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Add option to allow nodes to ignore the scale/rotation parts of their parents transformation.
ISceneNode::setUpdateAbsolutePosBehavior can now control what ISceneNode::updateAbsolutePosition really does. Having only the position and not the rotation/scale of a child node affected by the parent transformation was previously impossible inside the scene-graph. So people always had to break the scene-graph and code it themselves. Old behaviour is default. Extra check for new variable has a small cost, thought new behaviour can actually be faster when it's used. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6432 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -846,6 +846,7 @@
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<ClInclude Include="..\..\include\EMaterialTypes.h" />
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<ClInclude Include="..\..\include\EMeshBufferTypes.h" />
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<ClInclude Include="..\..\include\EReadFileType.h" />
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<ClInclude Include="..\..\include\ESceneNodeUpdateAbs.h" />
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<ClInclude Include="..\..\include\EShaderTypes.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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@ -1441,6 +1441,9 @@
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<ClInclude Include="..\..\include\EMeshBufferTypes.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ESceneNodeUpdateAbs.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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