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Fix glHint parameter, type size and add more null checks (#130)
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@ -26,7 +26,7 @@ namespace scene
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//! Constructor
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CB3DMeshFileLoader::CB3DMeshFileLoader(scene::ISceneManager* smgr)
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: AnimatedMesh(0), B3DFile(0), NormalsInFile(false),
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: AnimatedMesh(0), B3DFile(0), VerticesStart(0), NormalsInFile(false),
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HasVertexColors(false), ShowWarning(true)
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{
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#ifdef _DEBUG
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