From d9216362ec62afa315b3003300a3d6b1924373fd Mon Sep 17 00:00:00 2001 From: numzero Date: Wed, 20 Sep 2023 22:44:43 +0300 Subject: [PATCH] Drop obsolete docs --- bin/Linux/readme.txt | 4 - bin/OSX/readme.txt | 1 - bin/Win32-VisualStudio/readme.txt | 25 - bin/Win32-gcc/readme.txt | 16 - bin/emscripten/readme.txt | 1 - doc/release_checklist.txt | 63 - doc/upgrade-guide.txt | 2891 ----------------------------- irr-readme.txt | 235 --- lib/Linux/readme.txt | 2 - lib/OSX/readme.txt | 2 - lib/Win32-gcc/readme.txt | 2 - lib/Win32-visualstudio/readme.txt | 2 - ogles-readme.txt | 6 - 13 files changed, 3250 deletions(-) delete mode 100644 bin/Linux/readme.txt delete mode 100644 bin/OSX/readme.txt delete mode 100644 bin/Win32-VisualStudio/readme.txt delete mode 100644 bin/Win32-gcc/readme.txt delete mode 100644 bin/emscripten/readme.txt delete mode 100644 doc/release_checklist.txt delete mode 100644 doc/upgrade-guide.txt delete mode 100644 irr-readme.txt delete mode 100644 lib/Linux/readme.txt delete mode 100644 lib/OSX/readme.txt delete mode 100644 lib/Win32-gcc/readme.txt delete mode 100644 lib/Win32-visualstudio/readme.txt delete mode 100644 ogles-readme.txt diff --git a/bin/Linux/readme.txt b/bin/Linux/readme.txt deleted file mode 100644 index c93be396..00000000 --- a/bin/Linux/readme.txt +++ /dev/null @@ -1,4 +0,0 @@ -If you wish to compile the engine in linux yourself, -goto the \source directory. Run a 'make' in the subfolder 'Irrlicht'. -After this, you should be able to make all example applications in \examples. -Then just start an X Server and run them, from the directory where they are. diff --git a/bin/OSX/readme.txt b/bin/OSX/readme.txt deleted file mode 100644 index 21cf3de3..00000000 --- a/bin/OSX/readme.txt +++ /dev/null @@ -1 +0,0 @@ -If you want to compile only the Irrlicht Engine you should use XCode project available at source/Irrlicht/ directory. You can also use examples/BuildAllExamples.xcworkspace file to build the Irrlicht Engine + all examples. diff --git a/bin/Win32-VisualStudio/readme.txt b/bin/Win32-VisualStudio/readme.txt deleted file mode 100644 index d5c7b7b5..00000000 --- a/bin/Win32-VisualStudio/readme.txt +++ /dev/null @@ -1,25 +0,0 @@ -The Win32-VisualStudio version is currently (Irrlicht 1.8) compiled with VS 2010 using the Windows 7.1 SDK as platform toolset. -You might get the necessary Windows Platform SDK here: http://msdn.microsoft.com/en-us/windows/bb980924.aspx - -To link to that Irrlicht.dll you need to set platform toolset in your VS version to the same target or re-compile the Irrlicht.dll using another platform toolset. - -To re-compile Irrlicht for Win32-VisualStudio: -There are several project files for different VS versions in source/Irrlicht. -Irrlicht10.0.sln is for VS 2010 -Irrlicht11.0.sln is for VS 2012 -Irrlicht12.0.sln is for VS 2013 - -To compile Irrlicht + all examples and all tools check the BuildAllExamples_*.sln files in the examples folder. - -For newer VS versions you have update one of those projects (VS usually can do that automatically when you open an older solution file). - -Currently each of those solutions does set the platform toolset "Windows 7.1 SDK" (to be compatible to each other). -You might want to change that in the project settings and set it to your current version. -Make sure you use the same platform toolset in your application and in the engine. -Also when compiling examples each example has to use the same platform toolset as was used for the engine. - -Platform should be Win32 -Configuration is by default "Release" -But you can also chose "Debug" if you want Irrlicht with Debug information. -Static builds are possible but you have to additionally set the _IRR_STATIC_LIB_ define in the application when linking to a static Irrlicht.lib - diff --git a/bin/Win32-gcc/readme.txt b/bin/Win32-gcc/readme.txt deleted file mode 100644 index f7294d9d..00000000 --- a/bin/Win32-gcc/readme.txt +++ /dev/null @@ -1,16 +0,0 @@ -If you wish to compile Irrlicht for Win32-gcc you have several choices. - -1. You can work from within a MinGW shell. -Go to the folder source/Irrlicht and run the Makefile with: -make win32 -Examples can be build by going into the folder of the example (for example examples/01.HelloWorld) and running the Makefile with: -make all_win32 - -2. Use the Code::Blocks IDE -There is a project file called Irrlicht-gcc.cbp in source/Irrlicht to compile just the engine. -Be sure to select a Windows target like "Win32 - release - accurate math - dll" - -There is also Code::Blocks workspace file in the examples folder called BuildAllExamples.workspace -Again be sure to select a Windows target like "Win32 - release - accurate math - dll" -This workspace allows you to compile the engine together with all examples and tools. - diff --git a/bin/emscripten/readme.txt b/bin/emscripten/readme.txt deleted file mode 100644 index 36c09160..00000000 --- a/bin/emscripten/readme.txt +++ /dev/null @@ -1 +0,0 @@ -If you wish to compile Irrlicht for emscripten please check the documenation in examples/01.HelloWorld_emscripten. diff --git a/doc/release_checklist.txt b/doc/release_checklist.txt deleted file mode 100644 index 42eae88a..00000000 --- a/doc/release_checklist.txt +++ /dev/null @@ -1,63 +0,0 @@ -Checklist for Irrlicht developers doing releases. - -Note: Generally the more platforms, compilers, settings you can test the better. Ask for help for platforms which you don't own. - -- PRE-BUILD TESTS: -- - Run tests in the tests folder -- - Compile and run examples. -- - Compile and run the tools. Note that some tools are in the buildall-examples VS project files on Windows, - but on Linux command line you have to compile them individually. - -- VERSION UPDATES: -- - check IRRLICHT_SDK_VERSION (in IrrCompileConfig.h) -- - check version number in the Makefile -- - update readme.txt (version number, supported compilers) -- - Add new release information (date+version-number) in changes.txt -- - go through folders if other .txt files still make sense (things change and updating those files tends to be forgotten) - -- DOCUMENTATION UPDATES: -- - run makedocumentation.sh in scripts\doc\irrlicht -- - run maketutorial.sh in scripts\doc\irrlicht (commit changed tutorial.html's) - -- BUILDING THE RELEASE - (TBD - should we still release dll's? Newer and older VS builds are no longer compatible anyway) -- - run a clean build for buildAllExamples in the examples folder with the - target compiler for 32-bit and for release (old VS compiler - so far VS2010) -- - when possible compile the dll for MinGW on Windows (in release and with -s for smaller size) -- - when possible compile the dll for 64 bit (again with Visual Studio and release) -- - create a target directory, like irrlicht-1.8.1 for example -- - svn export to the target directory -- - copy the subfolders of doctemp into the doc folder of the target directory - careful, this should only be one(!) subfolder (we ended up with copies before, maybe Windows/Linux builds use different names?) -- - copy all .exe files (except test.exe) from bin\Win32-VisualStudio (.pdb's are not necessary) -- - copy Irrlicht.dll from bin\Win32-visualstudio -- - copy the files in lib\Win32-visualstudio -- - copy Irrlicht.dll from bin\Win64-VisualStudio -- - copy the files in lib\Win64-visualstudio -- - copy Irrlicht.dll from bin\Win32-gcc -- - copy the files in lib\Win32-gcc -- - remove the tests folder -- - remove scripts folder (if the release comes with docs, if you do a release -without docs for smaller filesizes then the script folder has to stay in). -- - create a zip file -- - figure out how to fix unix access right for shell-scripts in the zip file (my -trick so far is: unzip in Linux, set +x for all .sh files, zip again) - -RELEASING: -- - upload the zip-file somewhere, then download it again on all platforms and do - another quick test with that file (do examples still run, can you compile) -- - give the link to the zip out on the mailinglist for others to look at -- - Upload new documentation (the content of doc/html) to: web.sourceforge.net - (sftp protocol, user and passwd are your sourceforge account, the folder - might not be shown - but you can still cd into it!): - /home/project-web/i/ir/irrlicht/htdocs - Best create first a folder with a new name, copy stuff in there, test (just - check the website), rename old folder and give new folder the "docu" name. - Then you can delete the old folder if you want. -- - upload the zip by logging in to sourceforge and using the "Files" menu (needs - admin privileges and it's the 'Files' menu between 'Summary' and 'Reviews'). - The target is in one of the Irrlicht SDK subfolders. Then click the "i" beside - the file and "select all" to make it the active download. -- - write a forum post, tell everyone in facebook, reddit, your friends... -- - login to wordpress at http://irrlicht.sourceforge.net/wp-login.php, update the - downloads section and write a release post. diff --git a/doc/upgrade-guide.txt b/doc/upgrade-guide.txt deleted file mode 100644 index ee638b9a..00000000 --- a/doc/upgrade-guide.txt +++ /dev/null @@ -1,2891 +0,0 @@ -This file contains API changes between consecutive versions. You can get the -relevant information about all changes to the public Irrlicht API needed for -upgrading your code (esp. custom scene nodes and GUI elements) to a new Irrlicht -version. Since all changes are incremental you should skip forward to the -version you use right now and check each note until you reach the desired -version. -Please note that the changes described here do not contain functional changes, -but only syntactical ones. Also, new methods are not documented here and -have to be looked up in the API documentation instead. - -Basically, all changes have to be reflected in user code where used. Removed -and renamed methods are obviously not existant anymore. A hint is usually given -for such changes on how to remedy the situation. -Changed signatures of methods might go unnoticed. That need not be a bad thing, -e.g. for changes from s32 to u32 the parameters are usually automatically -converted by the compiler. However, one should be careful when writing custom -scene nodes or GUI elements. It might happen that the methods are not properly -chosen as candidates for virtual overloading. So always check that methods in -the user code have the proper signatures just as the interface versions. The -change hint will help to identify necessary changes. - -Changes for Version 1.2 ------------------------ -Removed compile flag (always used where available) -_IRR_LINUX_OPENGL_USE_EXTENSIONS_ - -IAnimatedMeshB3d: -Removed (no replacement available) - virtual void AddMatrixToJoint(s32 jointNumber, core::matrix4* matrix) = 0; - -IGUIElement.h -Changed signatures (made const) - IGUIElement* getParent() const - core::rect getRelativePosition() const - -IGUITabControl.h -Changed signatures (const param) - virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1) = 0; - -IImage.h -Changed signatures (made const) - virtual ECOLOR_FORMAT getColorFormat() const = 0; - -IParticleAffector.h -Changed inheritance (from irr:IUnknown) - class IParticleAffector : public virtual io::IAttributeExchangingObject - -IParticleEmitter.h -Changed inheritance (from irr:IUnknown) - class IParticleEmitter : public virtual io::IAttributeExchangingObject - -IParticleSystemSceneNode.h -Changed signatures (const param) - virtual IParticleEmitter* createPointEmitter( - const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), - u32 minParticlesPerSecond = 5, - u32 maxParticlesPerSecond = 10, - video::SColor minStartColor = video::SColor(255,0,0,0), - virtual IParticleEmitter* createBoxEmitter( - const core::aabbox3df& box = core::aabbox3df(-10,28,-10,10,30,10), - const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), - u32 minParticlesPerSecond = 5, - u32 maxParticlesPerSecond = 10, - video::SColor minStartColor = video::SColor(255,0,0,0), - - virtual IParticleAffector* createGravityAffector( - const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f), - u32 timeForceLost = 1000) = 0; - -ISceneManager.h -Changed signatures (additional param) - virtual ISceneNodeAnimator* createFlyCircleAnimator(const core::vector3df& center, - f32 radius, f32 speed=0.001f, const core::vector3df& direction= core::vector3df ( 0.f, 1.f, 0.f ) ) = 0; - -ITexture.h -Changed signatures (made const) - virtual ECOLOR_FORMAT getColorFormat() const = 0; - -IVideoDriver.h -Changed signatures (changed default param, use ECF_A1R5G5B5 explicitly for old behavior) - virtual ITexture* addTexture(const core::dimension2d& size, - const c8* name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0; -Changed signatures (made const) - virtual ITexture* createRenderTargetTexture(const core::dimension2d& size) = 0; - -matrix4.h -Changed signatures (swapped parameter, it was (col, row) before although the names did not represent this) - f32& operator()(s32 row, s32 col); - const f32& operator()(s32 row, s32 col) const; - -S3DVertex.h -Changed signatures (unconst param) - S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv); - S3DVertex(const core::vector3df& pos, const core::vector3df& normal, - SColor color, const core::vector2d& tcoords); - S3DVertex2TCoords(f32 x, f32 y, f32 z, SColor c, f32 tu, f32 tv, f32 tu2, f32 tv2); - S3DVertex2TCoords(const core::vector3df& pos, SColor