Expose all OpenGL filtering modes, use OpenGL names for them

Because of a review comment by numberZero.
This commit is contained in:
Gregor Parzefall
2023-06-24 23:36:20 +02:00
committed by sfan5
parent c40045a40a
commit a994c31ccf
7 changed files with 58 additions and 40 deletions

View File

@ -31,7 +31,7 @@ public:
struct SStatesCache
{
SStatesCache() : WrapU(ETC_REPEAT), WrapV(ETC_REPEAT), WrapW(ETC_REPEAT),
LODBias(0), AnisotropicFilter(0), MinFilter(video::ETMINF_NEAREST),
LODBias(0), AnisotropicFilter(0), MinFilter(video::ETMINF_NEAREST_MIPMAP_NEAREST),
MagFilter(video::ETMAGF_NEAREST), MipMapStatus(false), IsCached(false)
{
}