From bb7afff29326ead6f65ba73cc851cfbe1378de94 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Wed, 29 Nov 2023 03:29:30 -0500 Subject: [PATCH] stl --- include/EMeshWriterEnums.h | 2 -- include/ISceneManager.h | 6 ------ 2 files changed, 8 deletions(-) diff --git a/include/EMeshWriterEnums.h b/include/EMeshWriterEnums.h index fc489cfa..80e1a5de 100644 --- a/include/EMeshWriterEnums.h +++ b/include/EMeshWriterEnums.h @@ -24,8 +24,6 @@ namespace scene //! COLLADA mesh writer for .dae and .xml files EMWT_COLLADA = MAKE_IRR_ID('c','o','l','l'), - //! STL mesh writer for .stl files - EMWT_STL = MAKE_IRR_ID('s','t','l',0), //! OBJ mesh writer for .obj files EMWT_OBJ = MAKE_IRR_ID('o','b','j',0), diff --git a/include/ISceneManager.h b/include/ISceneManager.h index 1c290ae7..7b200119 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -219,12 +219,6 @@ namespace scene * software. Like the other skeletal mesh loaders, joints * are exposed via the ISkinnedMesh animated mesh type. * - * - * Stereolithography (.stl) - * The STL format is used for rapid prototyping and - * computer-aided manufacturing, thus has no support for - * materials. - * * * * To load and display a mesh quickly, just do this: