Add the platform-dependent stuff from renderingengine.cpp

This commit is contained in:
Desour
2023-03-25 01:40:13 +01:00
committed by sfan5
parent 6a2a569233
commit acbc90a000
7 changed files with 209 additions and 0 deletions

View File

@ -71,6 +71,9 @@ namespace irr
//! Returns a pointer to the ITimer object. With it the current Time can be received.
ITimer* getTimer() override;
//! Sets the window icon.
bool setWindowIcon(const video::IImage *img) override;
//! Returns the version of the engine.
const char* getVersion() const override;
@ -151,6 +154,9 @@ namespace irr
//! Remove all messages pending in the system message loop
void clearSystemMessages() override;
//! Get the display density in dots per inch.
float getDisplayDensity() const override;
//! Resize the render window.
void setWindowSize(const irr::core::dimension2d<u32>& size) override {}