color, - const core::vector2d& tcoords, const core::vector2d& tcoords2); - S3DVertex2TCoords(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv); - S3DVertex2TCoords(const core::vector3df& pos, const core::vector3df& normal, - SColor color, const core::vector2d& tcoords); - S3DVertexTangents(const core::vector3df& pos, - const core::vector2df& tcoords, SColor c); - -SColor.h -Changed signatures (changed param types from signed to unsigned) - inline u16 RGBA16(u32 r, u32 g, u32 b, u32 a); - inline u16 RGB16(u32 r, u32 g, u32 b); - inline u16 X8R8G8B8toA1R5G5B5(u32 color); - inline u32 A1R5G5B5toA8R8G8B8(u32 color); - inline u32 R5G6B5toA8R8G8B8(u16 color); - inline u16 R5G6B5toA1R5G5B5(u16 color); - inline u16 A1R5G5B5toR5G6B5(u16 color); - inline u32 getAlpha(u16 color); - inline u32 getRed(u16 color); - inline u32 getGreen(u16 color); - inline u32 getBlue(u16 color); - inline u32 getLuminance(u16 color); - inline SColor (u32 a, u32 r, u32 g, u32 b); - inline SColor(u32 clr); - inline u32 getAlpha() const - inline u32 getRed() const - inline u32 getGreen() const - inline u32 getBlue() const - inline void setAlpha(u32 a); - inline void setRed(u32 r); - inline void setGreen(u32 g); - inline void setBlue(u32 b); - inline u16 toA1R5G5B5() const - inline void toOpenGLColor(u8* dest) const - inline void set(u32 a, u32 r, u32 g, u32 b); - inline void set(u32 col); -Changed signatures (const param) - inline SColor getInterpolated(const SColor &other, f32 d) const -Changed public member (type changed) - u32 color; - - -Changes for Version 1.3 ------------------------ -Globally renamed Frustrum to Frustum in all signatures and code parts - -IAnimatedMeshB3d.h -Renamed methods (small first letter) - virtual void setInterpolationMode(s32 mode) = 0; - virtual void setAnimateMode(s32 mode) = 0; - -IAnimatedMeshSceneNode.h -changed signature (changed types) - virtual void setAnimationSpeed(f32 framesPerSecond) = 0; - -ICameraSceneNode.h -Renamed methods and changed signature (changed types, frustum renaming) - virtual const SViewFrustum* getViewFrustum() const = 0; - -IFileSystem.h -Renamed method (from addUnZipFileArchive) - virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase = true, bool ignorePaths = true) = 0; - -IGUIContextMenu.h -Changed signature (added param) - virtual s32 addItem(const wchar_t* text, s32 commandId=-1, bool enabled=true, - bool hasSubMenu=false, bool checked=false) = 0; - -IGUIElement.h -Changed inheritance - class IGUIElement : public virtual io::IAttributeExchangingObject, public IEventReceiver -Changed signature (made const) - core::rect getAbsolutePosition() const - -IGUIEnvironment.h -Changed signature (added param) - virtual IGUIButton* addButton(const core::rect& rectangle, - IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext = 0) = 0; - -IGUIListBox.h -Removed method (Using sprite bank now) - virtual void setIconFont(IGUIFont* font) = 0; -Change signature (changed types, due to sprite bank) - virtual s32 addItem(const wchar_t* text, s32 icon) = 0; - -IGUISkin.h -Changed inheritance - class IGUISkin : public virtual io::IAttributeExchangingObject - -IGUIToolbar.h -Changed signature (Added param for tooltips) - virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0, const wchar_t* tooltiptext=0, - video::ITexture* img=0, video::ITexture* pressedimg=0, - bool isPushButton=false, bool useAlphaChannel=false) = 0; - -IImage.h -Changed signature (made const) - virtual u32 getPitch() const = 0; - -IImageWriter.h -Changed signature (additional param) - virtual bool writeImage(io::IWriteFile *file, IImage *image, u32 param = 0) = 0; - -IMeshBuffer.h -Changed signature (changed return type) - virtual u32 getVertexCount() const = 0; - virtual u32 getIndexCount() const = 0; -Removed method (use setBoundingBox instead) - virtual core::aabbox3df& getBoundingBox() = 0; - -IMesh.h -Changed signature (changed types, made const) - virtual u32 getMeshBufferCount() const = 0; - virtual IMeshBuffer* getMeshBuffer(u32 nr) const = 0; -Removed method (use setBoundingBox instead) - virtual core::aabbox3d& getBoundingBox() = 0; - -IReadFile.h -Changed signature (changed types) - virtual s32 read(void* buffer, u32 sizeToRead) = 0; - -irrArray.h -Changed signature (made const) - s32 binary_search(const T& element, s32 left, s32 right) const - -irrMath.h -Constant changed - const f32 PI = 3.14159265359f; -Constants removed (use RADTODEG64 or DEGTORAD64 instead) - const f64 GRAD_PI = 180.0 / PI64; - const f64 GRAD_PI2 = PI64 / 180.0; -Changed signature (added tolerance parameter) - inline bool equals(const f32 a, const f32 b, const f32 tolerance = ROUNDING_ERROR_32) - -irrString.h -Changed signature (const param) - template string(const B* const c, u32 length); - template string(const B* const c); - template string& operator=(const B* const c); - template string operator+(const B* const c) const - bool operator ==(const T* const str) const - bool operator !=(const T* const str) const - bool equalsn(const T* const str, int len) const - void append(const T* const other); - s32 findFirstChar(const T* const c, u32 count) const - template s32 findFirstCharNotInList(const B* const c, u32 count) const - template s32 findLastCharNotInList(const B* const c, u32 count) const - template s32 find(const B* const str) const - void operator += (const T* const c); -Changed signature (changed type from signed) - T& operator [](const u32 index) const - u32 size() const - void append(const string& other, u32 length); - void reserve(u32 count); - s32 findNext(T c, u32 startPos) const - string subString(u32 begin, s32 length) const - void erase(u32 index); - void reallocate(u32 new_size); -Changed signature (added param) - s32 findLast(T c, s32 start = -1) const - -ISceneManager.h -Changed signature (changed default param from 128 minimalPolysPerNode) - virtual ISceneNode* addOctTreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0; - virtual ISceneNode* addOctTreeSceneNode(IMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0; -Changed signature (added param) - virtual ICameraSceneNode* addCameraSceneNodeFPS(ISceneNode* parent = 0, - f32 rotateSpeed = 100.0f, f32 moveSpeed = 500.0f, s32 id=-1, - SKeyMap* keyMapArray=0, s32 keyMapSize=0, bool noVerticalMovement=false, - f32 jumpSpeed = 0.f) = 0; - - virtual IBillboardSceneNode* addBillboardSceneNode(ISceneNode* parent = 0, - const core::dimension2d& size = core::dimension2d(10.0f, 10.0f), - const core::vector3df& position = core::vector3df(0,0,0), s32 id=-1, - video::SColor shade_top = 0xFFFFFFFF, video::SColor shade_down = 0xFFFFFFFF) = 0; - - virtual ITerrainSceneNode* addTerrainSceneNode( - const c8* heightMapFileName, - ISceneNode* parent=0, s32 id=-1, - const core::vector3df& position = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& rotation = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f), - video::SColor vertexColor = video::SColor(255,255,255,255), - s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0) = 0; - - virtual ITerrainSceneNode* addTerrainSceneNode( - io::IReadFile* heightMapFile, - ISceneNode* parent=0, s32 id=-1, - const core::vector3df& position = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& rotation = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f), - video::SColor vertexColor = video::SColor(255,255,255,255), - s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0) = 0; -Changed signature (changed return type) - virtual u32 registerNodeForRendering(ISceneNode* node, - E_SCENE_NODE_RENDER_PASS pass = ESNRP_AUTOMATIC) = 0; - -ISceneNodeAnimatorCollisionResponse.h -Changed signature (made const) - virtual void setEllipsoidTranslation(const core::vector3df &translation) = 0; - -ISceneNode.h -Renamed method (from OnPreRender) - virtual void OnRegisterSceneNode(); -Renamed method (from OnPostRender) - virtual void OnAnimate(u32 timeMs); -Changed signature (made const) - virtual const core::aabbox3d getTransformedBoundingBox() const - const core::matrix4& getAbsoluteTransformation() const - virtual bool isVisible() const - virtual s32 getID() const - scene::ISceneNode* getParent() const - virtual ESCENE_NODE_TYPE getType() const -Changed signature (changed type) - virtual video::SMaterial& getMaterial(u32 num); - void setMaterialTexture(u32 textureLayer, video::ITexture* texture); - void setAutomaticCulling( E_CULLING_TYPE state); - virtual void setDebugDataVisible(E_DEBUG_SCENE_TYPE visible); -Changed signature (changed return type) - virtual u32 getMaterialCount(); - virtual const core::vector3df& getRotation() const - E_CULLING_TYPE getAutomaticCulling() const -Changed signature (changed return type, made const) - E_DEBUG_SCENE_TYPE isDebugDataVisible() const - -ITerrainSceneNode.h -Changed signature (changed return type) - virtual u32 getIndexCount() = 0; - -ITexture.h -Changed signature (changed return type, made const) - virtual u32 getPitch() const = 0; -Removed method (Available in SMaterial now) - core::matrix4& getTransformation(); - -IVideoDriver.h -Changed signature (changed types) - virtual ITexture* getTextureByIndex(u32 index) = 0; - virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const u16* indexList, u32 triangleCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType) = 0; - virtual void drawIndexedTriangleList(const S3DVertex* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) = 0; - virtual void drawIndexedTriangleList(const S3DVertex2TCoords* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) = 0; - virtual void drawIndexedTriangleList(const S3DVertexTangents* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) = 0; - virtual void drawIndexedTriangleFan(const S3DVertex* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) = 0; - virtual void drawIndexedTriangleFan(const S3DVertex2TCoords* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) = 0; - virtual const SLight& getDynamicLight(u32 idx) = 0; - virtual IMaterialRenderer* getMaterialRenderer(u32 idx) = 0; - virtual const c8* getMaterialRendererName(u32 idx) = 0; -Changed signature (const param) - virtual void drawMeshBuffer( const scene::IMeshBuffer* mb) = 0; - virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material) = 0; -Changed signature (added param) - virtual u32 getPrimitiveCountDrawn( u32 param = 0 ) = 0; - virtual bool writeImageToFile(IImage* image, const c8* filename, u32 param = 0) = 0; - virtual IImage* createImageFromData(ECOLOR_FORMAT format, - const core::dimension2d& size, void *data, - bool ownForeignMemory=false, - bool deleteMemory = true) = 0; -Changed signature (changed return types) - virtual u32 getMaximalDynamicLightAmount() = 0; - virtual u32 getDynamicLightCount() = 0; - virtual u32 getMaximalPrimitiveCount() = 0; - virtual u32 getMaterialRendererCount() = 0; - -matrix4.h -Changed signature (added param) - matrix4( eConstructor constructor = EM4CONST_IDENTITY ); -Changed signature (const param) - f32& operator()(const s32 row, const s32 col); - const f32& operator()(const s32 row, const s32 col) const -Changed signature (param order) - void transformVect( vector3df& out, const vector3df& in ) const; - -quaternion.h -Changed signature (changed return type) - void slerp( quaternion q1, const quaternion q2, f32 interpolate ); - -SColor.h -Renamed method (from getLuminance), changed types - inline s32 getAverage(s16 color); -Changed signature (changed return types) - inline f32 getLuminance() const -Changed signature (const param) - inline SColorf getInterpolated(const SColorf &other, f32 d) const - -SMaterial.h -Constant type changed - const u32 MATERIAL_MAX_TEXTURES = 4; -Type changed - class SMaterial -Public members removed (use Textures[] instead) - ITexture* Texture1; - ITexture* Texture2; - ITexture* Texture3; - ITexture* Texture4; -Public members removed (use setFlag()/getFlag() instead) - Flags[] -Public members changed (type changed) - u32 ZBuffer; -Changed signature (made const) - inline bool operator!=(const SMaterial& b) const - -SMeshBuffer.h -Changed signature (changed param) - virtual u32 getVertexCount() const - virtual u32 getIndexCount() const -Removed method (use setBoundingBox instead) - virtual core::aabbox3d& getBoundingBox(); - -SMeshBufferLightMap.h -Changed signature (changed param) - virtual u32 getVertexCount() const - virtual u32 getIndexCount() const -Removed method (use setBoundingBox instead) - virtual core::aabbox3d& getBoundingBox(); - -SMeshBufferTangents.h -Changed signature (changed param) - virtual u32 getVertexCount() const - virtual u32 getIndexCount() const -Removed method (use setBoundingBox instead) - virtual core::aabbox3d& getBoundingBox(); - -SMesh.h -Changed signature (changed param, made const) - virtual u32 getMeshBufferCount() const - virtual IMeshBuffer* getMeshBuffer(u32 nr) const -Removed method (use setBoundingBox instead); - virtual core::aabbox3d& getBoundingBox(); - -vector3d.h -Changed signature (changed return type) - T getLength() const -Changed signature (changed type) - vector3d getInterpolated(const vector3d& other, const T d) const - -Changes for Version 1.3.1 -------------------------- -Changed types: - SMeshBuffer* types are now template typedefs from CMeshBuffer - -dimension2d.h -Changed signature (const param) - dimension2d(const T& width, const T& height); - dimension2d operator/(const T& scale); - dimension2d operator*(const T& scale); - -IAnimatedMeshSceneNode.h -Changed signature (made const) - virtual s32 getFrameNr() const = 0; - virtual s32 getStartFrame() const = 0; - virtual s32 getEndFrame() const = 0; -Renamed method (from getAbsoluteTransformation) - virtual const SMD3QuaterionTag& getMD3TagTransformation( const core::stringc & tagname) = 0; - -IGUIButton.h -Renamed method (from getUseAlphaChannel) - virtual bool isAlphaChannelUsed() = 0; - -IGUIElementFactory.h -Changed signature (made const) - EGUI_ELEMENT_TYPE getType() const - virtual const c8* getTypeName() const - -IGUIEnvironment.h -Changed signature (added param) - virtual bool saveGUI(const c8* filename, IGUIElement* start=0) = 0; - virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0) = 0; - virtual bool loadGUI(const c8* filename, IGUIElement* parent=0) = 0; - virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) = 0; - -IGUIFontBitmap.h -Changed signature (made const) - virtual EGUI_FONT_TYPE getType() const { return EGFT_BITMAP; } - -IGUIFont.h -Changed signature (made const) - virtual EGUI_FONT_TYPE getType() const { return EGFT_CUSTOM; } - -IGUISkin.h -Changed signature (added param) - virtual IGUIFont* getFont(EGUI_DEFAULT_FONT which=EGDF_DEFAULT) = 0; - virtual void setFont(IGUIFont* font, EGUI_DEFAULT_FONT which=EGDF_DEFAULT) = 0; -Changed signature (made const) - virtual EGUI_SKIN_TYPE getType() const { return EGST_UNKNOWN; }; - -IImage.h -Changed signature (made const) - virtual const core::dimension2d& getDimension() const = 0; - virtual u32 getRedMask() const = 0; - virtual u32 getGreenMask() const = 0; - virtual u32 getBlueMask() const = 0; - virtual u32 getAlphaMask() const = 0; -Changed signature (changed return type, made const) - virtual u32 getBitsPerPixel() const = 0; - virtual u32 getBytesPerPixel() const = 0; - virtual u32 getImageDataSizeInBytes() const = 0; - virtual u32 getImageDataSizeInPixels() const = 0; -Changed signature (changed param type, made const) - virtual SColor getPixel(u32 x, u32 y) const = 0; - -IMeshCache.h -Changed signature (const param) - virtual void removeMesh(const IAnimatedMesh* const mesh) = 0; -Changed signature (const param, made const) - virtual s32 getMeshIndex(const IAnimatedMesh* const mesh) const = 0; - virtual const c8* getMeshFilename(const IAnimatedMesh* const mesh) const = 0; - virtual const c8* getMeshFilename(const IMesh* const mesh) const = 0; -Changed signature (changed return type, made const) - virtual u32 getMeshCount() const = 0; -Changed signature (changed param type) - virtual IAnimatedMesh* getMeshByIndex(u32 index) = 0; -Changed signature (made const) - virtual const c8* getMeshFilename(u32 index) const = 0; - -IParticleAffector.h -Changed signature (made const) - virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0; - -IParticleEmitter.h -Changed signature (made const) - virtual E_PARTICLE_EMITTER_TYPE getType() const = 0; - -irrString.h -Changed signature (const param) - string(const double number); -Changed signature (changed return type) - string& operator += (T c); - string& operator += (const string& other); -Changed signature (changed return type, const param) - string& operator += (const T* const c); - string& operator += (const int i); - string& operator += (const double i); - -ISceneManager.h -Changed signature (added param) - virtual ITerrainSceneNode* addTerrainSceneNode( - const c8* heightMapFileName, - ISceneNode* parent=0, s32 id=-1, - const core::vector3df& position = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& rotation = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f), - video::SColor vertexColor = video::SColor(255,255,255,255), - s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, - bool addAlsoIfHeightmapEmpty = false) = 0; - virtual ITerrainSceneNode* addTerrainSceneNode( - io::IReadFile* heightMapFile, - ISceneNode* parent=0, s32 id=-1, - const core::vector3df& position = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& rotation = core::vector3df(0.0f,0.0f,0.0f), - const core::vector3df& scale = core::vector3df(1.0f,1.0f,1.0f), - video::SColor vertexColor = video::SColor(255,255,255,255), - s32 maxLOD=5, E_TERRAIN_PATCH_SIZE patchSize=ETPS_17, s32 smoothFactor=0, - bool addAlsoIfHeightmapEmpty = false) = 0; - virtual ISceneManager* createNewSceneManager(bool cloneContent=false) = 0; - -ISceneNodeAnimator.h -Changed signature (made const) - virtual ESCENE_NODE_ANIMATOR_TYPE getType() const - -ITexture.h -Changed signature (made const) - virtual bool hasMipMaps() const - -IVideoDriver.h -Changed signature (reference param) - virtual void draw3DBox(const core::aabbox3d& box, - SColor color = SColor(255,255,255,255)) = 0; -Changed signature (added defaults for param) - virtual void draw2DImage(video::ITexture* texture, - const core::position2d& pos, - const core::array >& sourceRects, - const core::array& indices, - s32 kerningWidth=0, - const core::rect* clipRect=0, - SColor color=SColor(255,255,255,255), - bool useAlphaChannelOfTexture=false) = 0; -Changed signature (changed return type) - virtual const SExposedVideoData& getExposedVideoData() = 0; - -line3d.h -Changed signature (changed return type) - T getLength() const - -matrix4.h -Changed type to template class - template class CMatrix4 - typedef CMatrix4 matrix4; -Changed signature (changed return type) - T& operator()(const s32 row, const s32 col); - const T& operator()(const s32 row, const s32 col) const - T& operator[](u32 index); - const T& operator[](u32 index) const -Changed signature (changed param type) - inline CMatrix4& operator=(const T& scalar); - const T* pointer() const - T* pointer(); - CMatrix4 operator*(const T& scalar) const; - CMatrix4& operator*=(const T& scalar); - void transformVect(T *out,const core::vector3df &in) const; - void rotateVect(T *out,const core::vector3df &in) const; - void multiplyWith1x4Matrix(T* matrix) const; - CMatrix4 interpolate(const core::CMatrix4& b, f32 time) const; - -plane3d.h -Renamed method (from existsInterSection) - bool existsIntersection(const plane3d& other) const - -quaternion.h -Changed signature (unconst param) - void slerp( quaternion q1, quaternion q2, f32 interpolate ); - -SExposedVideoData.h -Removed public member (replaced by X11Display and X11Window) - OpenGLLinux.Window; - -SIrrCreationParameters.h -Changed public member (changed type for 64bit system support) - void* WindowId; - -triangle3d.h -Changed method to private - bool isOnSameSide(const vector3d& p1, const vector3d& p2, - const vector3d& a, const vector3d& b) const - -vector2d.h -Changed signature (changed return value) - T getLength() const - T getDistanceFrom(const vector2d& other) const - -vector3d.h -Changed signature (changed return value) - T getDistanceFrom(const vector3d& other) const - -Changes for Version 1.4 ------------------------ -This release had many changes in API method signatures. Many methods have been -made const, also several parameter types were changed. The two most noticeable -changes (which almost every user of the Irrlicht API will come across) are the -renaming of IUnknown to IReferenceCounted and const-ref change of the SEvent -structure of the OnEvent method. Another important change: DirectX8 support is -now by default disabled, enable the define in IrrCompileConfig.h to restore the -old behavior. - -IReferenceCounted.h -Renamed Type (from IUnknown). This changed most classes in Irrlicht - class IReferenceCounted - -IEventReceiver.h -Changed signature (made const) - virtual bool OnEvent(const SEvent& event) = 0; - -IrrCompileConfig.h -DirectX8 support is now by default disabled - -CMeshBuffer.h -Removed method - virtual u32 getVertexPitch() const - -fast_atof.h -Changed signature to allow optional second parameter - u32 strtol10(const char* in, const char** out=0) - -IAnimatedMesh.h -Changed inheritance (instead of IReferenceCounted) - class IAnimatedMesh : public IMesh -Changed signature (made const) - virtual u32 getFrameCount() const = 0; - -IAnimatedMeshSceneNode.h -Changed signature (changed param type) - virtual void setCurrentFrame(f32 frame) = 0; -Replaced methods (generalized method getJointNode available) - virtual ISceneNode* getMS3DJointNode(const c8* jointName) = 0; - virtual ISceneNode* getXJointNode(const c8* jointName) = 0; - virtual ISceneNode* getB3DJointNode(const c8* jointName) = 0; -Changed signature (changed return type) - virtual f32 getFrameNr() const = 0; -Changed signature (made const) - virtual bool isReadOnlyMaterials() const = 0; - -IAttributeExchangingObject.h -Changed signature (made const) - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {} - -IAttributes.h -Changed signature (made const, changed param type) - virtual u32 getAttributeCount() const = 0; -Changed signature (added param) - virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false, const wchar_t* elementName=0) = 0; - virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* elementName=0) = 0; -Changed signature (made const-ref param) - virtual void addMatrix(const c8* attributeName, const core::matrix4& v) = 0; - virtual void setAttribute(const c8* attributeName, const core::matrix4& v) = 0; - virtual void setAttribute(s32 index, const core::matrix4& v) = 0; - -IBillboardSceneNode.h -Changed signature (made const) - virtual const core::dimension2d& getSize() const = 0; - virtual void getColor(video::SColor & topColor, video::SColor & bottomColor) const = 0; - -ICameraSceneNode.h -Changed signature (made const) - virtual const core::matrix4& getProjectionMatrix() const = 0; - virtual const core::matrix4& getViewMatrix() const = 0; - virtual bool OnEvent(const SEvent& event) = 0; - virtual f32 getNearValue() const = 0; - virtual f32 getFarValue() const = 0; - virtual f32 getAspectRatio() const = 0; - virtual f32 getFOV() const = 0; - virtual bool isInputReceiverEnabled() const = 0; - virtual bool isOrthogonal() const - -ICursorControl.h -Changed signature (made const) - virtual bool isVisible() const = 0; - -IFileList.h -Changed signature (made const, changed param or return types) - virtual u32 getFileCount() const = 0; - virtual const c8* getFileName(u32 index) const = 0; - virtual const c8* getFullFileName(u32 index) = 0; - virtual bool isDirectory(u32 index) const = 0; - -IFileSystem.h 2007-09-17 09:53:10.000000000 +0200 -Changed signature (made const method and const-ref param) - virtual core::stringc getAbsolutePath(const core::stringc& filename) const = 0; - virtual core::stringc getFileDir(const core::stringc& filename) const = 0; -Changed signature (made const) - virtual IFileList* createFileList() const = 0; - virtual bool existFile(const c8* filename) const = 0; - -IGUIButton.h -Changed signature (made const) - virtual bool isPressed() const = 0; - virtual bool isAlphaChannelUsed() const = 0; - virtual bool isPushButton() const = 0; - virtual bool isDrawingBorder() const = 0; - -IGUICheckBox.h -Changed signature (made const) - virtual bool isChecked() const = 0; - -IGUIComboBox.h -Changed signature (made const, changed param or return types) - virtual u32 getItemCount() const = 0; - virtual const wchar_t* getItem(u32 idx) const = 0; - virtual s32 getSelected() const = 0; -Changed signature (changed param or return types) - virtual u32 addItem(const wchar_t* text) = 0; - virtual void removeItem(u32 id) = 0; - -IGUIContextMenu.h -Changed signature (changed param or return types) - virtual u32 getItemCount() const = 0; - virtual u32 addItem(const wchar_t* text, s32 commandId=-1, bool enabled=true, bool hasSubMenu=false, bool checked=false) = 0; - virtual void setItemText(u32 idx, const wchar_t* text) = 0; - virtual void setItemEnabled(u32 idx, bool enabled) = 0; - virtual void setItemChecked(u32 idx, bool enabled) = 0; - virtual void removeItem(u32 idx) = 0; - virtual void setItemCommandId(u32 idx, s32 id) = 0; -Changed signature (made const, changed param or return types) - virtual const wchar_t* getItemText(u32 idx) const = 0; - virtual bool isItemEnabled(u32 idx) const = 0; - virtual bool isItemChecked(u32 idx) const = 0; - virtual s32 getSelectedItem() const = 0; - virtual s32 getItemCommandId(u32 idx) const = 0; - virtual IGUIContextMenu* getSubMenu(u32 idx) const = 0; - -IGUIEditBox.h -Changed signature (changed param or return types) - virtual void setMax(u32 max) = 0; -Changed signature (made const, changed param or return types) - virtual u32 getMax() const = 0; - -IGUIElementFactory.h -Changed signature (made const) - virtual s32 getCreatableGUIElementTypeCount() const = 0; - virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const = 0; - virtual const c8* getCreateableGUIElementTypeName(s32 idx) const = 0; - virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const = 0; - -IGUIElement.h -Changed signature (made const) - bool isNotClipped() const - virtual bool isVisible() const - virtual bool isSubElement() const - virtual bool isEnabled() const - virtual const wchar_t* getText() const - virtual s32 getID() const - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const -Changed signature (made const-ref param or return type) - virtual const core::stringw& getToolTipText() const - virtual bool OnEvent(const SEvent& event) - -IGUIEnvironment.h -Changed signature (changed return type) - virtual bool setFocus(IGUIElement* element) = 0; - virtual bool removeFocus(IGUIElement* element) = 0; -Changed signature (made const) - virtual IGUIElement* getFocus() const = 0; - virtual bool hasFocus(IGUIElement* element) const = 0; - virtual video::IVideoDriver* getVideoDriver() const = 0; - virtual io::IFileSystem* getFileSystem() const = 0; - virtual IOSOperator* getOSOperator() const = 0; - virtual IGUISkin* getSkin() const = 0; - virtual IGUIFont* getBuiltInFont() const = 0; - virtual IGUIElementFactory* getDefaultGUIElementFactory() const = 0; - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const =0; -Changed signature (made const-ref param or return type) - virtual bool postEventFromUser(const SEvent& event) = 0; -Changed signature (made const, changed param or return types) - virtual u32 getRegisteredGUIElementFactoryCount() const = 0; - virtual IGUIElementFactory* getGUIElementFactory(u32 index) const = 0; - -IGUIFileOpenDialog.h -Changed signature (made const) - virtual const wchar_t* getFileName() const = 0; - -IGUIFontBitmap.h -Changed signature (made const) - virtual IGUISpriteBank* getSpriteBank() const = 0; - virtual u32 getSpriteNoFromChar(const wchar_t *c) const = 0; - virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0; - -IGUIFont.h -Changed signature (made const) - virtual core::dimension2d getDimension(const wchar_t* text) const = 0; - virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const = 0; - virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const = 0; - virtual s32 getKerningHeight() const = 0; - -IGUIListBox.h -Changed signature (made const, changed param or return types) - virtual u32 getItemCount() const = 0; - virtual const wchar_t* getListItem(u32 id) const = 0; - virtual s32 getIcon(u32 index) const = 0; -Changed signature (changed param or return types) - virtual u32 addItem(const wchar_t* text) = 0; - virtual u32 addItem(const wchar_t* text, s32 icon) = 0; - virtual void removeItem(u32 index) = 0; -Changed signature (made const) - virtual s32 getSelected() const = 0; - -IGUIMeshViewer.h -Changed signature (made const) - virtual const video::SMaterial& getMaterial() const = 0; - -IGUIScrollBar.h -Changed signature (made const) - virtual s32 getMax() const = 0; - virtual s32 getSmallStep() const = 0; - virtual s32 getPos() const = 0; - -IGUISkin.h -Changed signature (made const) - virtual video::SColor getColor(EGUI_DEFAULT_COLOR color) const = 0; - virtual s32 getSize(EGUI_DEFAULT_SIZE size) const = 0; - virtual const wchar_t* getDefaultText(EGUI_DEFAULT_TEXT text) const = 0; - virtual IGUIFont* getFont(EGUI_DEFAULT_FONT which=EGDF_DEFAULT) const = 0; - virtual IGUISpriteBank* getSpriteBank() const = 0; - virtual u32 getIcon(EGUI_DEFAULT_ICON icon) const = 0; - -IGUISpriteBank.h -Changed signature (made const) - virtual u32 getTextureCount() const = 0; - virtual video::ITexture* getTexture(u32 index) const = 0; - -IGUIStaticText.h -Changed signature (made const) - virtual IGUIFont* getOverrideFont(void) const = 0; - virtual video::SColor const& getOverrideColor(void) const = 0; - virtual bool isOverrideColorEnabled(void) const = 0; - virtual bool isWordWrapEnabled(void) const = 0; - virtual s32 getTextHeight() const = 0; - virtual s32 getTextWidth(void) const = 0; - -IGUITabControl.h -Changed signature (made const) - virtual s32 getNumber() const = 0; - virtual s32 getTabCount() const = 0; - virtual IGUITab* getTab(s32 idx) const = 0; - virtual s32 getActiveTab() const = 0; - -IGUIWindow.h -Changed signature (made const) - virtual IGUIButton* getCloseButton() const = 0; - virtual IGUIButton* getMinimizeButton() const = 0; - virtual IGUIButton* getMaximizeButton() const = 0; - -IImageLoader.h -Changed signature (made const) - virtual bool isALoadableFileExtension(const c8* fileName) const = 0; - virtual bool isALoadableFileFormat(io::IReadFile* file) const = 0; - virtual IImage* loadImage(io::IReadFile* file) const = 0; - -IImageWriter.h -Changed signature (made const) - virtual bool isAWriteableFileExtension(const c8* fileName) const = 0; - virtual bool writeImage(io::IWriteFile *file, IImage *image, u32 param = 0) const = 0; - -ILogger.h -Changed signature (made const) - virtual ELOG_LEVEL getLogLevel() const = 0; - -IMaterialRenderer.h -Changed signature (made const-ref param) - virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services) {}; -Changed signature (made const) - virtual bool isTransparent() const { return false; } - virtual s32 getRenderCapability() const { return 0; } - -IMesh.h -Changed signature (made const) - virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const = 0; - -IMeshLoader.h -Changed signature (made const) - virtual bool isALoadableFileExtension(const c8* fileName) const = 0; - -IMeshManipulator.h -Removed method (now in IMeshBuffer) - virtual void recalculateBoundingBox(scene::IMeshBuffer* buffer) const - -IMeshSceneNode.h -Changed signature (made const) - virtual bool isReadOnlyMaterials() const = 0; - -IOSOperator.h -Changed signature (made const) - virtual const wchar_t* getOperationSystemVersion() const = 0; - virtual void copyToClipboard(const c8* text) const = 0; - virtual c8* getTextFromClipboard() const = 0; - virtual bool getProcessorSpeedMHz(u32* MHz) const = 0; - virtual bool getSystemMemory(u32* Total, u32* Avail) const = 0; - -IParticleAffector.h -Changed signature (made const) - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {} - -IParticleEmitter.h -Changed signature (made const) - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {} - -IParticleSystemSceneNode.h -Changed signature (changed return type, changed param types) - virtual IParticlePointEmitter* createPointEmitter( - const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), - u32 minParticlesPerSecond = 5, - u32 maxParticlesPerSecond = 10, - const video::SColor& minStartColor = video::SColor(255,0,0,0), - const video::SColor& maxStartColor = video::SColor(255,255,255,255), - u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, - s32 maxAngleDegrees=0) = 0; - virtual IParticleEmitter* createBoxEmitter( - const core::aabbox3df& box = core::aabbox3df(-10,28,-10,10,30,10), - const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f), - u32 minParticlesPerSecond = 5, - u32 maxParticlesPerSecond = 10, - const video::SColor& minStartColor = video::SColor(255,0,0,0), - const video::SColor& maxStartColor = video::SColor(255,255,255,255), - u32 lifeTimeMin=2000, u32 lifeTimeMax=4000, - s32 maxAngleDegrees=0) = 0; - virtual IParticleFadeOutAffector* createFadeOutParticleAffector( - const video::SColor& targetColor = video::SColor(0,0,0,0), - u32 timeNeededToFadeOut = 1000) = 0; - virtual IParticleGravityAffector* createGravityAffector( - const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f), - u32 timeForceLost = 1000) = 0; - -IQ3Shader.h -Removed method - bool operator < ( const SVariable &other ) const - -IReadFile.h -Changed param types (adapt the correct C-API for file positions) - virtual bool seek(long finalPos, bool relativeMovement = false) = 0; - virtual long getSize() const = 0; - virtual long getPos() const = 0; - IReadFile* createLimitReadFile(const c8* fileName, IReadFile* alreadyOpenedFile, long areaSize); - IReadFile* createMemoryReadFile(void* memory, long size, const c8* fileName, bool deleteMemoryWhenDropped); -Changed signature (made const) - virtual const c8* getFileName() const = 0; - -IrrlichtDevice.h -Changed signature (made const) - virtual bool isWindowActive() const = 0; - virtual const c8* getVersion() const = 0; -Changed signature (made const-ref param) - virtual void postEventFromUser(const SEvent& event) = 0; - -irrList.h -Changed some structures in order to incorporate a ConstIterator class. - Iterator begin() - ConstIterator begin() const - Iterator end() - ConstIterator end() const - Iterator getLast() - ConstIterator getLast() const - void insert_after(const Iterator& it, const T& element) - void insert_before(const Iterator& it, const T& element) - -irrMath.h -Changed signature (Use const references for better class handling) - inline const T& min_(const T& a, const T& b) - inline const T& min_(const T& a, const T& b, const T& c) - inline const T& max_(const T& a, const T& b) - inline const T& max_(const T& a, const T& b, const T& c) - inline T abs_(const T& a) - inline T lerp(const T& a, const T& b, const f32 t) - inline const T clamp (const T& value, const T& low, const T& high) - -irrString.h -Changed signature (made proper const method) - T& operator [](const u32 index) - const T& operator [](const u32 index) const - -irrXML.h -Changed signature (adapt the correct C-API for file positions, made const) - virtual long getSize() const = 0; -Changed signature (changed param types) - virtual unsigned int getAttributeCount() const = 0; - -ISceneManager.h -Changed signature (changed param types) - virtual IAnimatedMesh* addHillPlaneMesh(const c8* name, - const core::dimension2d& tileSize, const core::dimension2d& tileCount, - video::SMaterial* material = 0, f32 hillHeight = 0.0f, - const core::dimension2d& countHills = core::dimension2d(0.0f, 0.0f), - const core::dimension2d& textureRepeatCount = core::dimension2d(1.0f, 1.0f)) = 0; -Changed signature (changed param types and order) - virtual IAnimatedMesh* addArrowMesh(const c8* name, - video::SColor vtxColor0=0xFFFFFFFF, - video::SColor vtxColor1=0xFFFFFFFF, - u32 tesselationCylinder=4, u32 tesselationCone=8, - f32 height=1.f, f32 cylinderHeight=0.6f, - f32 width0=0.05f, f32 width1=0.3f) = 0; -Changed signature (changed param types) - virtual bool postEventFromUser(const SEvent& event) = 0; - virtual ISceneNodeFactory* getSceneNodeFactory(u32 index) = 0; - virtual ISceneNodeAnimatorFactory* getSceneNodeAnimatorFactory(u32 index) = 0; -Changed signature (made const) - virtual E_SCENE_NODE_RENDER_PASS getSceneNodeRenderPass() const = 0; -Changed signature (changed param types, made const) - virtual u32 getRegisteredSceneNodeFactoryCount() const = 0; - virtual u32 getRegisteredSceneNodeAnimatorFactoryCount() const = 0; - virtual const video::SColorf& getAmbientLight() const = 0; - -ISceneNodeAnimatorCollisionResponse.h -Changed signature (made const) - virtual bool isFalling() const = 0; - -ISceneNodeAnimatorFactory.h -Changed signature (changed param types, made const) - virtual u32 getCreatableSceneNodeAnimatorTypeCount() const = 0; - virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const = 0; - virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const = 0; -Changed signature (made const) - virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const = 0; - -ISceneNodeFactory.h -Changed signature (changed param types, made const) - virtual u32 getCreatableSceneNodeTypeCount() const = 0; - virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const = 0; - virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const = 0; -Changed signature (made const) - virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const = 0; - -ISceneNode.h -Changed signature (made const) - virtual u32 getMaterialCount() const - bool isDebugObject() const - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const - -IShadowVolumeSceneNode.h -Changed signature (made const param) - virtual void setMeshToRenderFrom(const IMesh* mesh) = 0; - -ITerrainSceneNode.h -Changed signature (made const) - virtual u32 getIndexCount() const = 0; - virtual void getMeshBufferForLOD(SMeshBufferLightMap& mb, s32 LOD) const = 0; - virtual s32 getCurrentLODOfPatches(core::array& LODs) const = 0; - virtual f32 getHeight( f32 x, f32 y ) const = 0; -Changed signature (made const, made const-ref param) - virtual const core::vector3df& getTerrainCenter() const = 0; - -ITexture.h -Changed signature (made const) - virtual const core::dimension2d& getOriginalSize() const = 0; - virtual const core::dimension2d& getSize() const = 0; - virtual E_DRIVER_TYPE getDriverType() const = 0; - const core::stringc& getName() const { return Name; } - -ITimer.h -Changed signature (made const) - virtual u32 getRealTime() const = 0; - virtual u32 getTime() const = 0; - virtual f32 getSpeed() const = 0; - virtual bool isStopped() const = 0; - -ITriangleSelector.h -Changed signature (made const) - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::matrix4* transform=0) const = 0; - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::aabbox3d& box, - const core::matrix4* transform=0) const = 0; - virtual void getTriangles(core::triangle3df* triangles, s32 arraySize, - s32& outTriangleCount, const core::line3d& line, - const core::matrix4* transform=0) const = 0; - -IVideoDriver.h -Changed signature (made const, changed param type) - virtual u32 getTextureCount() const = 0; -Changed signature (made const param) in all draw2DImage methods - virtual void draw2DImage(const video::ITexture* texture, -Changed signature (made const-ref param, made const) - virtual const core::dimension2d& getScreenSize() const = 0; - virtual const core::dimension2d& getCurrentRenderTargetSize() const = 0; -Changed signature (made const) - virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const = 0; - virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const = 0; - virtual ITexture* createRenderTargetTexture(const core::dimension2d& size, const c8* name = 0) = 0; - virtual void makeColorKeyTexture(video::ITexture* texture, video::SColor color) const = 0; - virtual void makeColorKeyTexture(video::ITexture* texture, - core::position2d colorKeyPixelPos) const = 0; - virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const = 0; - virtual s32 getFPS() const = 0; - virtual u32 getPrimitiveCountDrawn( u32 param = 0 ) const = 0; - virtual u32 getMaximalDynamicLightAmount() const = 0; - virtual u32 getDynamicLightCount() const = 0; - virtual const SLight& getDynamicLight(u32 idx) const = 0; - virtual const wchar_t* getName() const = 0; - virtual u32 getMaximalPrimitiveCount() const = 0; - virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const = 0; - virtual u32 getMaterialRendererCount() const = 0; - virtual const c8* getMaterialRendererName(u32 idx) const = 0; - virtual E_DRIVER_TYPE getDriverType() const = 0; - -IWriteFile.h -Changed signature (changed param type) - virtual s32 write(const void* buffer, u32 sizeToWrite) = 0; - virtual bool seek(long finalPos, bool relativeMovement = false) = 0; -Changed signature (changed param type, made const) - virtual long getPos() const = 0; -Changed signature (made const) - virtual const c8* getFileName() const = 0; - -line2d.h -Changed signature (made const) - vector2d getUnitVector() const - f64 getAngleWith(const line2d& l) const - T getPointOrientation(const vector2d& point) const - bool isPointOnLine(const vector2d& point) const - -matrix4.h -Changed signature (made template param) - void setTranslation( const vector3d& translation ); - vector3d getTranslation() const; - void setInverseTranslation( const vector3d& translation ); - inline void setRotationRadians( const vector3d& rotation ); - void setRotationDegrees( const vector3d& rotation ); - core::vector3d getRotationDegrees() const; - inline void setInverseRotationRadians( const vector3d& rotation ); - void setInverseRotationDegrees( const vector3d& rotation ); - void setScale( const vector3d& scale ); - core::vector3d getScale() const; - -rect.h -Changed signature (made non-const ref param, C++ conformance) - rect& operator+=(const position2d& pos) - rect& operator-=(const position2d& pos) - -S3DVertex.h -Changed inheritance (S3DVertex is now base class of other vertex types) -struct S3DVertex2TCoords : public S3DVertex -struct S3DVertexTangents : public S3DVertex - -SAnimatedMesh.h -Changed signature (changed param type, made const) - virtual u32 getFrameCount() const - -SColor.h -Changed signature (changed param type) - inline u32 A1R5G5B5toA8R8G8B8(u16 color) - -SLight.h -Removed attribute (use LightSceneNode position instead) - core::vector3df Position; - -SMaterial.h -Changed attribute structure (texture layer properties are now in thenew TextureLayer array). This changes access to Textures, TextureMatrix, TextureWrap, and the filter settings, which are also per-layer now. - SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES]; - -vector3d.h -Changed signature (made template param) - bool equals(const vector3d& other, const T tolerance = (T)ROUNDING_ERROR_32 ) const - -Changes for Version 1.4.1 -------------------------- -Since this version is a backward compatible bugfix release, the API changes are only a few. None of them should result -in uncompilable code. Newly found warnings might point out wrongly used variables, additional casts or type changes in the -app should easily fix that. The only change which might go unnoticed by the compiler, but affect the application is the -changed initialization in SColorf. This was done to synchronize with other constructors from SColorf and SColor, though, -so the expectations are now much better met. -Also, OSX users have to adjust the defines in IrrCompileConfig, as we now also have OSX defines in Irrlicht style. It's now -even possible to build with X11 support under OSX without changes in the device code. - -SColor.h -Changed signature (SColorf is now default initialized to alpha=1.0f) - SColorf(f32 r=0.f, f32 g=0.f, f32 b=0.f, f32 a=1.f) : r(r), g(g), b(b), a(a) {} - -IrrCompileConfig.h -Split the OSX define into platform and device (from old MACOSX define) - _IRR_OSX_PLATFORM_ for Apple systems running OSX - _IRR_USE_OSX_DEVICE_ for Cocoa native windowing on OSX - -ISceneManager.h -Added new overload for getMesh with IReadFile instead of filename. - virtual IAnimatedMesh* getMesh(io::IReadFile* file) = 0; - -irrMath.h -Renamed method setbit - REALINLINE void setbit_cond ( u32 &state, s32 condition, u32 mask ) - -ISceneNode.h -Changed signature (because the debug data enum values can be OR'ed to enable multiple debug data types) - virtual void setDebugDataVisible(s32 state) - s32 isDebugDataVisible() const - s32 DebugDataVisible; - -matrix4.h -Changed signature (Added return values to some methods) - inline CMatrix4& setbyproduct(const CMatrix4& other_a,const CMatrix4& other_b ); - CMatrix4& setbyproduct_nocheck(const CMatrix4& other_a,const CMatrix4& other_b ); - inline CMatrix4& makeIdentity(); - CMatrix4& setTranslation( const vector3d& translation ); - CMatrix4& setInverseTranslation( const vector3d& translation ); - inline CMatrix4& setRotationRadians( const vector3d& rotation ); - CMatrix4& setRotationDegrees( const vector3d& rotation ); - inline CMatrix4& setInverseRotationRadians( const vector3d& rotation ); - CMatrix4& setInverseRotationDegrees( const vector3d& rotation ); - CMatrix4& setScale( const vector3d& scale ); - CMatrix4& buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar); - CMatrix4& buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar); - CMatrix4& buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar); - CMatrix4& buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar); - CMatrix4& buildProjectionMatrixOrthoLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar); - CMatrix4& buildProjectionMatrixOrthoRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar); - CMatrix4& buildCameraLookAtMatrixLH(...) - CMatrix4& buildCameraLookAtMatrixRH(...) - CMatrix4& buildShadowMatrix(const core::vector3df& light, core::plane3df plane, f32 point=1.0f); - CMatrix4& buildNDCToDCMatrix( const core::rect& area, f32 zScale); - CMatrix4& setTextureScale( f32 sx, f32 sy ); - CMatrix4& setTextureRotationCenter( f32 radAngle ); - CMatrix4& setTextureScaleCenter( f32 sx, f32 sy ); - CMatrix4& setTextureTranslate( f32 x, f32 y ); - CMatrix4& setM(const T* data); -Added overload (for one scale value for all axes) - CMatrix4& setScale( const T scale ) { return setScale(core::vector3d(scale,scale,scale)); } - -S3DVertex.h -Added operator - bool operator<(const S3DVertex& other) const - bool operator<(const S3DVertex2TCoords& other) const - bool operator<(const S3DVertexTangents& other) const - -irrString.h -Changed signature (int->u32, negative length didn't make sense) - bool equalsn(const string& other, u32 n) const - bool equalsn(const T* const str, u32 n) const -New overload/missing method (completing the findLast... and find...Char methods) - s32 findLastChar(const T* const c, u32 count) const -Changed signature (Added return value) - string& trim() - -Changes for Version 1.4.2 -------------------------- -This is once more a bugfix release of the 1.4 branch, and hence pretty API-consistent and backward compatible. The major reason to publish this release is the OpenGL bug, which made several OpenGL 2.x drivers run in SW emulation. -However, we also introduced some driver consistency fixes, which might affect your application's behavior. So read through the next points thoroughly. - -SceneParameters.h (and general video driver behavior) -The way Irrlicht handles zbuffer writing with transparent materials has changed. This was an issue ever since, because the default behavior in Irrlicht is to disable writing to the z-buffer for all really transparent, i.e. blending materials. This avoids problems with intersecting faces, but can also break renderings. And this is now consistent for both OpenGL and Direct3D. -If transparent materials should use the SMaterial flag for ZWriteEnable just as other material types use the newly introduced attribute scene::ALLOW_ZWRITE_ON_TRANSPARENT like this: -SceneManager->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); -All transparent materials will henceforth work as specified by the material flag, until the scenemanager attribute is set to false. - -SMaterialLayer.h -The texture matrix now uses irrAllocator for memory handling. This shouldn't be noticeable from the user application (besides fixed heap corruptions on Windows machines), but is still mentioned for completeness. - -ISceneNode.h -Documentation error. The docs said that children of a scene node are not visible if the node itself is set to visible. This is of course wrong, children inherit non-visibility of the parent and are hence invisible if the parent is. If the parent is visible, the visibility flag of the child determines its status. - -SColor.h -Removed methods (use the unsigned versions and cast in your app if necessary) - inline s32 getRedSigned(u16 color) - inline s32 getGreenSigned(u16 color) - inline s32 getBlueSigned(u16 color) - -IParticleSystemSceneNode.h -Changed default values (the old direction default was no real direction) - virtual IParticleAnimatedMeshSceneNodeEmitter* createAnimatedMeshSceneNodeEmitter(...) - virtual IParticleCylinderEmitter* createCylinderEmitter(...) - virtual IParticleMeshEmitter* createMeshEmitter(...) - -IBoneSceneNode.h -Changed signature (Made const) - virtual E_BONE_SKINNING_SPACE getSkinningSpace() const=0; - -IrrlichtDevice.h -Changed signature (Return value bool instead of void). Returns whether the event has been handled somewhere. - virtual bool postEventFromUser(const SEvent& event) = 0; - -Changes for Version 1.5 ------------------------ -Another major release, so expect API breaks at several places. The changes -herein are described as a difference to Irrlicht 1.4.2. - -The most noticeable changes are the speed factor of the FPS camera (now units/ms -instead of units/s, so divide the parameter by 1000.f) and the new interfaces -of the camera nodes, based on scene node animators. Custom camera nodes should -be adpated to this new scheme, although they might still work. Also, particle -sizes are now set and handled by the emitters, which requires a change of the -particle system constructor call or adaption of the setParticleSize method to -work on the emitters. A deprecation method is issued if the old scheme is used. -Light setting has also changed, the SLight struct is used in even less -situations than before, instead use methods in ILightSceneNode. - -Other changes did change major parts of the underlying structures, but might go -unnoticed on the user level. This includes 32bit indices and Vertex Buffer -Objects. However, VBOs require the user to call setDirty on Meshes or -MeshBuffers after changes to the vertex or index data. The all need only to be -done once before the next render call, but again after subsequent changes later -on. - - -All Mesh types and MeshBuffers: -New methods for VBO support. Once VBOs are enabled for a meshbuffer, changes -will only be effective after a call to setDirty(). VBOs are enabled by default -for some scene nodes. - virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX); - -All MeshBuffers: -Due to the 32bit support, it might happen that indices are stored as 32bit integers. The actual index type can be queried from a mesh buffer. - virtual video::E_INDEX_TYPE getIndexType() const - -IrrCompileConfig.h -Some new defines for configuring Irrlicht -_IRR_USE_WINDOWS_CE_DEVICE_ for Windows CE API based device -_IRR_COMPILE_WITH_JOYSTICK_EVENTS_ to enable joystick support (enabled by default) -_IRR_COMPILE_WITH_LWO_LOADER_ to enable the LWO mesh loader (enabled by default) -_IRR_COMPILE_WITH_OBJ_WRITER_ to enable the OBJ mesh writer (enabled by default) -_IRR_COMPILE_WITH_WAL_LOADER_ to enable the WAL image loader (enabled by default) -_IRR_USE_NVIDIA_PERFHUD_ for support of the PerfHUD tool (disabled by default) - -SceneParameters.h -New parameter scene::OBJ_LOADER_IGNORE_GROUPS, which allows to ignore the group structure of obj files. It's disabled by default, meaning obj groups will be represented by separate meshbuffers. - -SColor.h -Renamed method names of the SColorHSL class - void fromRGB(const SColor &color); - void toRGB(SColor &color) const; - -ITexture.h -Added new parameter - virtual void* lock(bool readOnly = false) = 0; - -IMeshManipulator.h -Renamed methods (the old ones still exist, but are deprecated). The new methods also work on meshbuffers, not just meshes. -(renamed from scaleMesh) - virtual void scale(IMesh* mesh, const core::vector3df& factor) const = 0; -(renamed from transformMesh) - virtual void transform(IMesh* mesh, const core::matrix4& m) const = 0; -Changed signature (Added new parameters to adjust the algorithm) - virtual IMesh* createMeshWithTangents(IMesh* mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false) const = 0; - -IBillboardTextSceneNode.h -New interface replacing the multiple inheritance from bliiboard and text scene node previously used by the billboard text scene node. - -IParticleSystemSceneNode.h -All emitters have minStartSize and maxStartSize parameters now, since partice size is handled by the emitters now. -Default value added - virtual void setParticlesAreGlobal(bool global=true) = 0; - -fast_atof.h -Signature change (return value changed from u32) -inline s32 strtol10(const char* in, const char** out=0) -Signature change (parameter changed from float) -inline const char* fast_atof_move( const char * in, f32 & out) - -IAnimatedMeshSceneNode.h -Added new