diff --git a/include/IMeshManipulator.h b/include/IMeshManipulator.h index 67a36f97..b2a0b46a 100644 --- a/include/IMeshManipulator.h +++ b/include/IMeshManipulator.h @@ -151,9 +151,9 @@ namespace scene \param m transformation matrix. \param normalsUpdate When 0 - don't update normals. When 1 - update normals with inner 3x3 matrix of the inverse transposed of the transformation matrix - should be set when the matrix has some non-uniform scaling + should be set when the matrix has rotation or non-uniform scaling \param normalizeNormals When true it normalizes all normals again. - Usually makes sense to set this as well when normalsUpdate is 1 + Recommended to set this when normalsUpdate is 1 and there is any scaling */ void transform(IMesh* mesh, const core::matrix4& m, u32 normalsUpdate = 0, bool normalizeNormals=false) const { @@ -179,9 +179,9 @@ namespace scene \param m transformation matrix. \param normalsUpdate When 0 - don't update normals. When 1 - update normals with inner 3x3 matrix of the inverse transposed of the transformation matrix - should be set when the matrix has some non-uniform scaling + should be set when the matrix has rotation or non-uniform scaling \param normalizeNormals When true it normalizes all normals again. - Usually makes sense to set this as well when normalsUpdate is 1 + Recommended to set this when normalsUpdate is 1 and there is any scaling */ void transform(IMeshBuffer* buffer, const core::matrix4& m, u32 normalsUpdate = 0, bool normalizeNormals=false) const {