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Merging r6039 through r6072 from trunk to ogl-es branch.
Note: Not yet caught up with trunk. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6114 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -44,7 +44,9 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
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pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
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pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix4fvARB(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix2x3fv(0), pGlUniformMatrix2x4fv(0),
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pGlUniformMatrix3x2fv(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix3x4fv(0),
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pGlUniformMatrix4x2fv(0), pGlUniformMatrix4x3fv(0), pGlUniformMatrix4fvARB(0),
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pGlGetActiveUniformARB(0), pGlGetActiveUniform(0),
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pGlPointParameterfARB(0), pGlPointParameterfvARB(0),
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pGlStencilFuncSeparate(0), pGlStencilOpSeparate(0),
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@ -84,11 +86,11 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlBlendFuncSeparateIndexedAMD(0), pGlBlendFuncSeparateiARB(0),
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pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
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// DSA
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlNamedFramebufferTexture(0),
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
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pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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// DSA with EXT or functions to simulate it
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pGlTextureSubImage2DEXT(0), pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0),
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pGlTexStorage3D(0), pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
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pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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#if defined(GLX_SGI_swap_control)
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,pGlxSwapIntervalSGI(0)
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#endif
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@ -465,7 +467,13 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
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pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
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pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
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pGlUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x3fv");
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pGlUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x4fv");
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pGlUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x2fv");
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pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix3fvARB");
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pGlUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x4fv");
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pGlUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x2fv");
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pGlUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x3fv");
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pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fvARB");
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pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniformARB");
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pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniform");
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@ -567,9 +575,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateIndexedAMD");
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pGlBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateiARB");
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pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
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pGlTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage2D");
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pGlTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage3D");
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pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
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pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
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pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
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pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
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pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
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@ -577,11 +586,12 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
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pGlGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmap");
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//==============================
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pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
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pGlTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2DEXT");
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pGlTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D");
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pGlTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3DEXT");
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pGlTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D");
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pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
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pGlGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImageEXT");
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pGlNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTextureEXT");
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pGlFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture");
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pGlActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
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@ -751,7 +761,7 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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#endif
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OcclusionQuerySupport=false;
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Feature.BlendOperation = (Version >= 140) ||
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Feature.BlendOperation = (Version >= 104) ||
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FeatureAvailable[IRR_EXT_blend_minmax] ||
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FeatureAvailable[IRR_EXT_blend_subtract] ||
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FeatureAvailable[IRR_EXT_blend_logic_op];
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@ -850,17 +860,17 @@ bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
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return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport;
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case EVDF_POLYGON_OFFSET:
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// both features supported with OpenGL 1.1
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return Version>=110;
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return Version>=101;
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case EVDF_BLEND_OPERATIONS:
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return Feature.BlendOperation;
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case EVDF_BLEND_SEPARATE:
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return (Version>=140) || FeatureAvailable[IRR_EXT_blend_func_separate];
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return (Version>=104) || FeatureAvailable[IRR_EXT_blend_func_separate];
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case EVDF_TEXTURE_MATRIX:
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return true;
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case EVDF_TEXTURE_COMPRESSED_DXT:
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return FeatureAvailable[IRR_EXT_texture_compression_s3tc];
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case EVDF_TEXTURE_CUBEMAP:
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return (Version >= 130) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
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return (Version >= 103) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
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case EVDF_TEXTURE_CUBEMAP_SEAMLESS:
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return FeatureAvailable[IRR_ARB_seamless_cube_map];
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case EVDF_DEPTH_CLAMP:
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