OpenGL3: Replace direct calls into libGL with mt_opengl

This commit is contained in:
numzero
2023-10-07 19:47:16 +03:00
committed by sfan5
parent 063079b372
commit d4735ebc76
6 changed files with 122 additions and 122 deletions

View File

@ -192,19 +192,19 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
QuadsIndices.push_back(4 * k + 2);
QuadsIndices.push_back(4 * k + 3);
}
glGenBuffers(1, &QuadIndexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL.GenBuffers(1, &QuadIndexBuffer);
GL.BindBuffer(GL_ARRAY_BUFFER, QuadIndexBuffer);
GL.BufferData(GL_ARRAY_BUFFER, sizeof(QuadsIndices[0]) * QuadsIndices.size(), QuadsIndices.data(), GL_STATIC_DRAW);
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
QuadIndexCount = QuadsIndices.size();
}
void COpenGL3DriverBase::initVersion() {
Name = glGetString(GL_VERSION);
Name = GL.GetString(GL_VERSION);
printVersion();
// print renderer information
VendorName = glGetString(GL_VENDOR);
VendorName = GL.GetString(GL_VENDOR);
os::Printer::log(VendorName.c_str(), ELL_INFORMATION);
Version = getVersionFromOpenGL();
@ -242,7 +242,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
DriverAttributes->setAttribute("Version", 100 * Version.Major + Version.Minor);
DriverAttributes->setAttribute("AntiAlias", AntiAlias);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
GL.PixelStorei(GL_PACK_ALIGNMENT, 1);
UserClipPlane.reallocate(0);
@ -250,10 +250,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
setTransform(static_cast<E_TRANSFORMATION_STATE>(i), core::IdentityMatrix);
setAmbientLight(SColorf(0.0f, 0.0f, 0.0f, 0.0f));
glClearDepthf(1.0f);
GL.ClearDepthf(1.0f);
glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
glFrontFace(GL_CW);
GL.Hint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
GL.FrontFace(GL_CW);
// create material renderers
createMaterialRenderers();
@ -418,7 +418,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
{
CNullDriver::endScene();
glFlush();
GL.Flush();
if (ContextManager)
return ContextManager->swapBuffers();
@ -460,7 +460,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
bool newBuffer = false;
if (!HWBuffer->vbo_verticesID)
{
glGenBuffers(1, &HWBuffer->vbo_verticesID);
GL.GenBuffers(1, &HWBuffer->vbo_verticesID);
if (!HWBuffer->vbo_verticesID) return false;
newBuffer = true;
}
@ -469,22 +469,22 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
newBuffer = true;
}
glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
// copy data to graphics card
if (!newBuffer)
glBufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
GL.BufferSubData(GL_ARRAY_BUFFER, 0, bufferSize, buffer);
else
{
HWBuffer->vbo_verticesSize = bufferSize;
if (HWBuffer->Mapped_Vertex == scene::EHM_STATIC)
glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_STATIC_DRAW);
else
glBufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
GL.BufferData(GL_ARRAY_BUFFER, bufferSize, buffer, GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
return (!testGLError(__LINE__));
}
@ -523,7 +523,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
bool newBuffer = false;
if (!HWBuffer->vbo_indicesID)
{
glGenBuffers(1, &HWBuffer->vbo_indicesID);
GL.GenBuffers(1, &HWBuffer->vbo_indicesID);
if (!HWBuffer->vbo_indicesID) return false;
newBuffer = true;
}
@ -532,22 +532,22 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
newBuffer = true;
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
// copy data to graphics card
if (!newBuffer)
glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
GL.BufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexCount * indexSize, indices);
else
{
HWBuffer->vbo_indicesSize = indexCount * indexSize;
if (HWBuffer->Mapped_Index == scene::EHM_STATIC)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_STATIC_DRAW);
else
glBufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
GL.BufferData(GL_ELEMENT_ARRAY_BUFFER, indexCount * indexSize, indices, GL_DYNAMIC_DRAW);
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
return (!testGLError(__LINE__));
}
@ -627,12 +627,12 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
SHWBufferLink_opengl *HWBuffer = static_cast<SHWBufferLink_opengl*>(_HWBuffer);
if (HWBuffer->vbo_verticesID)
{
glDeleteBuffers(1, &HWBuffer->vbo_verticesID);
GL.DeleteBuffers(1, &HWBuffer->vbo_verticesID);
HWBuffer->vbo_verticesID = 0;
}
if (HWBuffer->vbo_indicesID)
{
glDeleteBuffers(1, &HWBuffer->vbo_indicesID);
GL.DeleteBuffers(1, &HWBuffer->vbo_indicesID);
HWBuffer->vbo_indicesID = 0;
}
@ -656,13 +656,13 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
{
glBindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
GL.BindBuffer(GL_ARRAY_BUFFER, HWBuffer->vbo_verticesID);
vertices = 0;
}
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, HWBuffer->vbo_indicesID);
indexList = 0;
}
@ -673,10 +673,10 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
mb->getIndexType());
if (HWBuffer->Mapped_Vertex != scene::EHM_NEVER)
glBindBuffer(GL_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ARRAY_BUFFER, 0);
if (HWBuffer->Mapped_Index != scene::EHM_NEVER)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
