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CSoftwareDriver2: Normalmap like Irrlicht. Lightpos in vertex space
CSoftwareTexture2: Tweaking (guessing linear Image) CBlit.h: allow mirror image (SuperTuxKart) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6105 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -48,7 +48,7 @@ namespace irr
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u32 srcPixelMul; //pixel byte size
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u32 srcPixelMul; //pixel byte size
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u32 dstPixelMul;
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u32 dstPixelMul;
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u32 srcPitch; //scanline byte size
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int srcPitch; //scanline byte size. allow negative for mirror
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u32 dstPitch;
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u32 dstPitch;
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bool stretch;
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bool stretch;
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@ -1857,12 +1857,17 @@ void CBurningVideoDriver::VertexCache_fill(const u32 sourceIndex, const u32 dest
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if ( !light.LightIsOn )
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if ( !light.LightIsOn )
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continue;
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continue;
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// lightcolor with standard model
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// but shader is different. treating light and vertex in same space
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#if 1
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vp.x = light.pos.x - base->Pos.X;
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vp.y = light.pos.y - base->Pos.Y;
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vp.z = light.pos.z - base->Pos.Z;
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#else
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vp.x = light.pos4.x - EyeSpace.vertex.x;
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vp.x = light.pos4.x - EyeSpace.vertex.x;
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vp.y = light.pos4.y - EyeSpace.vertex.y;
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vp.y = light.pos4.y - EyeSpace.vertex.y;
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vp.z = light.pos4.z - EyeSpace.vertex.z;
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vp.z = light.pos4.z - EyeSpace.vertex.z;
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#endif
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// lightcolor with standard model
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// but shader is brighter and using different normalmatrix
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// transform by tangent matrix
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// transform by tangent matrix
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light_accu.x += (vp.x * tangent->Tangent.X + vp.y * tangent->Tangent.Y + vp.z * tangent->Tangent.Z );
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light_accu.x += (vp.x * tangent->Tangent.X + vp.y * tangent->Tangent.Y + vp.z * tangent->Tangent.Z );
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@ -18,11 +18,16 @@ namespace video
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{
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{
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//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
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//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
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void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect, const video::IImage* src, const core::rect<s32>* srcRect);
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void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect, const video::IImage* src, const core::rect<s32>* srcRect, size_t flags);
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//! constructor
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//! constructor
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CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 flags, CBurningVideoDriver* driver)
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CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 flags, CBurningVideoDriver* driver)
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: ITexture(name, ETT_2D),MipMapLOD(0), Flags ( flags ), Driver(driver)
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: ITexture(name
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#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
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, ETT_2D
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#endif
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)
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,MipMapLOD(0), Flags(flags), Driver(driver)
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{
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{
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#ifdef _DEBUG
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#ifdef _DEBUG
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setDebugName("CSoftwareTexture2");
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setDebugName("CSoftwareTexture2");
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@ -31,7 +36,6 @@ CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 fl
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#ifndef SOFTWARE_DRIVER_2_MIPMAPPING
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#ifndef SOFTWARE_DRIVER_2_MIPMAPPING
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Flags &= ~(GEN_MIPMAP| GEN_MIPMAP_AUTO);
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Flags &= ~(GEN_MIPMAP| GEN_MIPMAP_AUTO);
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#endif
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#endif
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//set baseclass properties
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//set baseclass properties
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DriverType = EDT_BURNINGSVIDEO;
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DriverType = EDT_BURNINGSVIDEO;
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ColorFormat = BURNINGSHADER_COLOR_FORMAT;
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ColorFormat = BURNINGSHADER_COLOR_FORMAT;
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@ -39,15 +43,25 @@ CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 fl
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HasMipMaps = (Flags & GEN_MIPMAP) != 0;
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HasMipMaps = (Flags & GEN_MIPMAP) != 0;
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MipMap0_Area[0] = 1;
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MipMap0_Area[0] = 1;
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MipMap0_Area[1] = 1;
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MipMap0_Area[1] = 1;
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LodBIAS = 1.f;
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LodBIAS = 0.75f;
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for ( size_t i = 0; i < SOFTWARE_DRIVER_2_MIPMAPPING_MAX; ++i ) MipMap[i] = 0;
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for ( size_t i = 0; i < SOFTWARE_DRIVER_2_MIPMAPPING_MAX; ++i ) MipMap[i] = 0;
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if (!image) return;
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if (!image) return;
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OriginalSize = image->getDimension();
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OriginalSize = image->getDimension();
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OriginalColorFormat = image->getColorFormat();
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OriginalColorFormat = image->getColorFormat();
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#if defined(IRRLICHT_sRGB)
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#if defined(IRRLICHT_sRGB)
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if ( Flags & IMAGE_IS_LINEAR ) image->set_sRGB(0);
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if ( Flags & IMAGE_IS_LINEAR ) image->set_sRGB(0);
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#else
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//guessing linear image
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if (name.find("light") >= 0 ||
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name.find("bump") >= 0 ||
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name.find("height") >= 0
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)
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{
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Flags |= TEXTURE_IS_LINEAR | IMAGE_IS_LINEAR;
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}
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#endif
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#endif
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bool isCompressed = IImage::isCompressedFormat(OriginalColorFormat);
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bool isCompressed = IImage::isCompressedFormat(OriginalColorFormat);
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@ -93,7 +107,7 @@ CSoftwareTexture2::CSoftwareTexture2(IImage* image, const io::path& name, u32 fl
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if (!isCompressed)
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if (!isCompressed)
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{
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{
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//image->copyToScalingBoxFilter ( MipMap[0],0, false );
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//image->copyToScalingBoxFilter ( MipMap[0],0, false );
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Resample_subSampling(BLITTER_TEXTURE,MipMap[0],0,image,0);
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Resample_subSampling(BLITTER_TEXTURE,MipMap[0],0,image,0, Flags);
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}
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}
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// if Original Size is used for calculation ( 2D position, font) it will be wrong
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// if Original Size is used for calculation ( 2D position, font) it will be wrong
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//OriginalSize = optSize;
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//OriginalSize = optSize;
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@ -121,7 +135,11 @@ CSoftwareTexture2::~CSoftwareTexture2()
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//! Regenerates the mip map levels of the texture. Useful after locking and
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//! Regenerates the mip map levels of the texture. Useful after locking and
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//! modifying the texture
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//! modifying the texture
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#if !defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
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void CSoftwareTexture2::regenerateMipMapLevels(void* data, u32 layer)
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void CSoftwareTexture2::regenerateMipMapLevels(void* data, u32 layer)
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#else
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void CSoftwareTexture2::regenerateMipMapLevels(void* data)
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#endif
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{
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{
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int i;
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int i;
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@ -155,7 +173,7 @@ void CSoftwareTexture2::regenerateMipMapLevels(void* data, u32 layer)
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#endif
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#endif
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//MipMap[i]->fill ( 0xFFFF4040 );
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//MipMap[i]->fill ( 0xFFFF4040 );
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//MipMap[i-1]->copyToScalingBoxFilter( MipMap[i], 0, false );
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//MipMap[i-1]->copyToScalingBoxFilter( MipMap[i], 0, false );
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Resample_subSampling(BLITTER_TEXTURE, MipMap[i], 0, MipMap[0], 0);
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Resample_subSampling(BLITTER_TEXTURE, MipMap[i], 0, MipMap[0], 0, Flags);
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}
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}
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}
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}
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else if (HasMipMaps && data)
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else if (HasMipMaps && data)
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@ -316,6 +334,9 @@ void CSoftwareTexture2::calcDerivative()
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/* Software Render Target 2 */
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/* Software Render Target 2 */
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CSoftwareRenderTarget2::CSoftwareRenderTarget2(CBurningVideoDriver* driver) : Driver(driver)
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CSoftwareRenderTarget2::CSoftwareRenderTarget2(CBurningVideoDriver* driver) : Driver(driver)
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#if defined(PATCH_SUPERTUX_8_0_1_with_1_9_0)
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, IRenderTarget(0)
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#endif
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{
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{
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DriverType = EDT_BURNINGSVIDEO;
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DriverType = EDT_BURNINGSVIDEO;
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@ -501,7 +522,7 @@ static inline int clipTest(absrect2 &o, const core::rect<s32>* a, const absrect2
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//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
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//! stretches srcRect src to dstRect dst, applying a sliding window box filter in linear color space (sRGB->linear->sRGB)
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// todo: texture jumps (mip selection problem)
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// todo: texture jumps (mip selection problem)
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void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect,
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void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>* dstRect,
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const video::IImage* src, const core::rect<s32>* srcRect)
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const video::IImage* src, const core::rect<s32>* srcRect,size_t flags)
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{
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{
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const absrect2 dst_clip = { 0,0,(s32)dst->getDimension().Width,(s32)dst->getDimension().Height };
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const absrect2 dst_clip = { 0,0,(s32)dst->getDimension().Width,(s32)dst->getDimension().Height };
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absrect2 dc;
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absrect2 dc;
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@ -519,8 +540,8 @@ void Resample_subSampling(eBlitter op, video::IImage* dst, const core::rect<s32>
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const int dst_sRGB = dst->get_sRGB();
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const int dst_sRGB = dst->get_sRGB();
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const int src_sRGB = src->get_sRGB();
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const int src_sRGB = src->get_sRGB();
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#else
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#else
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const int dst_sRGB = 1;
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const int dst_sRGB = (flags & CSoftwareTexture2::TEXTURE_IS_LINEAR) ? 0 : 1;
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const int src_sRGB = 1;
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const int src_sRGB = (flags & CSoftwareTexture2::IMAGE_IS_LINEAR) ? 0 : 1;
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#endif
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#endif
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