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Remove more dead code
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@ -602,11 +602,6 @@ namespace scene
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See IReferenceCounted::drop() for more information. */
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virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0;
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//! Get a mesh writer implementation if available
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/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
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for details. */
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virtual IMeshWriter* createMeshWriter(EMESH_WRITER_TYPE type) = 0;
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//! Get a skinned mesh, which is not available as header-only code
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/** Note: You need to drop() the pointer after use again, see IReferenceCounted::drop()
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for details. */
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