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https://github.com/minetest/irrlicht.git
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Drop Console and Framebuffer device
fbdev is long legacy and the console was just an ASCII art gimmick
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@ -16,10 +16,6 @@ namespace irr
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/** This device uses the Win32 API and works in all versions of Windows. */
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EIDT_WIN32,
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//! A device native to Windows CE devices
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/** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */
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EIDT_WINCE,
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//! A device native to Unix style operating systems.
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/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
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other operating systems which support X11. */
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@ -38,18 +34,6 @@ namespace irr
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in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
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EIDT_SDL,
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//! A device for raw framebuffer access
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/** Best used with embedded devices and mobile systems.
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Does not need X11 or other graphical subsystems.
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May support hw-acceleration via OpenGL-ES for FBDirect */
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EIDT_FRAMEBUFFER,
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//! A simple text only device supported by all platforms.
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/** This device allows applications to run from the command line without opening a window.
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It can render the output of the software drivers to the console as ASCII. It only supports
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mouse and keyboard in Windows operating systems. */
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EIDT_CONSOLE,
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//! This selection allows Irrlicht to choose the best device from the ones available.
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/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
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to your operating system. If this is unavailable then the X11, SDL and then console device
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@ -37,8 +37,6 @@
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//! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX
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//! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device
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//! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework
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//! _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback
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//! _IRR_COMPILE_WITH_FB_DEVICE_ for framebuffer systems
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//! Passing defines to the compiler which have NO in front of the _IRR definename is an alternative
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//! way which can be used to disable defines (instead of outcommenting them in this header).
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@ -52,12 +50,6 @@
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#undef _IRR_COMPILE_WITH_SDL_DEVICE_
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#endif
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//! Comment this line to compile without the fallback console device.
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#define _IRR_COMPILE_WITH_CONSOLE_DEVICE_
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#ifdef NO_IRR_COMPILE_WITH_CONSOLE_DEVICE_
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#undef _IRR_COMPILE_WITH_CONSOLE_DEVICE_
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#endif
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//! WIN32 for Windows32
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//! WIN64 for Windows64
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// The windows platform and API support SDL and WINDOW device
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@ -98,11 +98,9 @@ namespace irr
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/** This setting decides the windowing system used by the device, most device types are native
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to a specific operating system and so may not be available.
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EIDT_WIN32 is only available on Windows desktops,
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EIDT_WINCE is only available on Windows mobile devices,
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EIDT_COCOA is only available on Mac OSX,
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EIDT_X11 is available on Linux, Solaris, BSD and other operating systems which use X11,
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EIDT_SDL is available on most systems if compiled in,
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EIDT_CONSOLE is usually available but can only render to text,
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EIDT_BEST will select the best available device for your operating system.
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Default: EIDT_BEST. */
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E_DEVICE_TYPE DeviceType;
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