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Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
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@ -303,7 +303,7 @@ namespace video
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{ }
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//! Texture layer array.
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SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES];
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SMaterialLayer TextureLayers[MATERIAL_MAX_TEXTURES];
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//! Type of the material. Specifies how everything is blended together
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E_MATERIAL_TYPE MaterialType;
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@ -465,7 +465,7 @@ namespace video
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template <typename F>
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void forEachTexture(F &&fn) {
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for (u32 i = 0; i < MATERIAL_MAX_TEXTURES; i++) {
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fn(TextureLayer[i]);
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fn(TextureLayers[i]);
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}
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}
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@ -474,7 +474,7 @@ namespace video
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\return Texture matrix for texture level i. */
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core::matrix4& getTextureMatrix(u32 i)
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{
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return TextureLayer[i].getTextureMatrix();
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return TextureLayers[i].getTextureMatrix();
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}
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//! Gets the immutable texture transformation matrix for level i
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@ -483,7 +483,7 @@ namespace video
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const core::matrix4& getTextureMatrix(u32 i) const
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{
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if (i<MATERIAL_MAX_TEXTURES)
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return TextureLayer[i].getTextureMatrix();
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return TextureLayers[i].getTextureMatrix();
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else
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return core::IdentityMatrix;
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}
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@ -495,7 +495,7 @@ namespace video
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{
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if (i>=MATERIAL_MAX_TEXTURES)
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return;
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TextureLayer[i].setTextureMatrix(mat);
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TextureLayers[i].setTextureMatrix(mat);
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}
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//! Gets the i-th texture
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@ -503,7 +503,7 @@ namespace video
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\return Texture for texture level i, if defined, else 0. */
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ITexture* getTexture(u32 i) const
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{
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return i < MATERIAL_MAX_TEXTURES ? TextureLayer[i].Texture : 0;
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return i < MATERIAL_MAX_TEXTURES ? TextureLayers[i].Texture : 0;
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}
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//! Sets the i-th texture
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@ -514,7 +514,7 @@ namespace video
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{
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if (i>=MATERIAL_MAX_TEXTURES)
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return;
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TextureLayer[i].Texture = tex;
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TextureLayers[i].Texture = tex;
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}
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//! Inequality operator
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@ -554,7 +554,7 @@ namespace video
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;
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for (u32 i=0; (i<MATERIAL_MAX_TEXTURES) && !different; ++i)
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{
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different |= (TextureLayer[i] != b.TextureLayer[i]);
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different |= (TextureLayers[i] != b.TextureLayers[i]);
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}
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return different;
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}
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@ -109,7 +109,7 @@ namespace video
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{
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if ( EnableLayerProps[i] )
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{
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material.TextureLayer[i].MinFilter = Material.TextureLayer[i].MinFilter;
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material.TextureLayers[i].MinFilter = Material.TextureLayers[i].MinFilter;
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}
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}
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break;
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@ -118,7 +118,7 @@ namespace video
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{
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if ( EnableLayerProps[i] )
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{
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material.TextureLayer[i].MagFilter = Material.TextureLayer[i].MagFilter;
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material.TextureLayers[i].MagFilter = Material.TextureLayers[i].MagFilter;
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}
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}
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break;
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@ -127,7 +127,7 @@ namespace video
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{
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if ( EnableLayerProps[i] )
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{
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material.TextureLayer[i].AnisotropicFilter = Material.TextureLayer[i].AnisotropicFilter;
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material.TextureLayers[i].AnisotropicFilter = Material.TextureLayers[i].AnisotropicFilter;
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}
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}
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break;
