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B3D is annihilated
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@ -15,9 +15,7 @@
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#include "os.h"
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#include "CSkinnedMesh.h"
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#include "CXMeshFileLoader.h"
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#include "COBJMeshFileLoader.h"
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#include "CB3DMeshFileLoader.h"
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// #include "CB3DMeshFileLoader.h"
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#include "CBillboardSceneNode.h"
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#include "CAnimatedMeshSceneNode.h"
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#include "CCameraSceneNode.h"
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@ -72,9 +70,7 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver,
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// TODO: now that we have multiple scene managers, these should be
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// shallow copies from the previous manager if there is one.
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MeshLoaderList.push_back(new CXMeshFileLoader(this));
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MeshLoaderList.push_back(new COBJMeshFileLoader(this));
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MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
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// MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
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}
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