parameter (dummy node used for simplifying shadow calculation) - virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh=0, - s32 id=-1, bool zfailmethod=true, f32 infinity=10000.0f) = 0; - -ISceneManager.h -Removed extra render passes for quake shaders -Changed scene node from ISceneNode to IMeshSceneNode - virtual IMeshSceneNode* addCubeSceneNode(f32 size=10.0f, ISceneNode* parent=0, s32 id=-1, ...) - virtual IMeshSceneNode* addSphereSceneNode(f32 radius=5.0f, s32 polyCount=16, ...) -Changed default value (from 256 to 512, for efficiency on common gfx hardware) - virtual ISceneNode* addOctTreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0; -Changed default value (from 500.f, to adapt the changed speed scale) - virtual ICameraSceneNode* addCameraSceneNodeFPS(ISceneNode* parent = 0, - f32 rotateSpeed = 100.0f, f32 moveSpeed = .5f, s32 id=-1, ...) -Added default values - virtual ISceneNode* addSkyDomeSceneNode(video::ITexture* texture, - u32 horiRes=16, u32 vertRes=8, - f64 texturePercentage=0.9, f64 spherePercentage=2.0, - ISceneNode* parent=0, s32 id=-1) = 0; -Changed return value (from ITextSceneNode, due to changed inheritance) - virtual IBillboardTextSceneNode* addBillboardTextSceneNode( gui::IGUIFont* font, const wchar_t* text, ...) -Changed default value (gravity, from -100.f) - virtual ISceneNodeAnimatorCollisionResponse* createCollisionResponseAnimator( - ITriangleSelector* world, ISceneNode* sceneNode, - const core::vector3df& ellipsoidRadius = core::vector3df(30,60,30), - const core::vector3df& gravityPerSecond = core::vector3df(0,-10.0f,0), - const core::vector3df& ellipsoidTranslation = core::vector3df(0,0,0), - f32 slidingValue = 0.0005f) = 0; - -ISceneNodeAnimator.h -Changed inheritance (for interactive animators) - class ISceneNodeAnimator : public io::IAttributeExchangingObject, public IEventReceiver -Changed to pure virtual (bug fix) - virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) = 0; - -IVideoModeList.h -Changed return value (constification) - virtual const core::dimension2d& getDesktopResolution() const = 0; - -IBoneSceneNode.h -Deprecation: Use getName instead. - virtual const c8* getBoneName() const; - -vector3d.h -Changed return value (return *this) - vector3d& set(const T nx, const T ny, const T nz) {X=nx; Y=ny; Z=nz; return *this;} - vector3d& set(const vector3d& p) {X=p.X; Y=p.Y; Z=p.Z;return *this;} - vector3d& setLength(T newlength) - vector3d& invert() -Added default value - void rotateXZBy(f64 degrees, const vector3d& center=vector3d()) - void rotateXYBy(f64 degrees, const vector3d& center=vector3d()) - void rotateYZBy(f64 degrees, const vector3d& center=vector3d()) -Changed parameter type (interpolation factor must not be integral) - vector3d getInterpolated(const vector3d& other, f64 d) const - vector3d getInterpolated_quadratic(const vector3d& v2, const vector3d& v3, f64 d) const -Method made const - vector3d getHorizontalAngle() const - -SLight.h -Attenuation can be overridden by ILightSceneMethod setRadius() Attenuation will -change to (0,1.f/radius,0). Can be overridden after radius was set. -The following members are read-only now: - f32 Radius; - E_LIGHT_TYPE Type; - bool CastShadows; - -ITerrainSceneNode.h -Parameter type changed (diue to possible 32bit indices) - virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const =0; -Added dafault value (highest detail) - virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) =0; - -SExposedVideoData.h -Changed member attributes (from s32, to fix 64bit architecture problems) - void* HWnd; - void* HDc; - void* HRc; - void* HWnd; - -IAnimatedMeshMD3.h -Changed return value (constification) - const SMD3QuaterionTag& operator[](u32 index) const - -IQ3Shader.h -Changed default q3 shader values (from LIGHTMAP_M2) - const video::E_MATERIAL_TYPE defaultMaterialType = video::EMT_LIGHTMAP_M4; - const video::E_MODULATE_FUNC defaultModulate = video::EMFN_MODULATE_4X; - -ISceneNode.h -Method made virtual - virtual const core::matrix4& getAbsoluteTransformation() const -Changed return value (constified) - virtual const core::vector3df& getScale() const - virtual const core::vector3df& getPosition() const - -IEventReceiver.h -Removed member from UserEvent - f32 UserData3; - -SMaterial.h -Changed member type (from u32) - char ZBuffer; - -IGUISkin.h -Added parameter (for alignment) - virtual void draw3DTabButton(IGUIElement* element, bool active, - const core::rect& rect, const core::rect* clip=0, gui::EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT) = 0; - virtual void draw3DTabBody(IGUIElement* element, bool border, bool background, - const core::rect& rect, const core::rect* clip=0, s32 tabHeight=-1, gui::EGUI_ALIGNMENT alignment=EGUIA_UPPERLEFT ) = 0; - -quaternion.h -Renamed method (from getDotProduct) - inline f32 dotProduct(const quaternion& other) const; -Changed return value (return *this) - quaternion& set(f32 x, f32 y, f32 z, f32 w); - quaternion& set(f32 x, f32 y, f32 z); - quaternion& set(const core::vector3df& vec); - quaternion& makeInverse(); - quaternion& slerp( quaternion q1, quaternion q2, f32 interpolate ); - quaternion& fromAngleAxis (f32 angle, const vector3df& axis); - quaternion& makeIdentity(); - quaternion& rotationFromTo(const vector3df& from, const vector3df& to); - -IVideoDriver.h -Added parameters (moved from endScene) and added default values - virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, - SColor color=SColor(255,0,0,0), void* windowId=0, - core::rect* sourceRect=0) = 0; -Removed parameter (move to beginScene) - virtual bool endScene() = 0; -Renamed method (note, also affects ReferenceCount behavior!) -Use addRenderTargetTexture instead of createRenderTargetTexture - virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, - const c8* name=0) =0; -Changed parameters (for 32bit index support) - virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, - const void* indexList, u32 primCount, E_VERTEX_TYPE vType, - scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) = 0; -Changed parameter (colors are const pointers now) - virtual void draw2DImage(const video::ITexture* texture, const core::rect& destRect, - const core::rect& sourceRect, const core::rect* clipRect = 0, - const video::SColor * const colors=0, bool useAlphaChannelOfTexture=false) = 0; - -IQ3LevelMesh.h -Added default value - virtual const quake3::SShader* getShader( const c8* filename, bool fileNameIsValid=true ) = 0; - -ICameraSceneNode.h -Added method parameter (required to set orthogonal together with projection to avoid inconsistencies) - virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal = false) = 0; -Removed method (use new parameter in setProjectionMatrix) - void setIsOrthogonal( bool orthogonal ) -Constified return value - virtual const core::vector3df& getTarget() const = 0; - virtual const core::vector3df& getUpVector() const = 0; - -matrix4.h -Removed method (use transformPlane) - void transformPlane_new( core::plane3d &plane) const; -Changed qulifications (to enable use under Win32 systems, too) - IRRLICHT_API extern const matrix4 IdentityMatrix; - -SIrrCreationParameters.h -Changed member attribute types - u8 Bits; - const c8* const SDK_version_do_not_use; - -IGUIElement.h -Renamed method from setRelativePosition (to distinguish rather different parameter interpretation) - void setRelativePositionProportional(const core::rect& r) - -irrString.h -Constructors made explicit (use core::stringc(var) in places where var was used before) - explicit string(const double number) - explicit string(int number) - explicit string(unsigned int number) -Added parameter (allows use of method for stringw, and other things) - string& trim(const string & whitespace = " \t\n\r") - -vector2d.h -Changed return value (return *this) - vector2d& set(T nx, T ny) {X=nx; Y=ny; return *this; } - vector2d& set(const vector2d& p) { X=p.X; Y=p.Y; return *this; } -Added default value - vector2d& rotateBy(f64 degrees, const vector2d& center=vector2d()) -Changed parameter type (interpolation factor must not be int) - vector2d getInterpolated(const vector2d& other, f64 d) const - vector2d getInterpolated_quadratic(const vector2d& v2, const vector2d& v3, f64 d) const - vector2d& interpolate(const vector2d& a, const vector2d& b, f64 d) - -Changes for Version 1.5.1 -------------------------- -This release is a pure bugfixes release, with almost no visible API changes. All changes should be backward compatible (as it's just a minor release), but you have to recompile the app due to changes in the virtual method tables. - -dimension2d.h -Fixed a bug in the operator+=, added operator-= and changed comparison to equal() method. - dimension2d& operator-=(const dimension2d& other) - -IrrCompileConfig.h -Added defines to check for the Irrlicht version in the code. - IRRLICHT_VERSION_MAJOR - IRRLICHT_VERSION_MINOR - IRRLICHT_VERSION_REVISION - IRRLICHT_VERSION_SVN // only defined if you're using a version from SVN, i.e. not officially released one - -IrrlichtDevice.h -Added static method isDriverSupported which checks the driver support of the library - static bool isDriverSupported(video::E_DRIVER_TYPE driver) - -irrMath.h -Added iszero specialization for f64 - bool iszero(const f64 a, const f64 tolerance = ROUNDING_ERROR_64) - -irrXML.h -Added deleteCallback flag for cleanup of the ReadCallback. - IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback, bool deleteCallback = false); - IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback, bool deleteCallback = false); - IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback, bool deleteCallback = false); - -ISceneNode.h -Added getSceneManager to get the currently used scene manager of the node. - ISceneManager* getSceneManager(void) const - -IVideoDriver.h -Added default values for vType, pType, and iType - virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount, const void* indexList, u32 primCount, - E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT) -Added method to draw 2d rectangle outline - void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255)) - -matrix4.h -Added method to get transposedInverse - CMatrix4 transposedInverse(*this, EM4CONST_INVERSE_TRANSPOSED) - -rect.h -Added typedefs - typedef rect rectf; - typedef rect recti; - -SSharedMeshBuffer.h -Split hardware mapping hint into vertex and index part - E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const - E_HARDWARE_MAPPING getHardwareMappingHint_Index() const - void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) - -vector2d.h -Fix angle calculation for integer vectors - -Changes for Version 1.5.2 -------------------------- -Even less visible changes have been made in this version. Only the automatic Solaris OS recognition has changed, so make sure you have all things defined properly if you compile for Solaris. And the float parser bugfix is a visible change, though non-interfering for existing code. - -Changes for Version 1.6.0 -------------------------- -This releases has many changes in method signatures. The most obvious ones are signedness changes from s32 to u32. Since many templates won't accept both types, you need to change the types manually in your code. The other major change is from many different types of strings to the new class io::path. These changes should be transparent to the app, unless you need proper overrides in derived classes. -Finally, some deprecated methods have been removed, and some were simply renamed. Just check the API if some methods is not found anymore. - -IMeshSceneNode.h -Added default parameters for identity transformation - IMeshSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, - const core::vector3df& position = core::vector3df(0,0,0), - const core::vector3df& rotation = core::vector3df(0,0,0), - const core::vector3df& scale = core::vector3df(1,1,1)) - -path.h -This is a new type, which handles stuff with UTF file systems. -typedef core::string io::path; - -ESceneNodeTypes.h -New scene node identifiers - ESNT_SKY_DOME = MAKE_IRR_ID('s','k','y','d'), - ESNT_Q3SHADER_SCENE_NODE = MAKE_IRR_ID('q','3','s','h'), - ESNT_VOLUME_LIGHT = MAKE_IRR_ID('v','o','l','l'), - -IGUIListBox.h -New methods - virtual void setSelected(const wchar_t *item) = 0; - virtual void setItemHeight( s32 height ) = 0; - virtual void setDrawBackground(bool draw) = 0; - -ITexture.h -New texture generation flag for burnings video driver - //! Allow the Driver to use Non-Power-2-Textures - ETCF_ALLOW_NON_POWER_2 = 0x00000040, -Parameter change (now using path type instead of C-strings) - ITexture(const io::path& name) -Signedness change - virtual const core::dimension2d& getOriginalSize() const = 0; - virtual const core::dimension2d& getSize() const = 0; -New method - virtual bool hasAlpha() const -Parameter change (now using path type instead of stringc) - const io::path& getName() const - -ILightManager.h -This is a new interface for the light manager - class ILightManager : public IReferenceCounted - -IGUIEditBox.h -Signedness change - virtual core::dimension2du getTextDimension() = 0; - -ITriangleSelector.h -New method - virtual const ISceneNode* getSceneNodeForTriangle(u32 triangleIndex) const = 0; - -IMeshManipulator.h -New methods - virtual void makePlanarTextureMapping(scene::IMeshBuffer* meshbuffer, f32 resolution=0.001f) const =0; - virtual void makePlanarTextureMapping(scene::IMeshBuffer* buffer, f32 resolutionS, f32 resolutionT, u8 axis, const core::vector3df& offset) const =0; - virtual IMesh* createMeshWith1TCoords(IMesh* mesh) const = 0; - -SceneParameters.h -Removed parameter - const c8* const DMF_USE_MATERIALS_DIRS = "DMF_MaterialsDir"; -New parameters - const c8* const DMF_IGNORE_MATERIALS_DIRS = "DMF_IgnoreMaterialsDir"; - const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles"; - const c8* const B3D_LOADER_IGNORE_MIPMAP_FLAG = "B3D_IgnoreMipmapFlag"; - const c8* const DEBUG_NORMAL_LENGTH = "DEBUG_Normal_Length"; - const c8* const DEBUG_NORMAL_COLOR = "DEBUG_Normal_Color"; - -SViewFrustum.h -Removed method (use getTransform) - void setTransformState( video::E_TRANSFORMATION_STATE state); -New methods - core::matrix4& getTransform( video::E_TRANSFORMATION_STATE state); - const core::matrix4& getTransform( video::E_TRANSFORMATION_STATE state) const; - bool clipLine(core::line3d& line) const; - -IFileList.h -Changed parameters (to io::path) - virtual const io::path& getFileName(u32 index) const = 0; - virtual const io::path& getFullFileName(u32 index) const = 0; -New methods - virtual u32 getFileSize(u32 index) const = 0; - virtual s32 findFile(const io::path& filename, bool isFolder=false) const = 0; - virtual const io::path& getPath() const = 0; - -coreutil.h -New methods - s32 isFileExtension(const io::path& filename, - const io::path& ext0, const io::path& ext1, const io::path& ext2) - bool hasFileExtension(const io::path& filename, - const io::path& ext0, const io::path& ext1 = "", const io::path& ext2 = "") - stringw& cutFilenameExtension ( stringw &dest, const stringw &source ) - core::stringw& deletePathFromFilename(core::stringw& filename) - core::stringc& deletePathFromFilename(core::stringc& filename) - io::path& deletePathFromPath(io::path& filename, s32 pathCount) - s32 isInSameDirectory ( const io::path& path, const io::path& file ) - -IGUIComboBox.h -New methods - virtual u32 getItemData(u32 idx) const = 0; - virtual s32 getIndexForItemData(u32 data ) const = 0; -New parameter - virtual u32 addItem(const wchar_t* text, u32 data = 0) = 0; - -irrArray.h -New allocation scheme member - array() -Use overload instead of different name - s32 binary_search(const T& element) const -New method - void setAllocStrategy ( eAllocStrategy newStrategy = ALLOC_STRATEGY_DOUBLE ) - s32 binary_search_multi(const T& element, s32 &last) - -IrrCompileConfig.h -New compiler flags - #define _IRR_MATERIAL_MAX_TEXTURES_ 4 - //! Define _IRR_D3D_USE_LEGACY_HLSL_COMPILER to enable the old HLSL compiler in recent DX SDKs - #define BURNINGVIDEO_RENDERER_CE - #define IGNORE_DEPRECATED_WARNING - #define _IRR_COMPILE_WITH_PLY_LOADER_ - #define _IRR_COMPILE_WITH_PLY_WRITER_ - #define _IRR_COMPILE_WITH_RGB_LOADER_ - #define __IRR_COMPILE_WITH_ZIP_ARCHIVE_LOADER_ - #define __IRR_COMPILE_WITH_MOUNT_ARCHIVE_LOADER_ - #define __IRR_COMPILE_WITH_PAK_ARCHIVE_LOADER_ - #define __IRR_COMPILE_WITH_TAR_ARCHIVE_LOADER_ - //! _IRR_WINDOWS_CE_PLATFORM_ for Windows CE - //! _IRR_COMPILE_WITH_WINDOWS_DEVICE_ for Windows API based device - //! _IRR_COMPILE_WITH_WINDOWS_CE_DEVICE_ for Windows CE API based device - //! _IRR_COMPILE_WITH_OSX_DEVICE_ for Cocoa native windowing on OSX - //! _IRR_COMPILE_WITH_X11_DEVICE_ for Linux X11 based device - //! _IRR_COMPILE_WITH_SDL_DEVICE_ for platform independent SDL framework - //! _IRR_COMPILE_WITH_CONSOLE_DEVICE_ for no windowing system, used as a fallback -Removed compiler flags - //! _IRR_USE_SDL_DEVICE_ for platform independent SDL framework - //! _IRR_USE_WINDOWS_DEVICE_ for Windows API based device - //! _IRR_USE_WINDOWS_CE_DEVICE_ for Windows CE API based device - //! _IRR_USE_LINUX_DEVICE_ for X11 based device - //! _IRR_USE_OSX_DEVICE_ for Cocoa native windowing on OSX -Old compilers rejected - # error "Only Microsoft Visual Studio 7.0 and later are supported." -Force symbol export in shared libraries built with gcc. - #define IRRLICHT_API __attribute__ ((visibility("default"))) - -IGUIFileOpenDialog.h -New method - virtual const io::path& getDirectoryName() = 0; - -EDeviceTypes.h -New enum for multi-device support - enum E_DEVICE_TYPE - -IMeshLoader.h -Changed parameter to use io::path instead of C strings - virtual bool isALoadableFileExtension(const io::path& filename) const = 0; - -IAnimatedMeshSceneNode.h -Changed return value to pointer type - virtual const SMD3QuaternionTag* getMD3TagTransformation( const core::stringc & tagname) = 0; - -ISceneManager.h -New enum values and numbering - enum E_SCENE_NODE_RENDER_PASS - ESNRP_NONE =0, - ESNRP_TRANSPARENT =16, - ESNRP_TRANSPARENT_EFFECT =32, -Changed parameter to use io::path instead of C strings - virtual IAnimatedMesh* getMesh(const io::path& filename) = 0; -New methods - virtual io::IFileSystem* getFileSystem() = 0; - virtual ITriangleSelector* createTriangleSelector(IAnimatedMeshSceneNode* node) = 0; - virtual const c8* getAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) = 0; - virtual ISkinnedMesh* createSkinnedMesh() = 0; - virtual void setLightManager(ILightManager* lightManager) = 0; - virtual const IGeometryCreator* getGeometryCreator(void) const = 0; - virtual bool isCulled(const ISceneNode* node) const =0; -Changed return type to IMeshSceneNode - virtual IMeshSceneNode* addOctTreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0; - virtual IMeshSceneNode* addOctTreeSceneNode(IMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0; - virtual IMeshSceneNode* addQuake3SceneNode(IMeshBuffer* meshBuffer, const quake3::IShader * shader, - ISceneNode* parent=0, s32 id=-1) = 0; -New parameter invertMouse - virtual ICameraSceneNode* addCameraSceneNodeFPS(ISceneNode* parent = 0, - f32 rotateSpeed = 100.0f, f32 moveSpeed = 0.5f, s32 id=-1, - SKeyMap* keyMapArray=0, s32 keyMapSize=0, bool noVerticalMovement=false, - f32 jumpSpeed = 0.f, bool invertMouse=false) = 0; -New parameter radius - virtual ISceneNode* addSkyDomeSceneNode(video::ITexture* texture, - u32 horiRes=16, u32 vertRes=8, - f32 texturePercentage=0.9, f32 spherePercentage=2.0,f32 radius = 1000.f, - ISceneNode* parent=0, s32 id=-1) = 0; -Changed to use io::path instead of C strings - virtual ITerrainSceneNode* addTerrainSceneNode( - const io::path& heightMapFileName, - ISceneNode* parent=0, s32 id=-1, - virtual IAnimatedMesh* addHillPlaneMesh(const io::path& name, - const core::dimension2d& tileSize, const core::dimension2d& tileCount, - video::SMaterial* material = 0, f32 hillHeight = 0.0f, - const core::dimension2d& countHills = core::dimension2d(0.0f, 0.0f), - const core::dimension2d& textureRepeatCount = core::dimension2d(1.0f, 1.0f)) = 0; - virtual IAnimatedMesh* addArrowMesh(const io::path& name, - video::SColor vtxColor0=0xFFFFFFFF, - video::SColor vtxColor1=0xFFFFFFFF, - u32 tesselationCylinder=4, u32 tesselationCone=8, - virtual IAnimatedMesh* addSphereMesh(const io::path& name, - f32 radius=5.f, u32 polyCountX = 16, - u32 polyCountY = 16) = 0; - virtual bool saveScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0) = 0; - virtual bool loadScene(const io::path& filename, ISceneUserDataSerializer* userDataSerializer=0) = 0; -Changed to use io::path instead of C strings and signedness change - virtual IAnimatedMesh* addTerrainMesh(const io::path& meshname, - video::IImage* texture, video::IImage* heightmap, - const core::dimension2d& stretchSize = core::dimension2d(10.0f,10.0f), - f32 maxHeight=200.0f, - const core::dimension2d& defaultVertexBlockSize = core::dimension2d(64,64)) = 0; -New method - virtual IAnimatedMesh* addVolumeLightMesh(const io::path& name, - const u32 SubdivideU = 32, const u32 SubdivideV = 32, - const video::SColor FootColor = video::SColor(51, 0, 230, 180), - const video::SColor TailColor = video::SColor(0, 0, 0, 0)) = 0; -Constification of method - virtual ICameraSceneNode* getActiveCamera() const =0; -New parameters - virtual ISceneNodeAnimator* createFlyCircleAnimator( - const core::vector3df& center=core::vector3df(0.f,0.f,0.f), - f32 radius=100.f, f32 speed=0.001f, - const core::vector3df& direction=core::vector3df(0.f, 1.f, 0.f), - f32 startPosition = 0.f, - f32 radiusEllipsoid = 0.f) = 0; - virtual ISceneNodeAnimator* createFlyStraightAnimator(const core::vector3df& startPoint, - const core::vector3df& endPoint, u32 timeForWay, bool loop=false, bool pingpong = false) = 0; - -ISceneNodeAnimatorCollisionResponse.h -New interface - class ICollisionCallback : public virtual IReferenceCounted -New methods for ISceneNodeAnimatorCollisionResponse - virtual void setAnimateTarget ( bool enable ) = 0; - virtual bool getAnimateTarget () const = 0; - virtual void setTargetNode(ISceneNode * node) = 0; - virtual ISceneNode* getTargetNode(void) const = 0; - virtual bool collisionOccurred() const = 0; - virtual const core::vector3df & getCollisionPoint() const = 0; - virtual const core::triangle3df & getCollisionTriangle() const = 0; - virtual const core::vector3df & getCollisionResultPosition(void) const = 0; - virtual const ISceneNode* getCollisionNode(void) const = 0; - virtual void setCollisionCallback(ICollisionCallback* callback) = 0; - -ILightSceneNode.h -New methods - virtual void setVisible(bool isVisible) = 0; - -EMeshWriterEnums.h -New enums - EMWT_PLY = MAKE_IRR_ID('p','l','y',0) - EMWF_WRITE_BINARY = 0x4 - -ISceneNodeAnimator.h -New method - virtual bool hasFinished(void) const - -SMaterialLayer.h -Changed types - u8 TextureWrap; - bool BilinearFilter:1; - bool TrilinearFilter:1; - u8 AnisotropicFilter; -New member - s8 LODBias; - -IVideoModeList.h -Signedness change - virtual core::dimension2d getVideoModeResolution(s32 modeNumber) const = 0; - virtual core::dimension2d getVideoModeResolution(const core::dimension2d& minSize, const core::dimension2d& maxSize) const = 0; - virtual const core::dimension2d& getDesktopResolution() const = 0; - -EMaterialFlags.h -Enum values changed (all renumbered) - -ISkinnedMesh.h -Renamed methods (was create... before, but these methods grab the things they create) - virtual SSkinMeshBuffer* addMeshBuffer() = 0; - virtual SJoint* addJoint(SJoint *parent=0) = 0; - virtual SWeight* addWeight(SJoint *joint) = 0; - virtual SPositionKey* addPositionKey(SJoint *joint) = 0; - virtual SScaleKey* addScaleKey(SJoint *joint) = 0; - virtual SRotationKey* addRotationKey(SJoint *joint) = 0; - -SLight.h -Type change - bool CastShadows:1; - -IGUITreeView.h -New element -// written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de - class IGUITreeView : public IGUIElement - -IAnimatedMeshMD3.h -Renamed class (from SMD3QuaterionTag) - struct SMD3QuaternionTag - -IGUIEnvironment.h -New methods - virtual IGUIImageList* createImageList( video::ITexture* texture, - core::dimension2d imageSize, bool useAlphaChannel ) = 0; - virtual IGUITreeView* addTreeView(const core::rect& rectangle, - IGUIElement* parent=0, s32 id=-1, bool drawBackground=false, - bool scrollBarVertical = true, bool scrollBarHorizontal = false) = 0; -Changed parameters to use io::path (instead of C strings) - virtual IGUIFont* getFont(const io::path& filename) = 0; - virtual IGUISpriteBank* getSpriteBank(const io::path& filename) = 0; - virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) = 0; - virtual bool saveGUI(const io::path& filename, IGUIElement* start=0) = 0; - virtual bool loadGUI(const io::path& filename, IGUIElement* parent=0) = 0; -New parameter "border" - virtual IGUISpinBox* addSpinBox(const wchar_t* text, const core::rect& rectangle, - bool border=true,IGUIElement* parent=0, s32 id=-1) = 0; - -IQ3Shader.h -Made non-const - static core::stringc irrEmptyStringc(""); -New enum values - enum eQ3MeshIndex - E_Q3_MESH_FOG, - E_Q3_MESH_UNRESOLVED, - -IGeometryCreator.h -New interface - class IGeometryCreator : public IReferenceCounted - -IFileArchive.h -New interfaces - class IFileArchive : public virtual IReferenceCounted - class IArchiveLoader : public virtual IReferenceCounted - -IFileSystem.h -Changed parameters to use io::path (instead of C strings/stringc) - virtual IReadFile* createAndOpenFile(const path& filename) =0; - virtual IReadFile* createMemoryReadFile(void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0; - virtual IWriteFile* createAndWriteFile(const path& filename, bool append=false) =0; - virtual const path& getWorkingDirectory() =0; - virtual bool changeWorkingDirectoryTo(const path& newDirectory) =0; - virtual path getAbsolutePath(const path& filename) const =0; - virtual path getFileDir(const path& filename) const =0; - virtual path getFileBasename(const path& filename, bool keepExtension=true) const =0; - virtual bool existFile(const path& filename) const =0; - virtual IXMLReader* createXMLReader(const path& filename) =0; - virtual IXMLReaderUTF8* createXMLReaderUTF8(const path& filename) =0; - virtual IXMLWriter* createXMLWriter(const path& filename) =0; -New methods - virtual IReadFile* createLimitReadFile(const path& fileName, - IReadFile* alreadyOpenedFile, long pos, long areaSize) =0; - virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const path& fileName, bool deleteMemoryWhenDropped=false) =0; - virtual bool addFileArchive(const path& filename, bool ignoreCase=true, bool ignorePaths=true, - E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN) =0; - virtual void addArchiveLoader(IArchiveLoader* loader) =0; - virtual u32 getFileArchiveCount() const =0; - virtual bool removeFileArchive(u32 index) =0; - virtual