Avoid allocating more than 16k on stack in OCT loader.

Also avoid potential heap overwrites in there.
Sadly I have no examples for OCT files and it doesn't seem like a very common format as I couldn't even find any examples online.
So just assuming my changes work.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6291 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-01-08 17:30:06 +00:00
parent 98aed6ba67
commit 9e27a6d4bf
3 changed files with 21 additions and 11 deletions

View File

@ -115,12 +115,10 @@ namespace scene
};
struct octTexture {
u32 id;
char fileName[64];
};
struct octLightmap {
u32 id;
u8 data[128][128][3];
};