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Remove more dead code (#108)
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@ -18,14 +18,6 @@
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#include "COGLESExtensionHandler.h"
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#include "IContextManager.h"
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#if defined(_IRR_WINDOWS_API_)
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// include windows headers for HWND
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#endif
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namespace irr
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{
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namespace video
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@ -149,20 +141,6 @@ namespace video
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//! Returns the name of the video driver.
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virtual const wchar_t* getName() const _IRR_OVERRIDE_;
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//! deletes all dynamic lights there are
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virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
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//! adds a dynamic light
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virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
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//! Turns a dynamic light on or off
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//! \param lightIndex: the index returned by addDynamicLight
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//! \param turnOn: true to turn the light on, false to turn it off
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virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
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//! returns the maximal amount of dynamic lights the device can handle
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virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
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//! Sets the dynamic ambient light color.
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virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;
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@ -374,19 +352,6 @@ namespace video
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SIrrlichtCreationParameters Params;
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//! All the lights that have been requested; a hardware limited
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//! number of them will be used at once.
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struct RequestedLight
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{
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RequestedLight(SLight const & lightData)
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: LightData(lightData), HardwareLightIndex(-1), DesireToBeOn(true) { }
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SLight LightData;
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s32 HardwareLightIndex; // GL_LIGHT0 - GL_LIGHT7
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bool DesireToBeOn;
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};
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core::array<RequestedLight> RequestedLights;
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IContextManager* ContextManager;
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};
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