Unify VS project files some more.

Trying to clarify comments in irrLegacyDefines.h

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6254 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-08-27 18:09:14 +00:00
parent 3d2a55e788
commit b691098fae
11 changed files with 288 additions and 12 deletions

View File

@ -838,16 +838,30 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\EDeviceTypes.h" />
<ClInclude Include="..\..\include\EDriverFeatures.h" />
<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
<ClInclude Include="..\..\include\EMaterialFlags.h" />
<ClInclude Include="..\..\include\EMaterialTypes.h" />
<ClInclude Include="..\..\include\EReadFileType.h" />
<ClInclude Include="..\..\include\EShaderTypes.h" />
<ClInclude Include="..\..\include\fast_atof.h" />
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
<ClInclude Include="..\..\include\IEventReceiver.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IFileArchive.h" />
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
<ClInclude Include="..\..\include\IGUITable.h" />
<ClInclude Include="..\..\include\IImageWriter.h" />
<ClInclude Include="..\..\include\IIndexBuffer.h" />
<ClInclude Include="..\..\include\ILightManager.h" />
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
<ClInclude Include="..\..\include\IProfiler.h" />
<ClInclude Include="..\..\include\ILogger.h" />
<ClInclude Include="..\..\include\IMemoryReadFile.h" />
<ClInclude Include="..\..\include\IOSOperator.h" />
<ClInclude Include="..\..\include\IRandomizer.h" />
<ClInclude Include="..\..\include\IReferenceCounted.h" />
@ -857,7 +871,9 @@
<ClInclude Include="..\..\include\leakHunter.h" />
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
<ClInclude Include="..\..\include\irrTypes.h" />
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
<ClInclude Include="..\..\include\ITimer.h" />
<ClInclude Include="..\..\include\IVertexBuffer.h" />
<ClInclude Include="..\..\include\Keycodes.h" />
<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
<ClInclude Include="..\..\include\SKeyMap.h" />
@ -897,6 +913,9 @@
<ClInclude Include="..\..\include\quaternion.h" />
<ClInclude Include="..\..\include\rect.h" />
<ClInclude Include="..\..\include\SOverrideMaterial.h" />
<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
<ClInclude Include="..\..\include\SVertexIndex.h" />
<ClInclude Include="..\..\include\SVertexManipulator.h" />
<ClInclude Include="..\..\include\triangle3d.h" />
<ClInclude Include="..\..\include\vector2d.h" />
<ClInclude Include="..\..\include\vector3d.h" />
@ -1007,7 +1026,15 @@
<ClInclude Include="..\..\include\IGUIToolbar.h" />
<ClInclude Include="..\..\include\IGUITreeView.h" />
<ClInclude Include="..\..\include\IGUIWindow.h" />
<ClInclude Include="burning_shader_color_fraq.h" />
<ClInclude Include="burning_shader_compile_fragment_default.h" />
<ClInclude Include="burning_shader_compile_fragment_end.h" />
<ClInclude Include="burning_shader_compile_fragment_start.h" />
<ClInclude Include="burning_shader_compile_start.h" />
<ClInclude Include="burning_shader_compile_triangle.h" />
<ClInclude Include="burning_shader_compile_verify.h" />
<ClInclude Include="CB3DMeshWriter.h" />
<ClInclude Include="CBlit.h" />
<ClInclude Include="CD3D9RenderTarget.h" />
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
<ClInclude Include="CDefaultSceneNodeFactory.h" />
@ -1261,6 +1288,7 @@
<None Include="..\..\readme.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="burning_shader_color.cpp" />
<ClCompile Include="CB3DMeshWriter.cpp" />
<ClCompile Include="CD3D9RenderTarget.cpp" />
<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />