Fix ugly formatted arrays

Found via: `rg --multiline "=\n\t*\{\n"`
This commit is contained in:
Desour
2024-03-21 15:22:20 +01:00
committed by sfan5
parent 7cf801244c
commit adc96072cd
24 changed files with 589 additions and 596 deletions

View File

@ -219,11 +219,11 @@ enum E_COLOR_MATERIAL
};
//! Names for polygon offset direction
const c8 *const PolygonOffsetDirectionNames[] =
{
"Back",
"Front",
0};
const c8 *const PolygonOffsetDirectionNames[] = {
"Back",
"Front",
0,
};
//! For SMaterial.ZWriteEnable
enum E_ZWRITE
@ -243,12 +243,12 @@ enum E_ZWRITE
};
//! Names for E_ZWRITE
const c8 *const ZWriteNames[] =
{
"Off",
"Auto",
"On",
0};
const c8 *const ZWriteNames[] = {
"Off",
"Auto",
"On",
0,
};
//! Maximum number of texture an SMaterial can have.
/** SMaterial might ignore some textures in most function, like assignment and comparison,