Restore missing entry in compile config

This commit is contained in:
hecktest 2021-07-23 18:22:59 +02:00
parent 4ab3de3bab
commit ae81dbd942

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@ -407,6 +407,12 @@ tool <http://developer.nvidia.com/object/nvperfhud_home.html>. */
//! Uncomment the following line if you want to ignore the deprecated warnings //! Uncomment the following line if you want to ignore the deprecated warnings
//#define IGNORE_DEPRECATED_WARNING //#define IGNORE_DEPRECATED_WARNING
//! Define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_ to support BillboardSceneNodes
#define _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#ifdef NO_IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#undef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#endif
//! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based //! Define _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_ if you want to use bone based
/** animated meshes. If you compile without this, you will be unable to load /** animated meshes. If you compile without this, you will be unable to load
B3D, MS3D or X meshes */ B3D, MS3D or X meshes */