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Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager.
UI and scenenodes are often connected. And while it was possible to work around this already by using custom draw functions or deriving from gui and scene-nodes at the same time, it did already lead a few times to uglier code for me. So I guess adding one more pass to the engine has it's uses. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6107 dfc29bdd-3216-0410-991c-e03cc46cb475
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Changes in 1.9 (not yet released)
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- Add another render pass ESNRP_GUI which is drawn last and is p.E. useful for rendering gui nodes in the scenemanager.
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- BurningVideo: 0.51
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- 10 year anniversary update
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- Lighting model reworked. moved to eyespace like openGL. [Specular Highlights, Fog, Sphere/Reflection Map]
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