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Add API to delete shader materials
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@ -525,6 +525,8 @@ namespace video
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData = 0) override;
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virtual void deleteShaderMaterial(s32 material) override;
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//! Returns a pointer to the mesh manipulator.
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scene::IMeshManipulator* getMeshManipulator() override;
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