Drop Console and Framebuffer device

fbdev is long legacy and the console was just an ASCII art gimmick
This commit is contained in:
sfan5
2022-07-09 23:53:04 +02:00
parent 074e81f78f
commit a7b306f702
10 changed files with 1 additions and 1604 deletions

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@ -16,10 +16,6 @@ namespace irr
/** This device uses the Win32 API and works in all versions of Windows. */
EIDT_WIN32,
//! A device native to Windows CE devices
/** This device works on Windows Mobile, Pocket PC and Microsoft SmartPhone devices */
EIDT_WINCE,
//! A device native to Unix style operating systems.
/** This device uses the X11 windowing system and works in Linux, Solaris, FreeBSD, OSX and
other operating systems which support X11. */
@ -38,18 +34,6 @@ namespace irr
in by defining the _IRR_COMPILE_WITH_SDL_DEVICE_ macro in IrrCompileConfig.h */
EIDT_SDL,
//! A device for raw framebuffer access
/** Best used with embedded devices and mobile systems.
Does not need X11 or other graphical subsystems.
May support hw-acceleration via OpenGL-ES for FBDirect */
EIDT_FRAMEBUFFER,
//! A simple text only device supported by all platforms.
/** This device allows applications to run from the command line without opening a window.
It can render the output of the software drivers to the console as ASCII. It only supports
mouse and keyboard in Windows operating systems. */
EIDT_CONSOLE,
//! This selection allows Irrlicht to choose the best device from the ones available.
/** If this selection is chosen then Irrlicht will try to use the IrrlichtDevice native
to your operating system. If this is unavailable then the X11, SDL and then console device