mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Move source/Irrlicht/ to src/
This commit is contained in:
84
src/CGUIImageList.cpp
Normal file
84
src/CGUIImageList.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de
|
||||
// modified by Thomas Alten
|
||||
|
||||
#include "CGUIImageList.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace gui
|
||||
{
|
||||
|
||||
//! constructor
|
||||
CGUIImageList::CGUIImageList(video::IVideoDriver *driver) :
|
||||
Driver(driver),
|
||||
Texture(0),
|
||||
ImageCount(0),
|
||||
ImageSize(0, 0),
|
||||
ImagesPerRow(0),
|
||||
UseAlphaChannel(false)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CGUIImageList");
|
||||
#endif
|
||||
|
||||
if (Driver) {
|
||||
Driver->grab();
|
||||
}
|
||||
}
|
||||
|
||||
//! destructor
|
||||
CGUIImageList::~CGUIImageList()
|
||||
{
|
||||
if (Driver) {
|
||||
Driver->drop();
|
||||
}
|
||||
|
||||
if (Texture) {
|
||||
Texture->drop();
|
||||
}
|
||||
}
|
||||
|
||||
//! Creates the image list from texture.
|
||||
bool CGUIImageList::createImageList(video::ITexture *texture,
|
||||
core::dimension2d<s32> imageSize,
|
||||
bool useAlphaChannel)
|
||||
{
|
||||
if (!texture) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Texture = texture;
|
||||
Texture->grab();
|
||||
|
||||
ImageSize = imageSize;
|
||||
|
||||
ImagesPerRow = Texture->getSize().Width / ImageSize.Width;
|
||||
ImageCount = ImagesPerRow * Texture->getSize().Height / ImageSize.Height;
|
||||
|
||||
UseAlphaChannel = useAlphaChannel;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//! Draws an image and clips it to the specified rectangle if wanted
|
||||
void CGUIImageList::draw(s32 index, const core::position2d<s32> &destPos,
|
||||
const core::rect<s32> *clip /*= 0*/)
|
||||
{
|
||||
core::rect<s32> sourceRect;
|
||||
|
||||
if (!Driver || index < 0 || index >= ImageCount) {
|
||||
return;
|
||||
}
|
||||
|
||||
sourceRect.UpperLeftCorner.X = (index % ImagesPerRow) * ImageSize.Width;
|
||||
sourceRect.UpperLeftCorner.Y = (index / ImagesPerRow) * ImageSize.Height;
|
||||
sourceRect.LowerRightCorner.X = sourceRect.UpperLeftCorner.X + ImageSize.Width;
|
||||
sourceRect.LowerRightCorner.Y = sourceRect.UpperLeftCorner.Y + ImageSize.Height;
|
||||
|
||||
Driver->draw2DImage(Texture, destPos, sourceRect, clip,
|
||||
video::SColor(255, 255, 255, 255), UseAlphaChannel);
|
||||
}
|
||||
|
||||
} // end namespace gui
|
||||
} // end namespace irr
|
Reference in New Issue
Block a user