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Fix ugly formatted arrays
Found via: `rg --multiline "=\n\t*\{\n"`
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@ -219,11 +219,11 @@ enum E_COLOR_MATERIAL
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};
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//! Names for polygon offset direction
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const c8 *const PolygonOffsetDirectionNames[] =
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{
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"Back",
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"Front",
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0};
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const c8 *const PolygonOffsetDirectionNames[] = {
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"Back",
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"Front",
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0,
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};
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//! For SMaterial.ZWriteEnable
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enum E_ZWRITE
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@ -243,12 +243,12 @@ enum E_ZWRITE
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};
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//! Names for E_ZWRITE
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const c8 *const ZWriteNames[] =
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{
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"Off",
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"Auto",
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"On",
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0};
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const c8 *const ZWriteNames[] = {
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"Off",
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"Auto",
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"On",
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0,
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};
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//! Maximum number of texture an SMaterial can have.
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/** SMaterial might ignore some textures in most function, like assignment and comparison,
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