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@ -138,9 +138,9 @@ namespace video
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{
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if ( EnableLayerProps[i] )
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{
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material.TextureLayer[i].TextureWrapU = Material.TextureLayer[i].TextureWrapU;
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material.TextureLayer[i].TextureWrapV = Material.TextureLayer[i].TextureWrapV;
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material.TextureLayer[i].TextureWrapW = Material.TextureLayer[i].TextureWrapW;
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material.TextureLayers[i].TextureWrapU = Material.TextureLayers[i].TextureWrapU;
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material.TextureLayers[i].TextureWrapV = Material.TextureLayers[i].TextureWrapV;
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material.TextureLayers[i].TextureWrapW = Material.TextureLayers[i].TextureWrapW;
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}
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}
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break;
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@ -163,11 +163,11 @@ namespace video
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{
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if ( EnableLayers[i] )
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{
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material.TextureLayer[i] = Material.TextureLayer[i];
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material.TextureLayers[i] = Material.TextureLayers[i];
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}
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else if ( EnableTextures[i] )
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{
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material.TextureLayer[i].Texture = Material.TextureLayer[i].Texture;
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material.TextureLayers[i].Texture = Material.TextureLayers[i].Texture;
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}
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}
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}
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@ -264,7 +264,7 @@ COGLES2Driver::~COGLES2Driver()
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bool COGLES2Driver::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
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{
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Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
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Material.TextureLayers[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
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return CacheHandler->getTextureCache().set(0, texture);
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}
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@ -1696,9 +1696,9 @@ COGLES2Driver::~COGLES2Driver()
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if (resetAllRenderstates)
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tmpTexture->getStatesCache().IsCached = false;
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
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{
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
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magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
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@ -1707,10 +1707,10 @@ COGLES2Driver::~COGLES2Driver()
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if (material.UseMipMaps && tmpTexture->hasMipMaps())
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{
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
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!tmpTexture->getStatesCache().MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
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minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
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@ -1722,10 +1722,10 @@ COGLES2Driver::~COGLES2Driver()
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}
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else
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{
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
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tmpTexture->getStatesCache().MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
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@ -1736,25 +1736,25 @@ COGLES2Driver::~COGLES2Driver()
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#ifdef GL_EXT_texture_filter_anisotropic
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if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
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(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
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(!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
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{
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
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material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
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tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
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tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
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}
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#endif
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
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{
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
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tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
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tmpTexture->getStatesCache().WrapU = material.TextureLayers[i].TextureWrapU;
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}
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
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if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
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{
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
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tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
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tmpTexture->getStatesCache().WrapV = material.TextureLayers[i].TextureWrapV;
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}
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tmpTexture->getStatesCache().IsCached = true;
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@ -112,7 +112,7 @@ void COGLES2MaterialSolidCB::OnSetMaterial(const SMaterial& material)
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COGLES2MaterialBaseCB::OnSetMaterial(material);
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AlphaRef = material.MaterialTypeParam;
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TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
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}
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void COGLES2MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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@ -169,7 +169,7 @@ void COGLES2MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
