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Get rid of MATERIAL_MAX_TEXTURES_USED
Another configurable knob of questionable usefulness, especially since this inhibits certain optimizations by making loop length dependent on a global variable.
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@ -756,7 +756,6 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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else
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#endif
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Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES));
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Feature.MaxTextureUnits = core::min_(Feature.MaxTextureUnits, static_cast<u8>(MATERIAL_MAX_TEXTURES_USED));
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#ifdef GL_ARB_occlusion_query
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if (FeatureAvailable[IRR_ARB_occlusion_query])
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