mirror of
https://github.com/minetest/irrlicht.git
synced 2025-06-28 06:20:21 +02:00
Delete profiler
This commit is contained in:
@ -241,7 +241,6 @@ add_library(IRROTHEROBJ OBJECT
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COSOperator.cpp
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Irrlicht.cpp
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os.cpp
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CProfiler.cpp
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)
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if(ANDROID)
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@ -20,8 +20,6 @@
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#include "EVertexAttributes.h"
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#include "CImage.h"
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#include "os.h"
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#include "EProfileIDs.h"
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#include "IProfiler.h"
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#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
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#include "android_native_app_glue.h"
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@ -46,28 +44,6 @@ COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFil
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setDebugName("COGLES2Driver");
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#endif
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IRR_PROFILE(
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static bool initProfile = false;
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if (!initProfile )
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{
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initProfile = true;
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getProfiler().add(EPID_ES2_END_SCENE, L"endScene", L"ES2");
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getProfiler().add(EPID_ES2_BEGIN_SCENE, L"beginScene", L"ES2");
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getProfiler().add(EPID_ES2_UPDATE_VERTEX_HW_BUF, L"upVertBuf", L"ES2");
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getProfiler().add(EPID_ES2_UPDATE_INDEX_HW_BUF, L"upIdxBuf", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_PRIMITIVES, L"drawPrim", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_2DIMAGE, L"draw2dImg", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_2DIMAGE_BATCH, L"draw2dImgB", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_2DRECTANGLE, L"draw2dRect", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_2DLINE, L"draw2dLine", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_3DLINE, L"draw3dLine", L"ES2");
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getProfiler().add(EPID_ES2_SET_RENDERSTATE_2D, L"rstate2d", L"ES2");
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getProfiler().add(EPID_ES2_SET_RENDERSTATE_3D, L"rstate3d", L"ES2");
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getProfiler().add(EPID_ES2_SET_RENDERSTATE_BASIC, L"rstateBasic", L"ES2");
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getProfiler().add(EPID_ES2_SET_RENDERSTATE_TEXTURE, L"rstateTex", L"ES2");
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getProfiler().add(EPID_ES2_DRAW_SHADOW, L"shadows", L"ES2");
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}
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)
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if (!ContextManager)
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return;
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@ -384,8 +360,6 @@ COGLES2Driver::~COGLES2Driver()
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bool COGLES2Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_BEGIN_SCENE);)
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CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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if (ContextManager)
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@ -398,8 +372,6 @@ COGLES2Driver::~COGLES2Driver()
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bool COGLES2Driver::endScene()
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_END_SCENE);)
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CNullDriver::endScene();
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glFlush();
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@ -431,8 +403,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!HWBuffer)
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return false;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_UPDATE_VERTEX_HW_BUF);)
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const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
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const void* vertices = mb->getVertices();
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const u32 vertexCount = mb->getVertexCount();
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@ -481,8 +451,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!HWBuffer)
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return false;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_UPDATE_INDEX_HW_BUF);)
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const scene::IMeshBuffer* mb = HWBuffer->MeshBuffer;
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const void* indices = mb->getIndices();
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@ -695,8 +663,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!checkPrimitiveCount(primitiveCount))
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return;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_PRIMITIVES);)
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CNullDriver::drawVertexPrimitiveList(vertices, vertexCount, indexList, primitiveCount, vType, pType, iType);
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setRenderStates3DMode();
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@ -852,8 +818,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!sourceRect.isValid())
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return;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE);)
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core::position2d<s32> targetPos(destPos);
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core::position2d<s32> sourcePos(sourceRect.UpperLeftCorner);
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core::dimension2d<s32> sourceSize(sourceRect.getSize());
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@ -986,8 +950,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!texture)
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return;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE);)
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// texcoords need to be flipped horizontally for RTTs
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const bool isRTT = texture->isRenderTarget();
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const core::dimension2du& ss = texture->getOriginalSize();
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@ -1111,8 +1073,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!texture)
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return;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE_BATCH);)
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const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
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core::array<S3DVertex> vtx(drawCount * 4);
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@ -1272,8 +1232,6 @@ COGLES2Driver::~COGLES2Driver()
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if (!texture)
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return;
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DIMAGE_BATCH);)
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chooseMaterial2D();
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if (!setMaterialTexture(0, texture))
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return;
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@ -1364,8 +1322,6 @@ COGLES2Driver::~COGLES2Driver()
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const core::rect<s32>& position,
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const core::rect<s32>* clip)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DRECTANGLE);)
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chooseMaterial2D();
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setMaterialTexture(0, 0);
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@ -1409,8 +1365,6 @@ COGLES2Driver::~COGLES2Driver()
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SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32>* clip)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DRECTANGLE);)
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core::rect<s32> pos = position;
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if (clip)
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@ -1455,8 +1409,6 @@ COGLES2Driver::~COGLES2Driver()
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void COGLES2Driver::draw2DLine(const core::position2d<s32>& start,
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const core::position2d<s32>& end, SColor color)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_2DLINE);)
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if (start==end)
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drawPixel(start.X, start.Y, color);
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else
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@ -1635,8 +1587,6 @@ COGLES2Driver::~COGLES2Driver()
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void COGLES2Driver::setRenderStates3DMode()
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_3D);)
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if ( LockRenderStateMode )
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return;
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@ -1682,8 +1632,6 @@ COGLES2Driver::~COGLES2Driver()
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//! Can be called by an IMaterialRenderer to make its work easier.
