CIrrDeviceWin32::yield() now uses Sleep(0) instead of Sleep(1).

We had changed that once before in the other direction in svn r421
Reason back then was "Sleep(0) doesn't allow any lower priority threads to execute"
But Microsoft changed the behaviour of Sleep(0) after Windows XP so that's no longer true.
And the costs of it is pretty high - due to this using a timer with a 15ms resolutions it meant not just giving up the thread but it also always waited for 15ms on Windows.
I also replaced a few sleep calls in examples for that reason with yield() calls.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6459 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2023-04-03 15:32:41 +00:00
committed by sfan5
parent 774d3d6d2b
commit c2dd664fc6
2 changed files with 9 additions and 5 deletions

View File

@ -1024,7 +1024,7 @@ bool CIrrDeviceWin32::run()
//! Pause the current process for the minimum time allowed only to allow other processes to execute
void CIrrDeviceWin32::yield()
{
Sleep(1);
Sleep(0);
}
//! Pause execution and let other processes to run for a specified amount of time.