Remove more dead code (#108)

This commit is contained in:
sfan5
2022-06-01 15:03:52 +02:00
committed by GitHub
parent 128cf1696c
commit aa095d9525
91 changed files with 8 additions and 14864 deletions

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@ -180,26 +180,6 @@ namespace scene
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_SCENE_MANAGER; }
//! Returns the default scene node factory which can create all built in scene nodes
virtual ISceneNodeFactory* getDefaultSceneNodeFactory() _IRR_OVERRIDE_;
//! Adds a scene node factory to the scene manager.
/** Use this to extend the scene manager with new scene node types which it should be
able to create automatically, for example when loading data from xml files. */
virtual void registerSceneNodeFactory(ISceneNodeFactory* factoryToAdd) _IRR_OVERRIDE_;
//! Returns amount of registered scene node factories.
virtual u32 getRegisteredSceneNodeFactoryCount() const _IRR_OVERRIDE_;
//! Returns a scene node factory by index
virtual ISceneNodeFactory* getSceneNodeFactory(u32 index) _IRR_OVERRIDE_;
//! Returns a typename from a scene node type or null if not found
virtual const c8* getSceneNodeTypeName(ESCENE_NODE_TYPE type) _IRR_OVERRIDE_;
//! Adds a scene node to the scene by name
virtual ISceneNode* addSceneNode(const char* sceneNodeTypeName, ISceneNode* parent=0) _IRR_OVERRIDE_;
//! Returns a mesh writer implementation if available
virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) _IRR_OVERRIDE_;
@ -324,7 +304,6 @@ namespace scene
core::array<IMeshLoader*> MeshLoaderList;
core::array<ISceneNode*> DeletionList;
core::array<ISceneNodeFactory*> SceneNodeFactoryList;
//! current active camera
ICameraSceneNode* ActiveCamera;