Replace HWBufferMap with a list and back pointers (#99)

This commit is contained in:
paradust7
2022-04-29 03:04:22 -07:00
committed by GitHub
parent c9b66c8c58
commit ba0396e93d
8 changed files with 56 additions and 38 deletions

View File

@ -21,6 +21,7 @@ namespace scene
CMeshBuffer()
: ChangedID_Vertex(1), ChangedID_Index(1)
, MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER)
, HWBuffer(NULL)
, PrimitiveType(EPT_TRIANGLES)
{
#ifdef _DEBUG
@ -286,12 +287,22 @@ namespace scene
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
virtual void setHWBuffer(void *ptr) const _IRR_OVERRIDE_ {
HWBuffer = ptr;
}
virtual void *getHWBuffer() const _IRR_OVERRIDE_ {
return HWBuffer;
}
u32 ChangedID_Vertex;
u32 ChangedID_Index;
//! hardware mapping hint
E_HARDWARE_MAPPING MappingHint_Vertex;
E_HARDWARE_MAPPING MappingHint_Index;
mutable void *HWBuffer;
//! Material for this meshbuffer.
video::SMaterial Material;

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@ -145,6 +145,10 @@ namespace scene
/** This shouldn't be used for anything outside the VideoDriver. */
virtual u32 getChangedID_Index() const = 0;
//! Used by the VideoDriver to remember the buffer link.
virtual void setHWBuffer(void *ptr) const = 0;
virtual void *getHWBuffer() const = 0;
//! Describe what kind of primitive geometry is used by the meshbuffer
/** Note: Default is EPT_TRIANGLES. Using other types is fine for rendering.
But meshbuffer manipulation functions might expect type EPT_TRIANGLES

View File

@ -23,6 +23,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
ChangedID_Vertex(1), ChangedID_Index(1), VertexType(vt),
PrimitiveType(EPT_TRIANGLES),
MappingHint_Vertex(EHM_NEVER), MappingHint_Index(EHM_NEVER),
HWBuffer(NULL),
BoundingBoxNeedsRecalculated(true)
{
#ifdef _DEBUG
@ -383,6 +384,15 @@ struct SSkinMeshBuffer : public IMeshBuffer
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
virtual void setHWBuffer(void *ptr) const _IRR_OVERRIDE_ {
HWBuffer = ptr;
}
virtual void *getHWBuffer() const _IRR_OVERRIDE_ {
return HWBuffer;
}
//! Call this after changing the positions of any vertex.
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
@ -409,6 +419,8 @@ struct SSkinMeshBuffer : public IMeshBuffer
E_HARDWARE_MAPPING MappingHint_Vertex:3;
E_HARDWARE_MAPPING MappingHint_Index:3;
mutable void *HWBuffer;
bool BoundingBoxNeedsRecalculated:1;
};