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void COGLES2Driver::setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderStates)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_BASIC);)
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// ZBuffer
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switch (material.ZBuffer)
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{
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@ -1822,8 +1770,6 @@ COGLES2Driver::~COGLES2Driver()
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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void COGLES2Driver::setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_TEXTURE);)
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// Set textures to TU/TIU and apply filters to them
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for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
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@ -1927,8 +1873,6 @@ COGLES2Driver::~COGLES2Driver()
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//! sets the needed renderstates
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void COGLES2Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_SET_RENDERSTATE_2D);)
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if ( LockRenderStateMode )
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return;
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@ -2029,8 +1973,6 @@ COGLES2Driver::~COGLES2Driver()
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//! Draws a shadow volume into the stencil buffer.
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void COGLES2Driver::drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_SHADOW);)
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const u32 count=triangles.size();
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if (!StencilBuffer || !count)
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return;
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@ -2109,8 +2051,6 @@ COGLES2Driver::~COGLES2Driver()
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video::SColor leftUpEdge, video::SColor rightUpEdge,
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video::SColor leftDownEdge, video::SColor rightDownEdge)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_SHADOW);)
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if (!StencilBuffer)
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return;
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@ -2155,8 +2095,6 @@ COGLES2Driver::~COGLES2Driver()
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void COGLES2Driver::draw3DLine(const core::vector3df& start,
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const core::vector3df& end, SColor color)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_DRAW_3DLINE);)
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setRenderStates3DMode();
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u16 indices[] = {0, 1};
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@ -17,8 +17,6 @@
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#include "EVertexAttributes.h"
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#include "CImage.h"
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#include "os.h"
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#include "EProfileIDs.h"
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#include "IProfiler.h"
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#ifdef _IRR_COMPILE_WITH_ANDROID_DEVICE_
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#include "android_native_app_glue.h"
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@ -188,8 +186,6 @@ void COGLES1Driver::createMaterialRenderers()
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bool COGLES1Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth, u8 clearStencil, const SExposedVideoData& videoData, core::rect<s32>* sourceRect)
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_BEGIN_SCENE);)
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CNullDriver::beginScene(clearFlag, clearColor, clearDepth, clearStencil, videoData, sourceRect);
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if (ContextManager)
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@ -202,8 +198,6 @@ bool COGLES1Driver::beginScene(u16 clearFlag, SColor clearColor, f32 clearDepth,
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bool COGLES1Driver::endScene()
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{
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IRR_PROFILE(CProfileScope p1(EPID_ES2_END_SCENE);)
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CNullDriver::endScene();
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glFlush();
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@ -1,95 +0,0 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
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#include "CProfiler.h"
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#include "CTimer.h"
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namespace irr
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{
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IRRLICHT_API IProfiler& IRRCALLCONV getProfiler()
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{
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static CProfiler profiler;
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return profiler;
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}
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CProfiler::CProfiler()
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{
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Timer = new CTimer(true);
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addGroup(L"overview");
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}
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CProfiler::~CProfiler()
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{
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if ( Timer )
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Timer->drop();
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}
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void CProfiler::printAll(core::stringw &ostream, bool includeOverview, bool suppressUncalled) const
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{
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ostream += makeTitleString();
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ostream += L"\n";
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for ( u32 i=includeOverview ?0:1; i<ProfileGroups.size(); ++i )
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{
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printGroup( ostream, i, suppressUncalled );
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}
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}
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void CProfiler::printGroup(core::stringw &ostream, u32 idxGroup, bool suppressUncalled) const
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{
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ostream += getAsString(ProfileGroups[idxGroup]);
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ostream += L"\n";
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// print overview for groups
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if ( idxGroup == 0 )
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{
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for ( u32 i=0; i<ProfileGroups.size(); ++i )
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{
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if ( !suppressUncalled || ProfileGroups[i].getCallsCounter() > 0)
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{
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ostream += getAsString(ProfileGroups[i]);
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ostream += L"\n";
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}
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}
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}
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// print all data in a group
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else
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{
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for ( u32 i=0; i<ProfileDatas.size(); ++i )
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{
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if ( (!suppressUncalled || ProfileDatas[i].getCallsCounter() > 0)
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&& ProfileDatas[i].getGroupIndex() == idxGroup )
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{
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ostream += getAsString(ProfileDatas[i]);
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ostream += L"\n";
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}
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}
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}
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}
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//! Convert the whole data into a string
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core::stringw CProfiler::getAsString(const SProfileData& data) const
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{
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if ( data.getCallsCounter() > 0 )
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{
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wchar_t dummy[512];
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swprintf_irr(dummy, 512, L"%-15.15s%-12u%-12u%-12u%-12u",
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data.getName().c_str(), data.getCallsCounter(), data.getTimeSum(),
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data.getTimeSum() / data.getCallsCounter(), data.getLongestTime());
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return core::stringw(dummy);
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}
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else
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{
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return data.getName();
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}
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}
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//! Return a string which describes the columns returned by getAsString
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core::stringw CProfiler::makeTitleString() const
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{
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return core::stringw("name calls time(sum) time(avg) time(max)");
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}
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} // namespace irr
|
@ -1,32 +0,0 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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// Written by Michael Zeilfelder
|
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#ifndef __C_PROFILER_H_INCLUDED__
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#define __C_PROFILER_H_INCLUDED__
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#include "IrrCompileConfig.h"
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#include "IProfiler.h"
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namespace irr
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{
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class CProfiler : public IProfiler
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{
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public:
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CProfiler();
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virtual ~CProfiler();
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//! Write all profile-data into a string
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void printAll(core::stringw &result, bool includeOverview,bool suppressUncalled) const override;
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//! Write the profile data of one group into a string
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void printGroup(core::stringw &result, u32 groupIndex, bool suppressUncalled) const override;
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|
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protected:
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core::stringw makeTitleString() const;
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core::stringw getAsString(const SProfileData& data) const;
|
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};
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||||
} // namespace irr
|
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|
||||
#endif // __C_PROFILER_H_INCLUDED__
|
@ -12,8 +12,6 @@
|
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#include "IMaterialRenderer.h"
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#include "IReadFile.h"
|
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#include "IWriteFile.h"
|
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#include "EProfileIDs.h"
|
||||
#include "IProfiler.h"
|
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|
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#include "os.h"
|
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|
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@ -107,25 +105,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
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#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
|
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MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
|
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#endif
|
||||
|
||||
IRR_PROFILE(
|
||||
static bool initProfile = false;
|
||||
if (!initProfile )
|
||||
{
|
||||
initProfile = true;
|
||||
getProfiler().add(EPID_SM_DRAW_ALL, L"drawAll", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_ANIMATE, L"animate", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_RENDER_CAMERAS, L"cameras", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_RENDER_LIGHTS, L"lights", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_SKYBOXES, L"skyboxes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_RENDER_DEFAULT, L"defaultnodes", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_RENDER_SHADOWS, L"shadows", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_RENDER_TRANSPARENT, L"transp.nodes", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_RENDER_EFFECT, L"effectnodes", L"Irrlicht scene");
|
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getProfiler().add(EPID_SM_RENDER_GUI_NODES, L"guinodes", L"Irrlicht scene");
|
||||
getProfiler().add(EPID_SM_REGISTER, L"reg.render.node", L"Irrlicht scene");
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@ -509,7 +488,6 @@ bool CSceneManager::isCulled(const ISceneNode* node) const
|
||||
//! registers a node for rendering it at a specific time.
|
||||
u32 CSceneManager::registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDER_PASS pass)
|
||||
{
|
||||
IRR_PROFILE(CProfileScope p1(EPID_SM_REGISTER);)
|
||||
u32 taken = 0;
|
||||
|
||||
switch(pass)
|
||||
@ -625,8 +603,6 @@ void CSceneManager::clearAllRegisteredNodesForRendering()
|
||||
//! draws all scene nodes
|
||||
void CSceneManager::drawAll()
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psAll(EPID_SM_DRAW_ALL);)
|
||||
|
||||
if (!Driver)
|
||||
return;
|
||||
|
||||
@ -652,29 +628,24 @@ void CSceneManager::drawAll()
|
||||
Driver->setAllowZWriteOnTransparent(Parameters->getAttributeAsBool(ALLOW_ZWRITE_ON_TRANSPARENT));
|
||||
|
||||
// do animations and other stuff.
|
||||
IRR_PROFILE(getProfiler().start(EPID_SM_ANIMATE));
|
||||
OnAnimate(os::Timer::getTime());
|
||||
IRR_PROFILE(getProfiler().stop(EPID_SM_ANIMATE));
|
||||
|
||||
/*!
