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EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version.
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer. Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten? Or maybe I'm missing something as this was a big too easy to fix :-) Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine. Obviously means whoever used the material before on OpenGL has now a changed material. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -118,9 +118,7 @@ namespace video
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//! A transparent reflecting material with an optional additional non reflecting texture layer.
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/** The reflection map should be set as first texture. The
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transparency depends on the alpha value in the vertex colors. A
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texture which will not reflect can be set as second texture.
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Please note that this material type is currently not 100%
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implemented in OpenGL. */
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texture which will not reflect can be set as second texture.*/
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EMT_TRANSPARENT_REFLECTION_2_LAYER,
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//! A solid normal map renderer.
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