Fix ifs clang-format didn’t get

This commit is contained in:
numzero
2023-10-04 21:10:58 +03:00
committed by sfan5
parent e5b97d440a
commit b01a3ea781
25 changed files with 69 additions and 138 deletions

View File

@ -685,8 +685,7 @@ inline void SColorHSL::fromRGB(const SColorf &color)
inline void SColorHSL::toRGB(SColorf &color) const
{
const f32 l = Luminance / 100;
if (core::iszero(Saturation)) // grey
{
if (core::iszero(Saturation)) { // grey
color.set(l, l, l);
return;
}

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@ -1518,8 +1518,7 @@ inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
// M[14]
M[15] = 0;
if (zClipFromZero) // DirectX version
{
if (zClipFromZero) { // DirectX version
M[10] = (T)(zFar / (zNear - zFar));
M[14] = (T)(zNear * zFar / (zNear - zFar));
} else // OpenGL version
@ -1564,8 +1563,7 @@ inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH(
// M[14]
M[15] = 0;
if (zClipFromZero) // DirectX version
{
if (zClipFromZero) { // DirectX version
M[10] = (T)(zFar / (zFar - zNear));
M[14] = (T)(-zNear * zFar / (zFar - zNear));
} else // OpenGL version
@ -1727,8 +1725,7 @@ inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixPerspectiveRH(
// M[14]
M[15] = 0;
if (zClipFromZero) // DirectX version
{
if (zClipFromZero) { // DirectX version
M[10] = (T)(zFar / (zNear - zFar));
M[14] = (T)(zNear * zFar / (zNear - zFar));
} else // OpenGL version
@ -1771,8 +1768,7 @@ inline CMatrix4<T> &CMatrix4<T>::buildProjectionMatrixPerspectiveLH(
// M[14] = (T)(zNear*zFar/(zNear-zFar));
M[15] = 0;
if (zClipFromZero) // DirectX version
{
if (zClipFromZero) { // DirectX version
M[10] = (T)(zFar / (zFar - zNear));
M[14] = (T)(zNear * zFar / (zNear - zFar));
} else // OpenGL version

View File

@ -577,8 +577,7 @@ inline quaternion &quaternion::slerp(quaternion q1, quaternion q2, f32 time, f32
angle *= -1.0f;
}
if (angle <= (1 - threshold)) // spherical interpolation
{
if (angle <= (1 - threshold)) { // spherical interpolation
const f32 theta = acosf(angle);
const f32 invsintheta = reciprocal(sinf(theta));
const f32 scale = sinf(theta * (1.0f - time)) * invsintheta;
@ -692,11 +691,9 @@ inline core::quaternion &quaternion::rotationFromTo(const vector3df &from, const
v1.normalize();
const f32 d = v0.dotProduct(v1);
if (d >= 1.0f) // If dot == 1, vectors are the same
{
if (d >= 1.0f) { // If dot == 1, vectors are the same
return makeIdentity();
} else if (d <= -1.0f) // exactly opposite
{
} else if (d <= -1.0f) { // exactly opposite
core::vector3df axis(1.0f, 0.f, 0.f);
axis = axis.crossProduct(v0);
if (axis.getLength() == 0) {