|
||||
First Scene Node for prerendering should be the active camera
|
||||
consistent Camera is needed for culling
|
||||
*/
|
||||
IRR_PROFILE(getProfiler().start(EPID_SM_RENDER_CAMERAS));
|
||||
camWorldPos.set(0,0,0);
|
||||
if (ActiveCamera)
|
||||
{
|
||||
ActiveCamera->render();
|
||||
camWorldPos = ActiveCamera->getAbsolutePosition();
|
||||
}
|
||||
IRR_PROFILE(getProfiler().stop(EPID_SM_RENDER_CAMERAS));
|
||||
|
||||
// let all nodes register themselves
|
||||
OnRegisterSceneNode();
|
||||
|
||||
//render camera scenes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psCam(EPID_SM_RENDER_CAMERAS);)
|
||||
CurrentRenderPass = ESNRP_CAMERA;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -686,7 +657,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render skyboxes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psSkyBox(EPID_SM_RENDER_SKYBOXES);)
|
||||
CurrentRenderPass = ESNRP_SKY_BOX;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -698,7 +668,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render default objects
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psDefault(EPID_SM_RENDER_DEFAULT);)
|
||||
CurrentRenderPass = ESNRP_SOLID;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -715,7 +684,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render transparent objects.
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psTrans(EPID_SM_RENDER_TRANSPARENT);)
|
||||
CurrentRenderPass = ESNRP_TRANSPARENT;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -731,7 +699,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render transparent effect objects.
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psEffect(EPID_SM_RENDER_EFFECT);)
|
||||
CurrentRenderPass = ESNRP_TRANSPARENT_EFFECT;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
@ -747,7 +714,6 @@ void CSceneManager::drawAll()
|
||||
|
||||
// render custom gui nodes
|
||||
{
|
||||
IRR_PROFILE(CProfileScope psEffect(EPID_SM_RENDER_GUI_NODES);)
|
||||
CurrentRenderPass = ESNRP_GUI;
|
||||
Driver->getOverrideMaterial().Enabled = ((Driver->getOverrideMaterial().EnablePasses & CurrentRenderPass) != 0);
|
||||
|
||||
|
@ -1,55 +0,0 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef E_PROFILE_IDS_H_INCLUDED__
|
||||
#define E_PROFILE_IDS_H_INCLUDED__
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#include "limits.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
#ifdef _IRR_COMPILE_WITH_PROFILING_
|
||||
enum EPROFILE_ID
|
||||
{
|
||||
// We use negative ID's to avoid clashing with user application id's.
|
||||
EPID_FIRST = -INT_MAX, // not used
|
||||
|
||||
//! scenemanager.
|
||||
EPID_SM_DRAW_ALL,
|
||||
EPID_SM_ANIMATE,
|
||||
EPID_SM_RENDER_CAMERAS,
|
||||
EPID_SM_RENDER_LIGHTS,
|
||||
EPID_SM_RENDER_SKYBOXES,
|
||||
EPID_SM_RENDER_DEFAULT,
|
||||
EPID_SM_RENDER_SHADOWS,
|
||||
EPID_SM_RENDER_TRANSPARENT,
|
||||
EPID_SM_RENDER_EFFECT,
|
||||
EPID_SM_RENDER_GUI_NODES,
|
||||
EPID_SM_REGISTER,
|
||||
|
||||
//! octrees
|
||||
EPID_OC_RENDER,
|
||||
EPID_OC_CALCPOLYS,
|
||||
|
||||
//! es2 driver
|
||||
EPID_ES2_END_SCENE,
|
||||
EPID_ES2_BEGIN_SCENE,
|
||||
EPID_ES2_UPDATE_VERTEX_HW_BUF,
|
||||
EPID_ES2_UPDATE_INDEX_HW_BUF,
|
||||
EPID_ES2_DRAW_PRIMITIVES,
|
||||
EPID_ES2_DRAW_2DIMAGE,
|
||||
EPID_ES2_DRAW_2DIMAGE_BATCH,
|
||||
EPID_ES2_DRAW_2DRECTANGLE,
|
||||
EPID_ES2_DRAW_2DLINE,
|
||||
EPID_ES2_DRAW_3DLINE,
|
||||
EPID_ES2_SET_RENDERSTATE_2D,
|
||||
EPID_ES2_SET_RENDERSTATE_3D,
|
||||
EPID_ES2_SET_RENDERSTATE_BASIC,
|
||||
EPID_ES2_SET_RENDERSTATE_TEXTURE,
|
||||
EPID_ES2_DRAW_SHADOW
|
||||
};
|
||||
#endif
|
||||
} // end namespace irr
|
||||
|
||||
#endif // E_PROFILE_IDS_H_INCLUDED__
|
Reference in New Issue
Block a user