Fix ugly formatted arrays

Found via: `rg --multiline "=\n\t*\{\n"`
This commit is contained in:
Desour
2024-03-21 15:22:20 +01:00
committed by sfan5
parent 7cf801244c
commit adc96072cd
24 changed files with 589 additions and 596 deletions

View File

@ -802,12 +802,12 @@ void COpenGL3DriverBase::draw2DImage(const video::ITexture *texture, const core:
sourceRect.LowerRightCorner.X * invW,
(isRTT ? sourceRect.UpperLeftCorner.Y : sourceRect.LowerRightCorner.Y) * invH);
const video::SColor temp[4] =
{
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF};
const video::SColor temp[4] = {
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
0xFFFFFFFF,
};
const video::SColor *const useColor = colors ? colors : temp;
@ -1939,19 +1939,19 @@ core::dimension2du COpenGL3DriverBase::getMaxTextureSize() const
GLenum COpenGL3DriverBase::getGLBlend(E_BLEND_FACTOR factor) const
{
static GLenum const blendTable[] =
{
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_SRC_ALPHA_SATURATE};
static GLenum const blendTable[] = {
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA,
GL_SRC_ALPHA_SATURATE,
};
return blendTable[factor];
}