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EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version.
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer. Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten? Or maybe I'm missing something as this was a big too easy to fix :-) Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine. Obviously means whoever used the material before on OpenGL has now a changed material. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,4 +1,4 @@
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Mon Dec 16 16:50:00 2019
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Test suite pass at GMT Tue Dec 17 13:59:20 2019
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