diff --git a/include/IVideoDriver.h b/include/IVideoDriver.h index 361800bf..6ee3c06f 100644 --- a/include/IVideoDriver.h +++ b/include/IVideoDriver.h @@ -514,8 +514,8 @@ namespace video - For a 32-bit texture only the red channel is regarded - For a 16-bit texture the rgb-values are averaged. Output channels red/green for X/Y and blue for up (Z). - For a 32-bit texture we store additionally the height value in the - alpha channel. This value is used by the video::EMT_PARALLAX_MAP_SOLID + For a 32-bit texture we store additionally the height value in the + alpha channel. This value is used by the video::EMT_PARALLAX_MAP_SOLID material and similar materials. On the borders the texture is considered to repeat. \param texture Height map texture which is converted to a normal map. @@ -789,7 +789,7 @@ namespace video //! Draws a 2d image without any special effects /** \param texture Pointer to texture to use. \param destPos Upper left 2d destination position where the - image will be drawn. + image will be drawn. \param useAlphaChannelOfTexture: If true, the alpha channel of the texture is used to draw the image.*/ virtual void draw2DImage(const video::ITexture* texture, @@ -1231,7 +1231,7 @@ namespace video \param data A byte array with pixel color information \param ownForeignMemory If true, the image will use the data pointer directly and own it afterward. If false, the memory - will by copied internally. + will by copied internally. WARNING: Setting this to 'true' will not work across dll boundaries. So unless you link Irrlicht statically you should keep this to 'false'. The parameter is mainly for internal usage. @@ -1429,7 +1429,9 @@ namespace video } //! Make a screenshot of the last rendered frame. - /** \return An image created from the last rendered frame. */ + /** + \param target All current drivers only support ERT_FRAME_BUFFER + \return An image created from the last rendered frame. */ virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) =0; //! Check if the image is already loaded.