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}
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}
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TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
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TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
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}
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void COGLES2MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
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@ -71,7 +71,7 @@ void COGLES2Renderer2D::OnSetMaterial(const video::SMaterial& material,
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if ( WithTexture )
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{
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s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
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s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
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setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
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}
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}
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@ -1841,7 +1841,7 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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for (s32 i = Feature.MaxTextureUnits - 1; i >= 0; --i)
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{
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CacheHandler->getTextureCache().set(i, material.TextureLayer[i].Texture);
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CacheHandler->getTextureCache().set(i, material.TextureLayers[i].Texture);
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const COGLES1Texture* tmpTexture = CacheHandler->getTextureCache().get(i);
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@ -1878,24 +1878,24 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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#ifdef GL_VERSION_2_1
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if (Version >= 210)
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{
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if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias)
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if (!statesCache.IsCached || material.TextureLayers[i].LODBias != statesCache.LODBias)
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{
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if (material.TextureLayer[i].LODBias)
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if (material.TextureLayers[i].LODBias)
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{
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const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
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const float tmp = core::clamp(material.TextureLayers[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
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glTexParameterf(tmpTextureType, GL_TEXTURE_LOD_BIAS, tmp);
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}
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else
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glTexParameterf(tmpTextureType, GL_TEXTURE_LOD_BIAS, 0.f);
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statesCache.LODBias = material.TextureLayer[i].LODBias;
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statesCache.LODBias = material.TextureLayers[i].LODBias;
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}
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}
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else if (FeatureAvailable[IRR_EXT_texture_lod_bias])
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{
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if (material.TextureLayer[i].LODBias)
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if (material.TextureLayers[i].LODBias)
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{
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const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
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const float tmp = core::clamp(material.TextureLayers[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
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}
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else
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@ -1904,9 +1904,9 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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#elif defined(GL_EXT_texture_lod_bias)
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if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_lod_bias])
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{
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if (material.TextureLayer[i].LODBias)
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if (material.TextureLayers[i].LODBias)
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{
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const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
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const float tmp = core::clamp(material.TextureLayers[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
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}
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else
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@ -1914,9 +1914,9 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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}
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#endif
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if (!statesCache.IsCached || material.TextureLayer[i].MagFilter != statesCache.MagFilter)
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if (!statesCache.IsCached || material.TextureLayers[i].MagFilter != statesCache.MagFilter)
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{
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
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E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
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magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
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@ -1925,10 +1925,10 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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if (material.UseMipMaps && tmpTexture->hasMipMaps())
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{
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if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
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if (!statesCache.IsCached || material.TextureLayers[i].MinFilter != statesCache.MinFilter ||
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!statesCache.MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
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minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
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@ -1940,10 +1940,10 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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}
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else
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{
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if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
