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https://github.com/minetest/irrlicht.git
synced 2024-11-20 17:20:26 +01:00
Unify quad drawing
This commit is contained in:
parent
4fba496917
commit
c5ce853148
@ -63,6 +63,7 @@ COpenGL3Driver::COpenGL3Driver(const SIrrlichtCreationParameters& params, io::IF
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ContextManager->activateContext(ExposedData, false);
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GL.LoadAllProcedures(ContextManager);
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GL.DebugMessageCallback(debugCb, this);
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initQuadsIndices();
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}
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COpenGL3Driver::~COpenGL3Driver()
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@ -89,6 +90,20 @@ COpenGL3Driver::~COpenGL3Driver()
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}
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}
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void COpenGL3Driver::initQuadsIndices(int max_vertex_count)
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{
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int max_quad_count = max_vertex_count / 4;
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QuadsIndices.reserve(6 * max_quad_count);
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for (int k = 0; k < max_quad_count; k++) {
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QuadsIndices.push_back(4 * k + 0);
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QuadsIndices.push_back(4 * k + 1);
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QuadsIndices.push_back(4 * k + 2);
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QuadsIndices.push_back(4 * k + 0);
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QuadsIndices.push_back(4 * k + 2);
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QuadsIndices.push_back(4 * k + 3);
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}
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}
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bool COpenGL3Driver::genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer)
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{
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Name = glGetString(GL_VERSION);
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@ -886,23 +901,13 @@ COpenGL3Driver::~COpenGL3Driver()
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f32 down = 2.f - (f32)destRect.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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f32 top = 2.f - (f32)destRect.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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u16 indices[] = { 0, 1, 2, 3 };
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S3DVertex vertices[4];
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vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, useColor[0], tcoords.UpperLeftCorner.X, tcoords.UpperLeftCorner.Y);
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vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, useColor[3], tcoords.LowerRightCorner.X, tcoords.UpperLeftCorner.Y);
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vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, useColor[2], tcoords.LowerRightCorner.X, tcoords.LowerRightCorner.Y);
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vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, useColor[1], tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y);
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glEnableVertexAttribArray(EVA_TCOORD0);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
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glDisableVertexAttribArray(EVA_TCOORD0);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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drawQuad(vertices, true);
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if (clipRect)
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glDisable(GL_SCISSOR_TEST);
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@ -921,7 +926,6 @@ COpenGL3Driver::~COpenGL3Driver()
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setRenderStates2DMode(false, true, true);
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u16 quad2DIndices[] = { 0, 1, 2, 3 };
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S3DVertex quad2DVertices[4];
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quad2DVertices[0].Pos = core::vector3df(-1.f, 1.f, 0.f);
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@ -941,19 +945,9 @@ COpenGL3Driver::~COpenGL3Driver()
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quad2DVertices[2].Color = SColor(0xFFFFFFFF);
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quad2DVertices[3].Color = SColor(0xFFFFFFFF);
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glEnableVertexAttribArray(EVA_TCOORD0);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].Color);
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glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(quad2DVertices))[0].TCoords);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, quad2DIndices);
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glDisableVertexAttribArray(EVA_TCOORD0);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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drawQuad(quad2DVertices, true);
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}
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void COpenGL3Driver::draw2DImageBatch(const video::ITexture* texture,
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const core::array<core::position2d<s32> >& positions,
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const core::array<core::rect<s32> >& sourceRects,
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@ -984,7 +978,6 @@ COpenGL3Driver::~COpenGL3Driver()
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const irr::u32 drawCount = core::min_<u32>(positions.size(), sourceRects.size());
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core::array<S3DVertex> vtx(drawCount * 4);
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core::array<u16> indices(drawCount * 6);
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for (u32 i = 0; i < drawCount; i++)
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{
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@ -1020,30 +1013,12 @@ COpenGL3Driver::~COpenGL3Driver()
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vtx.push_back(S3DVertex(left, down, 0.0f,
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0.0f, 0.0f, 0.0f, color,
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tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
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const u32 curPos = vtx.size() - 4;
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indices.push_back(0 + curPos);
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indices.push_back(1 + curPos);
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indices.push_back(2 + curPos);
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indices.push_back(0 + curPos);
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indices.push_back(2 + curPos);
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indices.push_back(3 + curPos);
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}
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if (vtx.size())
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{
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glEnableVertexAttribArray(EVA_TCOORD0);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &vtx[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &vtx[0].Color);
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glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &vtx[0].TCoords);
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glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_SHORT, indices.pointer());
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glDisableVertexAttribArray(EVA_TCOORD0);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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}
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drawQuads(vtx.const_pointer(), drawCount, true);
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if (clipRect)
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glDisable(GL_SCISSOR_TEST);
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}
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@ -1072,20 +1047,13 @@ COpenGL3Driver::~COpenGL3Driver()
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f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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u16 indices[] = {0, 1, 2, 3};
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S3DVertex vertices[4];
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vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, color, 0, 0);
