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Add the platform-dependent stuff from renderingengine.cpp
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@ -71,6 +71,9 @@ namespace irr
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//! Returns a pointer to the ITimer object. With it the current Time can be received.
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ITimer* getTimer() override;
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//! Sets the window icon.
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bool setWindowIcon(const video::IImage *img) override;
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//! Returns the version of the engine.
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const char* getVersion() const override;
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@ -151,6 +154,9 @@ namespace irr
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//! Remove all messages pending in the system message loop
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void clearSystemMessages() override;
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//! Get the display density in dots per inch.
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float getDisplayDensity() const override;
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//! Resize the render window.
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void setWindowSize(const irr::core::dimension2d<u32>& size) override {}
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