Fix embedded textures causing a model not to load

This commit is contained in:
jordan4ibanez 2023-01-27 20:45:02 -05:00
parent b47858cf80
commit a47890d7cb

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@ -52,6 +52,13 @@ private:
std::size_t m_offset;
};
// A helper function to disable tinygltf embedded image loading
bool turn_off_textures_hack(tinygltf::Image *a, const int b, std::string *c,
std::string *d, int e, int f, const unsigned char * g,int h, void *user_pointer)
{
return true;
};
namespace irr
{
@ -61,13 +68,18 @@ namespace scene
static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
{
tinygltf::TinyGLTF loader {};
// Stop embedded textures from making model fail to load
void *the_void = 0;
loader.SetImageLoader(turn_off_textures_hack, the_void);
std::string err {};
std::string warn {};
auto buf = std::make_unique<char[]>(file->getSize());
file->read(buf.get(), file->getSize());
return loader.LoadASCIIFromString(
&model, &err, &warn, buf.get(), file->getSize(), "", 1);
return loader.LoadASCIIFromString(&model, &err, &warn, buf.get(), file->getSize(), "", 1);
}
template <class T>