Update tutorial.html's in example folders

Add some for newer examples which didn't have those so far.
Only updating this once now as some were broken. 
Next time on release.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6204 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2021-03-18 21:50:11 +00:00
parent d1e3905f42
commit c481179825
30 changed files with 749 additions and 113 deletions

View File

@ -1,8 +1,9 @@
/** Deprecated. This was Example 017 Helloworld mobile for WinCE 6.
But WinCE6 support has been removed for Irrlicht 1.9.
/** Example 017 Helloworld mobile for WinCE 6. DEPRECATED
This was Example 017 Helloworld mobile for WinCE 6.
But WinCE6 support has been removed for Irrlicht 1.9.
If you still need that please use Irrlicht 1.8 or svn revision 5045 which was the last one to include it.
Sources still kept for now as it compiles on other platform too. And we might use this example again
Sources still kept for now as it compiles on other platform too. And we might use this example again
once we support Windows RT.
*/
@ -101,7 +102,7 @@ public:
virtual SMaterial& getMaterial(u32 i)
{
return Material;
}
}
};
/*!
@ -186,7 +187,7 @@ int example_customscenenode()
// create engine and camera
EventReceiver_basic receiver(device);
device->setEventReceiver(&receiver);
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
@ -194,10 +195,10 @@ int example_customscenenode()
smgr->addCameraSceneNode(0, vector3df(0,-40,0), vector3df(0,0,0));
CSampleSceneNode *myNode =
CSampleSceneNode *myNode =
new CSampleSceneNode(smgr->getRootSceneNode(), smgr, 666);
ISceneNodeAnimator* anim =
ISceneNodeAnimator* anim =
smgr->createRotationAnimator(vector3df(0.8f, 0, 0.8f));
if(anim)
@ -293,7 +294,7 @@ int example_terrain()
IrrlichtDevice *device = startup();
if (device == 0)
return 1; // could not create selected driver.
/*
First, we add standard stuff to the scene: A nice irrlicht engine
logo, a small help text, a user controlled camera, and we disable
@ -363,7 +364,7 @@ int example_terrain()
driver->getTexture("../../media/terrain-texture.jpg"));
terrain->setMaterialTexture(1,
driver->getTexture("../../media/detailmap3.jpg"));
terrain->setMaterialType(video::EMT_DETAIL_MAP);
terrain->scaleTexture(1.0f, 20.0f);
@ -378,7 +379,7 @@ int example_terrain()
through the terrain.
*/
// create triangle selector for the terrain
// create triangle selector for the terrain
scene::ITriangleSelector* selector
= smgr->createTerrainTriangleSelector(terrain, 0);
terrain->setTriangleSelector(selector);

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