mirror of
https://github.com/minetest/irrlicht.git
synced 2025-07-15 22:40:31 +02:00
EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version.
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer. Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten? Or maybe I'm missing something as this was a big too easy to fix :-) Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine. Obviously means whoever used the material before on OpenGL has now a changed material. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
@ -1,5 +1,6 @@
|
||||
--------------------------
|
||||
Changes in 1.9 (not yet released)
|
||||
- Materials EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL are now same as in D3D9. Before GL used a sphere-map for those instead of reflection.
|
||||
- Bugfix: CGUIToolBar automatic placement no longer outside of screen when there are modals screens when creating it.
|
||||
Or when there are other window elements going over full window-size.
|
||||
Thanks to Stephen Lynx for the bugreport and to S<>rgio Augusto Vianna for writing a test case with a bug example.
|
||||
|
Reference in New Issue
Block a user