@ -741,25 +741,25 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
{
case scene::EPT_POINTS:
case scene::EPT_POINT_SPRITES:
glDrawArrays(GL_POINTS, 0, primitiveCount);
GL.DrawArrays(GL_POINTS, 0, primitiveCount);
break;
case scene::EPT_LINE_STRIP:
glDrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
GL.DrawElements(GL_LINE_STRIP, primitiveCount + 1, indexSize, indexList);
break;
case scene::EPT_LINE_LOOP:
glDrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
GL.DrawElements(GL_LINE_LOOP, primitiveCount, indexSize, indexList);
break;
case scene::EPT_LINES:
glDrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
GL.DrawElements(GL_LINES, primitiveCount*2, indexSize, indexList);
break;
case scene::EPT_TRIANGLE_STRIP:
glDrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
GL.DrawElements(GL_TRIANGLE_STRIP, primitiveCount + 2, indexSize, indexList);
break;
case scene::EPT_TRIANGLE_FAN:
glDrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
GL.DrawElements(GL_TRIANGLE_FAN, primitiveCount + 2, indexSize, indexList);
break;
case scene::EPT_TRIANGLES:
glDrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
GL.DrawElements((LastMaterial.Wireframe) ? GL_LINES : (LastMaterial.PointCloud) ? GL_POINTS : GL_TRIANGLES, primitiveCount*3, indexSize, indexList);
break;
default:
break;
@ -827,8 +827,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!clipRect->isValid())
return;
glEnable(GL_SCISSOR_TEST);
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
GL.Enable(GL_SCISSOR_TEST);
GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
clipRect->getWidth(), clipRect->getHeight());
}
@ -846,7 +846,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
drawQuad(vt2DImage, vertices);
if (clipRect)
glDisable(GL_SCISSOR_TEST);
GL.Disable(GL_SCISSOR_TEST);
testGLError(__LINE__);
}
@ -906,8 +906,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!clipRect->isValid())
return;
glEnable(GL_SCISSOR_TEST);
glScissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
GL.Enable(GL_SCISSOR_TEST);
GL.Scissor(clipRect->UpperLeftCorner.X, renderTargetSize.Height - clipRect->LowerRightCorner.Y,
clipRect->getWidth(), clipRect->getHeight());
}
@ -952,12 +952,12 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
tcoords.UpperLeftCorner.X, tcoords.LowerRightCorner.Y));
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, QuadIndexBuffer);
drawElements(GL_TRIANGLES, vt2DImage, vtx.const_pointer(), vtx.size(), 0, 6 * drawCount);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
GL.BindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
if (clipRect)
glDisable(GL_SCISSOR_TEST);
GL.Disable(GL_SCISSOR_TEST);
}
@ -1093,25 +1093,25 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
void COpenGL3DriverBase::drawArrays(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount)
{
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
glDrawArrays(primitiveType, 0, vertexCount);
GL.DrawArrays(primitiveType, 0, vertexCount);
endDraw(vertexType);
}
void COpenGL3DriverBase::drawElements(GLenum primitiveType, const VertexType &vertexType, const void *vertices, int vertexCount, const u16 *indices, int indexCount)
{
beginDraw(vertexType, reinterpret_cast<uintptr_t>(vertices));
glDrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices);
GL.DrawRangeElements(primitiveType, 0, vertexCount - 1, indexCount, GL_UNSIGNED_SHORT, indices);
endDraw(vertexType);
}
void COpenGL3DriverBase::beginDraw(const VertexType &vertexType, uintptr_t verticesBase)
{
for (auto attr: vertexType) {
glEnableVertexAttribArray(attr.Index);
GL.EnableVertexAttribArray(attr.Index);
switch (attr.mode) {
case VertexAttribute::Mode::Regular: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Normalized: glVertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Integral: glVertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Regular: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_FALSE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Normalized: GL.VertexAttribPointer(attr.Index, attr.ComponentCount, attr.ComponentType, GL_TRUE, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
case VertexAttribute::Mode::Integral: GL.VertexAttribIPointer(attr.Index, attr.ComponentCount, attr.ComponentType, vertexType.VertexSize, reinterpret_cast<void *>(verticesBase + attr.Offset)); break;
}
}
}
@ -1119,7 +1119,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
void COpenGL3DriverBase::endDraw(const VertexType &vertexType)
{
for (auto attr: vertexType)
glDisableVertexAttribArray(attr.Index);
GL.DisableVertexAttribArray(attr.Index);
}
ITexture* COpenGL3DriverBase::createDeviceDependentTexture(const io::path& name, IImage* image)
@ -1156,7 +1156,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
bool COpenGL3DriverBase::testGLError(int code)
{
#ifdef _DEBUG
GLenum g = glGetError();
GLenum g = GL.GetError();
switch (g)
{
case GL_NO_ERROR:
@ -1418,15 +1418,15 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
// TODO: Polygon Offset. Not sure if it was left out deliberately or if it won't work with this driver.
