Add IMeshBufffer::clone for buffer copies, use it in CMeshManipulator::createMeshCopy

CMeshManipulator::createMeshCopy creates new meshes which have copies of the actual meshbuffers instead of copying everything into SMeshBuffers (which didn't support 32 bit or any of the other special features).



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6335 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-04-14 16:54:06 +00:00
parent 8447d3f531
commit c5b349ddb0
11 changed files with 151 additions and 71 deletions

View File

@ -190,6 +190,16 @@ namespace scene
return EMBT_UNKNOWN;
}
//! Bitflags with options for cloning
enum ECloneFlags
{
ECF_VERTICES = 1, //! clone the vertices (or copy pointer for SSharedMeshBuffer)
ECF_INDICES = 2 //! clone the indices
};
//! Create a new object with a copy of the meshbuffer
//\param cloneFlags A combination of ECloneFlags
virtual IMeshBuffer* createClone(int cloneFlags=ECF_VERTICES|ECF_INDICES) const = 0;
};