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Add more GlTextureParameter wrapper to COpenGLExtensionHandler
Sorry, just a hack to make it easier to work around Irrlicht :-( Would be nice to have a general mechanism to load native gl functions in Irrlicht from apps... git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6074 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -88,7 +88,8 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
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pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
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// DSA
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// DSA
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
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pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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pGlTextureParameteri(0), pGlTextureParameterf(0), pGlTextureParameteriv(0), pGlTextureParameterfv(0),
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pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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// DSA with EXT or functions to simulate it
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// DSA with EXT or functions to simulate it
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pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
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pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
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pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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@ -586,6 +587,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
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pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
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pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
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pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
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pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
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pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
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pGlTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterf");
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pGlTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameteriv");
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pGlTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)IRR_OGL_LOAD_EXTENSION("glTextureParameterfv");
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pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
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pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
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pGlCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glCreateFramebuffers");
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pGlCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) IRR_OGL_LOAD_EXTENSION("glCreateFramebuffers");
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pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
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pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
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@ -1203,6 +1203,9 @@ class COpenGLExtensionHandler
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void extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
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void extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
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void extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
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void extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
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void extGlTextureParameteri(GLuint texture, GLenum pname, GLint param);
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void extGlTextureParameteri(GLuint texture, GLenum pname, GLint param);
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void extGlTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
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void extGlTextureParameteriv(GLuint texture, GLenum pname, const GLint* params);
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void extGlTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params);
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void extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures);
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void extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures);
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void extGlCreateFramebuffers(GLsizei n, GLuint* framebuffers);
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void extGlCreateFramebuffers(GLsizei n, GLuint* framebuffers);
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void extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets);
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void extGlBindTextures(GLuint first, GLsizei count, const GLuint *textures, const GLenum* targets);
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@ -1373,6 +1376,10 @@ class COpenGLExtensionHandler
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PFNGLGETTEXTUREIMAGEPROC pGlGetTextureImage;
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PFNGLGETTEXTUREIMAGEPROC pGlGetTextureImage;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC pGlNamedFramebufferTexture;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC pGlNamedFramebufferTexture;
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PFNGLTEXTUREPARAMETERIPROC pGlTextureParameteri;
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PFNGLTEXTUREPARAMETERIPROC pGlTextureParameteri;
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PFNGLTEXTUREPARAMETERFPROC pGlTextureParameterf;
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PFNGLTEXTUREPARAMETERIVPROC pGlTextureParameteriv;
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PFNGLTEXTUREPARAMETERFVPROC pGlTextureParameterfv;
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PFNGLCREATETEXTURESPROC pGlCreateTextures;
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PFNGLCREATETEXTURESPROC pGlCreateTextures;
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PFNGLCREATEFRAMEBUFFERSPROC pGlCreateFramebuffers;
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PFNGLCREATEFRAMEBUFFERSPROC pGlCreateFramebuffers;
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PFNGLBINDTEXTURESPROC pGlBindTextures;
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PFNGLBINDTEXTURESPROC pGlBindTextures;
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@ -3086,8 +3093,30 @@ inline void COpenGLExtensionHandler::extGlTextureParameteri(GLuint texture, GLen
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureParameteri)
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if (pGlTextureParameteri)
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pGlTextureParameteri(texture, pname, param);
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pGlTextureParameteri(texture, pname, param);
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#else
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#endif//_IRR_OPENGL_USE_EXTPOINTER_
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// TODO
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}
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inline void COpenGLExtensionHandler::extGlTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureParameterf)
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pGlTextureParameterf(texture, pname, param);
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#endif//_IRR_OPENGL_USE_EXTPOINTER_
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}
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inline void COpenGLExtensionHandler::extGlTextureParameteriv(GLuint texture, GLenum pname, const GLint* params)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureParameteriv)
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pGlTextureParameteriv(texture, pname, params);
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#endif//_IRR_OPENGL_USE_EXTPOINTER_
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}
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inline void COpenGLExtensionHandler::extGlTextureParameterfv(GLuint texture, GLenum pname, const GLfloat* params)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureParameterfv)
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pGlTextureParameterfv(texture, pname, params);
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#endif//_IRR_OPENGL_USE_EXTPOINTER_
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#endif//_IRR_OPENGL_USE_EXTPOINTER_
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}
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}
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