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if (!statesCache.IsCached || material.TextureLayers[i].MinFilter != statesCache.MinFilter ||
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statesCache.MipMapStatus)
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{
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
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E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
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glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
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(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
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@ -1954,25 +1954,25 @@ void COGLES1Driver::setTextureRenderStates(const SMaterial& material, bool reset
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#ifdef GL_EXT_texture_filter_anisotropic
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if (FeatureAvailable[COGLESCoreExtensionHandler::IRR_GL_EXT_texture_filter_anisotropic] &&
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(!statesCache.IsCached || material.TextureLayer[i].AnisotropicFilter != statesCache.AnisotropicFilter))
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(!statesCache.IsCached || material.TextureLayers[i].AnisotropicFilter != statesCache.AnisotropicFilter))
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{
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glTexParameteri(tmpTextureType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
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material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
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material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
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statesCache.AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
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statesCache.AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
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}
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#endif
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if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapU != statesCache.WrapU)
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if (!statesCache.IsCached || material.TextureLayers[i].TextureWrapU != statesCache.WrapU)
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{
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
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statesCache.WrapU = material.TextureLayer[i].TextureWrapU;
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
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statesCache.WrapU = material.TextureLayers[i].TextureWrapU;
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}
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if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapV != statesCache.WrapV)
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if (!statesCache.IsCached || material.TextureLayers[i].TextureWrapV != statesCache.WrapV)
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{
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
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statesCache.WrapV = material.TextureLayer[i].TextureWrapV;
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glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
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statesCache.WrapV = material.TextureLayers[i].TextureWrapV;
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}
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statesCache.IsCached = true;
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@ -2013,7 +2013,7 @@ void COGLES1Driver::setRenderStates2DMode(bool alpha, bool texture, bool alphaCh
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Material = (OverrideMaterial2DEnabled) ? OverrideMaterial2D : InitMaterial2D;
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Material.Lighting = false;
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Material.TextureLayer[0].Texture = (texture) ? const_cast<COGLES1Texture*>(CacheHandler->getTextureCache().get(0)) : 0;
|
||||
Material.TextureLayers[0].Texture = (texture) ? const_cast<COGLES1Texture*>(CacheHandler->getTextureCache().get(0)) : 0;
|
||||
setTransform(ETS_TEXTURE_0, core::IdentityMatrix);
|
||||
|
||||
setBasicRenderStates(Material, LastMaterial, false);
|
||||
|
@ -590,9 +590,9 @@ public:
|
||||
// Fix textures which got removed
|
||||
for ( u32 i=0; i < MATERIAL_MAX_TEXTURES; ++i )
|
||||
{
|
||||
if ( material.TextureLayer[i].Texture && !TextureCache[i] )
|
||||
if ( material.TextureLayers[i].Texture && !TextureCache[i] )
|
||||
{
|
||||
material.TextureLayer[i].Texture = 0;
|
||||
material.TextureLayers[i].Texture = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2673,24 +2673,24 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
|
||||
#ifdef GL_VERSION_2_1
|
||||
if (Version >= 201)
|
||||
{
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias)
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].LODBias != statesCache.LODBias)
|
||||
{
|
||||
if (material.TextureLayer[i].LODBias)
|
||||
if (material.TextureLayers[i].LODBias)
|
||||
{
|
||||
const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
||||
const float tmp = core::clamp(material.TextureLayers[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
||||
glTexParameterf(tmpType, GL_TEXTURE_LOD_BIAS, tmp);
|
||||
}
|
||||
else
|
||||
glTexParameterf(tmpType, GL_TEXTURE_LOD_BIAS, 0.f);
|
||||
|
||||
statesCache.LODBias = material.TextureLayer[i].LODBias;
|
||||
statesCache.LODBias = material.TextureLayers[i].LODBias;
|
||||
}
|
||||
}
|
||||
else if (FeatureAvailable[IRR_EXT_texture_lod_bias])
|
||||
{
|
||||
if (material.TextureLayer[i].LODBias)
|
||||
if (material.TextureLayers[i].LODBias)
|
||||
{
|
||||
const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
||||
const float tmp = core::clamp(material.TextureLayers[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
|
||||
}
|
||||
else
|
||||
@ -2699,9 +2699,9 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
|
||||
#elif defined(GL_EXT_texture_lod_bias)
|
||||
if (FeatureAvailable[IRR_EXT_texture_lod_bias])
|
||||
{
|
||||
if (material.TextureLayer[i].LODBias)
|
||||
if (material.TextureLayers[i].LODBias)
|
||||
{
|
||||
const float tmp = core::clamp(material.TextureLayer[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
||||
const float tmp = core::clamp(material.TextureLayers[i].LODBias * 0.125f, -MaxTextureLODBias, MaxTextureLODBias);
|
||||
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_LOD_BIAS_EXT, tmp);
|
||||
}
|
||||
else
|
||||
@ -2709,9 +2709,9 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].MagFilter != statesCache.MagFilter)
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].MagFilter != statesCache.MagFilter)
|
||||
{
|
||||
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
|
||||
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
|
||||
glTexParameteri(tmpType, GL_TEXTURE_MAG_FILTER,
|
||||
magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
@ -2720,10 +2720,10 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
|
||||
|
||||
if (material.UseMipMaps && tmpTexture->hasMipMaps())
|
||||
{
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].MinFilter != statesCache.MinFilter ||
|
||||
!statesCache.MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
|
||||
glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
|
||||
minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
|
||||
minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
|
||||
@ -2735,10 +2735,10 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].MinFilter != statesCache.MinFilter ||
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].MinFilter != statesCache.MinFilter ||
|
||||
statesCache.MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
|
||||
glTexParameteri(tmpType, GL_TEXTURE_MIN_FILTER,
|
||||
(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
@ -2749,31 +2749,31 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
|
||||
|
||||
#ifdef GL_EXT_texture_filter_anisotropic
|
||||
if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic] &&
|
||||
(!statesCache.IsCached || material.TextureLayer[i].AnisotropicFilter != statesCache.AnisotropicFilter))
|
||||
(!statesCache.IsCached || material.TextureLayers[i].AnisotropicFilter != statesCache.AnisotropicFilter))
|
||||
{
|
||||
glTexParameteri(tmpType, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
material.TextureLayer[i].AnisotropicFilter > 1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
|
||||
material.TextureLayers[i].AnisotropicFilter > 1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
|
||||
|
||||
statesCache.AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
|
||||
statesCache.AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapU != statesCache.WrapU)
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].TextureWrapU != statesCache.WrapU)
|
||||
{
|
||||
glTexParameteri(tmpType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
|
||||
statesCache.WrapU = material.TextureLayer[i].TextureWrapU;
|
||||
glTexParameteri(tmpType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
|
||||
statesCache.WrapU = material.TextureLayers[i].TextureWrapU;
|
||||
}
|
||||
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapV != statesCache.WrapV)
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].TextureWrapV != statesCache.WrapV)
|
||||
{
|
||||
glTexParameteri(tmpType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
|
||||
statesCache.WrapV = material.TextureLayer[i].TextureWrapV;
|
||||
glTexParameteri(tmpType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
|
||||
statesCache.WrapV = material.TextureLayers[i].TextureWrapV;
|
||||
}
|
||||
|
||||
if (!statesCache.IsCached || material.TextureLayer[i].TextureWrapW != statesCache.WrapW)
|
||||
if (!statesCache.IsCached || material.TextureLayers[i].TextureWrapW != statesCache.WrapW)
|
||||
{
|
||||
glTexParameteri(tmpType, GL_TEXTURE_WRAP_R, getTextureWrapMode(material.TextureLayer[i].TextureWrapW));
|
||||
statesCache.WrapW = material.TextureLayer[i].TextureWrapW;
|
||||
glTexParameteri(tmpType, GL_TEXTURE_WRAP_R, getTextureWrapMode(material.TextureLayers[i].TextureWrapW));
|
||||
statesCache.WrapW = material.TextureLayers[i].TextureWrapW;
|
||||
}
|
||||
|
||||
statesCache.IsCached = true;
|
||||
|
@ -402,7 +402,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
|
||||
bool COpenGL3DriverBase::setMaterialTexture(irr::u32 layerIdx, const irr::video::ITexture* texture)
|
||||
{
|
||||
Material.TextureLayer[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
|
||||
Material.TextureLayers[layerIdx].Texture = const_cast<ITexture*>(texture); // function uses const-pointer for texture because all draw functions use const-pointers already
|
||||
return CacheHandler->getTextureCache().set(0, texture);
|
||||
}
|
||||
|
||||
@ -1456,9 +1456,9 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
if (resetAllRenderstates)
|
||||
tmpTexture->getStatesCache().IsCached = false;
|
||||
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
|
||||
{
|
||||
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayer[i].MagFilter;
|
||||
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
|
||||
magFilter == ETMAGF_BILINEAR ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
@ -1467,10 +1467,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
|
||||
if (material.UseMipMaps && tmpTexture->hasMipMaps())
|
||||
{
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
!tmpTexture->getStatesCache().MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
||||
minFilter == ETMINF_TRILINEAR ? GL_LINEAR_MIPMAP_LINEAR :
|
||||
minFilter == ETMINF_BILINEAR ? GL_LINEAR_MIPMAP_NEAREST :
|
||||
@ -1482,10 +1482,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MinFilter != tmpTexture->getStatesCache().MinFilter ||
|
||||
tmpTexture->getStatesCache().MipMapStatus)
|
||||
{
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayer[i].MinFilter;
|
||||
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
|
||||
(minFilter == ETMINF_TRILINEAR || minFilter == ETMINF_BILINEAR) ? GL_LINEAR : GL_NEAREST);
|
||||
|
||||
@ -1495,24 +1495,24 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
|
||||
}
|
||||
|
||||
if (AnisotropicFilterSupported &&
|
||||
(!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
|
||||
(!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
|
||||
{
|
||||
glTexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
|
||||
material.TextureLayer[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayer[i].AnisotropicFilter) : 1);
|
||||
material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
|
||||
|
||||
tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayer[i].AnisotropicFilter;
|
||||
tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
|
||||
}
|
||||
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
|
||||
{
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayer[i].TextureWrapU));
|
||||
tmpTexture->getStatesCache().WrapU = material.TextureLayer[i].TextureWrapU;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
|
||||
tmpTexture->getStatesCache().WrapU = material.TextureLayers[i].TextureWrapU;
|
||||
}
|
||||
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayer[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
|
||||
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
|
||||
{
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayer[i].TextureWrapV));
|
||||
tmpTexture->getStatesCache().WrapV = material.TextureLayer[i].TextureWrapV;
|
||||
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
|
||||
tmpTexture->getStatesCache().WrapV = material.TextureLayers[i].TextureWrapV;
|
||||
}
|
||||
|
||||
tmpTexture->getStatesCache().IsCached = true;
|
||||
|
@ -106,7 +106,7 @@ void COpenGL3MaterialSolidCB::OnSetMaterial(const SMaterial& material)
|
||||
COpenGL3MaterialBaseCB::OnSetMaterial(material);
|
||||
|
||||
AlphaRef = material.MaterialTypeParam;
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialSolidCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
@ -163,7 +163,7 @@ void COpenGL3MaterialOneTextureBlendCB::OnSetMaterial(const SMaterial& material)
|
||||
}
|
||||
}
|
||||
|
||||
TextureUsage0 = (material.TextureLayer[0].Texture) ? 1 : 0;
|
||||
TextureUsage0 = (material.TextureLayers[0].Texture) ? 1 : 0;
|
||||
}
|
||||
|
||||
void COpenGL3MaterialOneTextureBlendCB::OnSetConstants(IMaterialRendererServices* services, s32 userData)
|
||||
|
@ -69,7 +69,7 @@ void COpenGL3Renderer2D::OnSetMaterial(const video::SMaterial& material,
|
||||
|
||||
if ( WithTexture )
|
||||
{
|
||||
s32 TextureUsage = material.TextureLayer[0].Texture ? 1 : 0;
|
||||
s32 TextureUsage = material.TextureLayers[0].Texture ? 1 : 0;
|
||||
setPixelShaderConstant(TextureUsageID, &TextureUsage, 1);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user