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vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, color, 0, 0);
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vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, color, 0, 0);
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vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, color, 0, 0);
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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drawQuad(vertices, false);
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}
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@ -1118,20 +1086,13 @@ COpenGL3Driver::~COpenGL3Driver()
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f32 down = 2.f - (f32)pos.LowerRightCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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f32 top = 2.f - (f32)pos.UpperLeftCorner.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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u16 indices[] = {0, 1, 2, 3};
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S3DVertex vertices[4];
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vertices[0] = S3DVertex(left, top, 0, 0, 0, 1, colorLeftUp, 0, 0);
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vertices[1] = S3DVertex(right, top, 0, 0, 0, 1, colorRightUp, 0, 0);
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vertices[2] = S3DVertex(right, down, 0, 0, 0, 1, colorRightDown, 0, 0);
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vertices[3] = S3DVertex(left, down, 0, 0, 0, 1, colorLeftDown, 0, 0);
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_SHORT, indices);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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drawQuad(vertices, false);
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}
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@ -1155,18 +1116,11 @@ COpenGL3Driver::~COpenGL3Driver()
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f32 startY = 2.f - (f32)start.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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f32 endY = 2.f - (f32)end.Y / (f32)renderTargetSize.Height * 2.f - 1.f;
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u16 indices[] = {0, 1};
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S3DVertex vertices[2];
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vertices[0] = S3DVertex(startX, startY, 0, 0, 0, 1, color, 0, 0);
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vertices[1] = S3DVertex(endX, endY, 0, 0, 0, 1, color, 1, 1);
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, indices);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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drawArrays(GL_LINES, vertices, 2, false);
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}
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}
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@ -1189,15 +1143,45 @@ COpenGL3Driver::~COpenGL3Driver()
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S3DVertex vertices[1];
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vertices[0] = S3DVertex(X, Y, 0, 0, 0, 1, color, 0, 0);
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drawArrays(GL_POINTS, vertices, 1, false);
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}
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void COpenGL3Driver::drawQuads(const S3DVertex *vertices, int quad_count, bool textured)
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{
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assert(6 * std::size_t(quad_count) <= QuadsIndices.size());
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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if (textured)
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glEnableVertexAttribArray(EVA_TCOORD0);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glDrawArrays(GL_POINTS, 0, 1);
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glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
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glDrawElements(GL_TRIANGLES, 6 * quad_count, GL_UNSIGNED_SHORT, QuadsIndices.data());
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glDisableVertexAttribArray(EVA_TCOORD0);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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}
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void COpenGL3Driver::drawArrays(GLenum type, const S3DVertex *vertices, int vertex_count, bool textured)
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{
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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if (textured)
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glEnableVertexAttribArray(EVA_TCOORD0);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glVertexAttribPointer(EVA_TCOORD0, 2, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].TCoords);
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glDrawArrays(type, 0, vertex_count);
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glDisableVertexAttribArray(EVA_TCOORD0);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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}
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void COpenGL3Driver::drawQuad(const S3DVertex (&vertices)[4], bool textured)
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{
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drawQuads(vertices, 1, textured);
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}
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ITexture* COpenGL3Driver::createDeviceDependentTexture(const io::path& name, IImage* image)
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{
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core::array<IImage*> imageArray(1);
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@ -1706,18 +1690,11 @@ COpenGL3Driver::~COpenGL3Driver()
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{
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setRenderStates3DMode();
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u16 indices[] = {0, 1};
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S3DVertex vertices[2];
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vertices[0] = S3DVertex(start.X, start.Y, start.Z, 0, 0, 1, color, 0, 0);
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vertices[1] = S3DVertex(end.X, end.Y, end.Z, 0, 0, 1, color, 0, 0);
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glEnableVertexAttribArray(EVA_POSITION);
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glEnableVertexAttribArray(EVA_COLOR);
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glVertexAttribPointer(EVA_POSITION, 3, GL_FLOAT, false, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Pos);
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glVertexAttribPointer(EVA_COLOR, 4, GL_UNSIGNED_BYTE, true, sizeof(S3DVertex), &(static_cast<const S3DVertex*>(vertices))[0].Color);
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glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, indices);
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glDisableVertexAttribArray(EVA_COLOR);
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glDisableVertexAttribArray(EVA_POSITION);
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drawArrays(GL_LINES, vertices, 2, false);
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}
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@ -332,6 +332,10 @@ namespace video
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//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
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virtual void setViewPortRaw(u32 width, u32 height);
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void drawQuad(const S3DVertex (&vertices)[4], bool textured);
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void drawQuads(const S3DVertex *vertices, int quad_count, bool textured);
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void drawArrays(GLenum type, const S3DVertex *vertices, int vertex_count, bool textured);
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COpenGL3CacheHandler* CacheHandler;
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core::stringw Name;
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core::stringc VendorName;
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@ -379,6 +383,9 @@ private:
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IContextManager* ContextManager;
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std::vector<u16> QuadsIndices;
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void initQuadsIndices(int max_vertex_count = 65536);
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void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
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static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
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};
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