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Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
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@ -31,7 +31,7 @@ public:
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struct SStatesCache
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{
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SStatesCache() : WrapU(ETC_REPEAT), WrapV(ETC_REPEAT), WrapW(ETC_REPEAT),
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LODBias(0), AnisotropicFilter(0), MinFilter(video::ETMINF_NEAREST),
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LODBias(0), AnisotropicFilter(0), MinFilter(video::ETMINF_NEAREST_MIPMAP_NEAREST),
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MagFilter(video::ETMAGF_NEAREST), MipMapStatus(false), IsCached(false)
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{
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}
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