if (resetAllRenderStates || lastmaterial.Thickness != material.Thickness)
glLineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
GL.LineWidth(core::clamp(static_cast<GLfloat>(material.Thickness), DimAliasedLine[0], DimAliasedLine[1]));
// Anti aliasing
if (resetAllRenderStates || lastmaterial.AntiAliasing != material.AntiAliasing)
{
if (material.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE);
GL.Enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
else if (lastmaterial.AntiAliasing & EAAM_ALPHA_TO_COVERAGE)
glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE);
GL.Disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
}
// Texture parameters
@ -1455,7 +1455,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].MagFilter != tmpTexture->getStatesCache().MagFilter)
{
E_TEXTURE_MAG_FILTER magFilter = material.TextureLayers[i].MagFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MAG_FILTER,
magFilter == ETMAGF_NEAREST ? GL_NEAREST :
(assert(magFilter == ETMAGF_LINEAR), GL_LINEAR));
@ -1468,7 +1468,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
!tmpTexture->getStatesCache().MipMapStatus)
{
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
minFilter == ETMINF_NEAREST_MIPMAP_NEAREST ? GL_NEAREST_MIPMAP_NEAREST :
minFilter == ETMINF_LINEAR_MIPMAP_NEAREST ? GL_LINEAR_MIPMAP_NEAREST :
minFilter == ETMINF_NEAREST_MIPMAP_LINEAR ? GL_NEAREST_MIPMAP_LINEAR :
@ -1484,7 +1484,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
tmpTexture->getStatesCache().MipMapStatus)
{
E_TEXTURE_MIN_FILTER minFilter = material.TextureLayers[i].MinFilter;
glTexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
GL.TexParameteri(tmpTextureType, GL_TEXTURE_MIN_FILTER,
(minFilter == ETMINF_NEAREST_MIPMAP_NEAREST || minFilter == ETMINF_NEAREST_MIPMAP_LINEAR) ? GL_NEAREST :
(assert(minFilter == ETMINF_LINEAR_MIPMAP_NEAREST || minFilter == ETMINF_LINEAR_MIPMAP_LINEAR), GL_LINEAR));
@ -1496,7 +1496,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (AnisotropicFilterSupported &&
(!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].AnisotropicFilter != tmpTexture->getStatesCache().AnisotropicFilter))
{
glTexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
GL.TexParameteri(tmpTextureType, GL.TEXTURE_MAX_ANISOTROPY,
material.TextureLayers[i].AnisotropicFilter>1 ? core::min_(MaxAnisotropy, material.TextureLayers[i].AnisotropicFilter) : 1);
tmpTexture->getStatesCache().AnisotropicFilter = material.TextureLayers[i].AnisotropicFilter;
@ -1504,13 +1504,13 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapU != tmpTexture->getStatesCache().WrapU)
{
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_S, getTextureWrapMode(material.TextureLayers[i].TextureWrapU));
tmpTexture->getStatesCache().WrapU = material.TextureLayers[i].TextureWrapU;
}
if (!tmpTexture->getStatesCache().IsCached || material.TextureLayers[i].TextureWrapV != tmpTexture->getStatesCache().WrapV)
{
glTexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
GL.TexParameteri(tmpTextureType, GL_TEXTURE_WRAP_T, getTextureWrapMode(material.TextureLayers[i].TextureWrapV));
tmpTexture->getStatesCache().WrapV = material.TextureLayers[i].TextureWrapV;
}
@ -1902,7 +1902,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
CacheHandler->setColorMask(ECP_ALL);
const f32 inv = 1.0f / 255.0f;
glClearColor(color.getRed() * inv, color.getGreen() * inv,
GL.ClearColor(color.getRed() * inv, color.getGreen() * inv,
color.getBlue() * inv, color.getAlpha() * inv);
mask |= GL_COLOR_BUFFER_BIT;
@ -1911,18 +1911,18 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
if (flag & ECBF_DEPTH)
{
CacheHandler->setDepthMask(true);
glClearDepthf(depth);
GL.ClearDepthf(depth);
mask |= GL_DEPTH_BUFFER_BIT;
}
if (flag & ECBF_STENCIL)
{
glClearStencil(stencil);
GL.ClearStencil(stencil);
mask |= GL_STENCIL_BUFFER_BIT;
}
if (mask)
glClear(mask);
GL.Clear(mask);
CacheHandler->setColorMask(colorMask);
CacheHandler->setDepthMask(depthMask);
@ -1941,8 +1941,8 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
GLint internalformat = GL_RGBA;
GLint type = GL_UNSIGNED_BYTE;
{
// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
// glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &internalformat);
// GL.GetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &type);
// there's a format we don't support ATM
if (GL_UNSIGNED_SHORT_4_4_4_4 == type)
{
@ -1977,7 +1977,7 @@ COpenGL3DriverBase::~COpenGL3DriverBase()
return 0;
}
glReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
GL.ReadPixels(0, 0, ScreenSize.Width, ScreenSize.Height, internalformat, type, pixels);
testGLError(__LINE__);
// opengl images are horizontally flipped, so we have to fix that here.