bool removeFileArchive(const path& filename) =0; - virtual bool moveFileArchive(u32 sourceIndex, s32 relative) =0; - virtual IFileArchive* getFileArchive(u32 index) =0; - virtual path& flattenFilename(path& directory, const path& root="/") const =0; - virtual EFileSystemType setFileListSystem(EFileSystemType listType) =0; -Deprecate methods - virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true) - virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true) - virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true) -Constification of method - virtual IFileList* createFileList() =0; - -IrrlichtDevice.h -Renamed method (from setResizeAble) - virtual void setResizable(bool resize=false) = 0; -New methods - virtual void minimizeWindow() =0; - virtual void maximizeWindow() =0; - virtual void restoreWindow() =0; - virtual bool setGammaRamp(f32 red, f32 green, f32 blue, - f32 relativebrightness, f32 relativecontrast) =0; - virtual bool getGammaRamp(f32 &red, f32 &green, f32 &blue, - f32 &brightness, f32 &contrast) =0; - virtual E_DEVICE_TYPE getType() const = 0; - -irrMath.h -Renamed from ROUNDING_ERROR_32 - const f32 ROUNDING_ERROR_f32 = 0.000001f; -Renamed from ROUNDING_ERROR_64 - const f64 ROUNDING_ERROR_f64 = 0.00000001; -New constant - const s32 ROUNDING_ERROR_S32 = 1; -New methods - bool isnotzero(const f32 a, const f32 tolerance = ROUNDING_ERROR_f32) - u16 if_c_a_else_b ( const s16 condition, const u16 a, const u16 b ) - f32 squareroot(const f32 f) - f64 squareroot(const f64 f) - s32 squareroot(const s32 f) - f64 reciprocal_squareroot(const f64 x) - s32 reciprocal_squareroot(const s32 x) - f64 reciprocal ( const f64 f ) - -IGPUProgrammingServices.h -Changed parameters to use io::path - virtual s32 addHighLevelShaderMaterialFromFiles( - const io::path& vertexShaderProgramFileName, - const c8* vertexShaderEntryPointName = "main", - E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1, - const io::path& pixelShaderProgramFileName = "", - const c8* pixelShaderEntryPointName = "main", - E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1, - IShaderConstantSetCallBack* callback = 0, - virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName, - const io::path& pixelShaderProgramFileName, - IShaderConstantSetCallBack* callback = 0, - E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID, - s32 userData = 0) = 0; - -ISceneNode.h -New method - virtual bool isTrulyVisible() const - -IEventReceiver.h -New enum values - EMIE_MOUSE_DOUBLE_CLICK, - EMIE_MOUSE_TRIPLE_CLICK, - EGET_DIRECTORY_SELECTED, - EGET_EDITBOX_CHANGED, - EGET_EDITBOX_MARKING_CHANGED, - EGET_TREEVIEW_NODE_DESELECT, - EGET_TREEVIEW_NODE_SELECT, - EGET_TREEVIEW_NODE_EXPAND, - EGET_TREEVIEW_NODE_COLLAPS, - EGET_COUNT -New enum - enum E_MOUSE_BUTTON_STATE_MASK -New members - bool Shift:1; - bool Control:1; - u32 ButtonStates; -New methods - bool isLeftPressed() const { return 0 != ( ButtonStates & EMBSM_LEFT ); } - bool isRightPressed() const { return 0 != ( ButtonStates & EMBSM_RIGHT ); } - bool isMiddlePressed() const { return 0 != ( ButtonStates & EMBSM_MIDDLE ); } -Types changed - bool PressedDown:1; - bool Shift:1; - bool Control:1; - -IGUISpriteBank.h -New method - virtual void draw2DSpriteBatch(const core::array& indices, const core::array& pos, - const core::rect* clip=0, - const video::SColor& color= video::SColor(255,255,255,255), - u32 starttime=0, u32 currenttime=0, - bool loop=true, bool center=false) = 0; - -SMaterial.h -New enums - enum E_COMPARISON_FUNC - enum E_COLOR_PLANE - enum E_ALPHA_SOURCE - enum E_ANTI_ALIASING_MODE - enum E_COLOR_MATERIAL -New parameters - inline f32 pack_texureBlendFunc ( const E_BLEND_FACTOR srcFact, const E_BLEND_FACTOR dstFact, const E_MODULATE_FUNC modulate=EMFN_MODULATE_1X, const u32 alphaSource=EAS_TEXTURE ) - inline void unpack_texureBlendFunc ( E_BLEND_FACTOR &srcFact, E_BLEND_FACTOR &dstFact, - E_MODULATE_FUNC &modulo, u32& alphaSource, const f32 param ) -New methods - inline bool textureBlendFunc_hasAlpha ( const E_BLEND_FACTOR factor ) -Default value set elsewhere now (see IrrCompileConfig.h) - const u32 MATERIAL_MAX_TEXTURES = _IRR_MATERIAL_MAX_TEXTURES_; -Types changed - u8 ZBuffer; - bool Wireframe:1; - bool PointCloud:1; - bool GouraudShading:1; - bool Lighting:1; - bool ZWriteEnable:1; - bool BackfaceCulling:1; - bool FrontfaceCulling:1; - bool FogEnable:1; - bool NormalizeNormals:1; -New members - u8 AntiAliasing; - u8 ColorMask:4; - u8 ColorMaterial:3; -New constant - IRRLICHT_API extern SMaterial IdentityMaterial; - -IGUISkin.h -New enum values - EGDS_TITLEBARTEXT_DISTANCE_X, - EGDS_TITLEBARTEXT_DISTANCE_Y, - -quaternion.h -New parameters - void getMatrix( matrix4 &dest, const vector3df &translation ) const; -New method - void getMatrixCenter( matrix4 &dest, const vector3df ¢er, const vector3df &translation ) const; - -ISceneNodeAnimatorCameraFPS.h -New method - virtual void setInvertMouse(bool invert) = 0; - -IImage.h -New enum values - /** Floating Point formats. The following formats may only be used for render target textures. */ - ECF_R16F, - ECF_G16R16F, - ECF_A16B16G16R16F, - ECF_R32F, - ECF_G32R32F, - ECF_A32B32G32R32F, - ECF_UNKNOWN -Signedness change - virtual const core::dimension2d& getDimension() const = 0; - virtual void copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0) =0; -New parameter - virtual void setPixel(u32 x, u32 y, const SColor &color, bool blend = false ) = 0; -New method - virtual void copyToScalingBoxFilter(IImage* target, s32 bias = 0, bool blend = false) = 0; - static u32 getBitsPerPixelFromFormat(const ECOLOR_FORMAT format) - static bool isRenderTargetOnlyFormat(const ECOLOR_FORMAT format) - -IVideoDriver.h -New enum values (only existing if _IRR_MATERIAL_MAX_TEXTURES_ large enough) - ETS_TEXTURE_4 - ETS_TEXTURE_5 - ETS_TEXTURE_6 - ETS_TEXTURE_7 -New enums - enum E_RENDER_TARGET - enum E_FOG_TYPE -New type - struct SOverrideMaterial -New methods - virtual u32 getImageLoaderCount() const = 0; - virtual IImageLoader* getImageLoader(u32 n) = 0; - virtual u32 getImageWriterCount() const = 0; - virtual IImageWriter* getImageWriter(u32 n) = 0; - virtual bool setRenderTarget(E_RENDER_TARGET target, bool clearTarget=true, - bool clearZBuffer=true, SColor color=video::SColor(0,0,0,0)) =0; - virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount, - const void* indexList, u32 primCount, - E_VERTEX_TYPE vType=EVT_STANDARD, - scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, - E_INDEX_TYPE iType=EIT_16BIT) =0; - virtual void draw2DImageBatch(const video::ITexture* texture, - const core::array >& positions, - const core::array >& sourceRects, - const core::rect* clipRect=0, - SColor color=SColor(255,255,255,255), - bool useAlphaChannelOfTexture=false) =0; - virtual void turnLightOn(s32 lightIndex, bool turnOn) =0; - virtual bool writeImageToFile(IImage* image, io::IWriteFile* file, u32 param =0) =0; - virtual IImage* createImage(ITexture* texture, - const core::position2d& pos, const core::dimension2d& size) =0; - virtual void setMinHardwareBufferVertexCount(u32 count) =0; - virtual SOverrideMaterial& getOverrideMaterial() =0; -Changed parameters to use io::path - virtual ITexture* getTexture(const io::path& filename) = 0; - virtual void renameTexture(ITexture* texture, const io::path& newName) = 0; - virtual ITexture* addTexture(const io::path& name, IImage* image) = 0; - virtual IImage* createImageFromFile(const io::path& filename) = 0; - virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0) = 0; - virtual video::ITexture* findTexture(const io::path& filename) = 0; -Changed signedness - virtual ITexture* addTexture(const core::dimension2d& size, - const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8) = 0; - virtual const core::dimension2d& getScreenSize() const =0; - virtual const core::dimension2d& getCurrentRenderTargetSize() const =0; - virtual IImage* createImageFromData(ECOLOR_FORMAT format, - const core::dimension2d& size, void *data, - bool ownForeignMemory=false, - bool deleteMemory = true) =0; - virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d& size) =0; - virtual IImage* createImage(IImage* imageToCopy, - const core::position2d& pos, - const core::dimension2d& size) =0; - virtual void OnResize(const core::dimension2d& size) =0; -Changed signedness and usage of io::path - virtual ITexture* addRenderTargetTexture(const core::dimension2d& size, - const io::path& name = "rt", const ECOLOR_FORMAT format = ECF_UNKNOWN) =0; -Removed deprecated method - virtual ITexture* createRenderTargetTexture(const core::dimension2d& size, - const c8* name=0) =0; -New parameter - virtual void makeColorKeyTexture(video::ITexture* texture, - video::SColor color, bool zeroTexels = false) const =0; - virtual void makeColorKeyTexture(video::ITexture* texture, - core::position2d colorKeyPixelPos, bool zeroTexels = false) const =0; -Changed parameters - virtual void setFog(SColor color=SColor(0,255,255,255), - E_FOG_TYPE fogType=EFT_FOG_LINEAR, - f32 start=50.0f, f32 end=100.0f, f32 density=0.01f, - bool pixelFog=false, bool rangeFog=false) =0; -Changed return types - virtual s32 addDynamicLight(const SLight& light) =0; - -EDriverFeatures.h -New enum values - EVDF_ALPHA_TO_COVERAGE, - EVDF_COLOR_MASK, - -IGUIScrollBar.h -New methods - virtual void setMin(s32 max) = 0; - virtual s32 getMin() const = 0; - -IQ3LevelMesh.h -Removed method - virtual void releaseMesh(s32 index) = 0; -Made return value non-const - virtual quake3::tQ3EntityList& getEntityList() = 0; - -ISceneCollisionManager.h -New parameter - virtual bool getCollisionPoint(const core::line3d& ray, - ITriangleSelector* selector, core::vector3df& outCollisionPoint, - core::triangle3df& outTriangle, const ISceneNode*& outNode) =0; - virtual core::vector3df getCollisionResultPosition( - ITriangleSelector* selector, - const core::vector3df &ellipsoidPosition, - const core::vector3df& ellipsoidRadius, - const core::vector3df& ellipsoidDirectionAndSpeed, - core::triangle3df& triout, - core::vector3df& hitPosition, - bool& outFalling, - const ISceneNode*& outNode, - f32 slidingSpeed = 0.0005f, - const core::vector3df& gravityDirectionAndSpeed = core::vector3df(0.0f, 0.0f, 0.0f)) = 0; -Made parameter const& - virtual core::line3d getRayFromScreenCoordinates( - const core::position2d & pos, ICameraSceneNode* camera = 0) = 0; - virtual core::position2d getScreenCoordinatesFrom3DPosition( - const core::vector3df & pos, ICameraSceneNode* camera=0) = 0; -Made parameter const& and added new parameter - virtual ISceneNode* getSceneNodeFromScreenCoordinatesBB(const core::position2d& pos, - s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode* root=0) =0; - virtual ISceneNode* getSceneNodeFromRayBB(const core::line3d& ray, - s32 idBitMask=0, bool bNoDebugObjects=false, ISceneNode* root=0) =0; -New method - virtual ISceneNode* getSceneNodeAndCollisionPointFromRay( - core::line3df ray, core::vector3df & outCollisionPoint, - core::triangle3df & outTriangle, s32 idBitMask = 0, - ISceneNode * collisionRootNode = 0, bool noDebugObjects = false) = 0; - -irrlicht.h -Changed interface of method (qualifiers and signedness) - extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDevice( - video::E_DRIVER_TYPE deviceType = video::EDT_SOFTWARE, - // parantheses are necessary for some compilers - const core::dimension2d& windowSize = (core::dimension2d(640,480)), - u32 bits = 16, - bool fullscreen = false, - bool stencilbuffer = false, - bool vsync = false, - IEventReceiver* receiver = 0); - extern "C" IRRLICHT_API IrrlichtDevice* IRRCALLCONV createDeviceEx( - const SIrrlichtCreationParameters& parameters); - -IImageLoader.h -Changed parameters to use io::path - virtual bool isALoadableFileExtension(const io::path& filename) const = 0; - -IGUIWindow.h -New methods - virtual bool isDraggable() const = 0; - virtual void setDraggable(bool draggable) = 0; - virtual void setDrawBackground(bool draw) = 0; - virtual bool getDrawBackground() const = 0; - virtual void setDrawTitlebar(bool draw) = 0; - virtual bool getDrawTitlebar() const = 0; - -ICameraSceneNode.h -New methods - virtual void setViewMatrixAffector(const core::matrix4& affector) =0; - virtual const core::matrix4& getViewMatrixAffector() const =0; - -EGUIElementTypes.h -New enum value - EGUIET_TREE_VIEW, - -IImageWriter.h -Changed parameters to use io::path - virtual bool isAWriteableFileExtension(const io::path& filename) const = 0; - -SIrrCreationParameters.h -Added members - E_DEVICE_TYPE DeviceType; - bool Doublebuffer; - bool Stereobuffer; -Changed signedness - core::dimension2d WindowSize; -Changed type (from bool) - u8 AntiAlias; - -matrix4.h -New methods - bool isOrthogonal() const; - CMatrix4& buildRotateFromTo(const core::vector3df& from, const core::vector3df& to); - void setRotationCenter(const core::vector3df& center, const core::vector3df& translate); - void buildAxisAlignedBillboard( const core::vector3df& camPos, - const core::vector3df& center, const core::vector3df& translation, - const core::vector3df& axis, const core::vector3df& from); - -IWriteFile.h -Changed parameters to use io::path - virtual const path& getFileName() const = 0; - -IGUITable.h -New methods - virtual void setSelected( s32 index ) = 0; -Changed type (from wide c string) - virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text) = 0; - virtual void setCellText(u32 rowIndex, u32 columnIndex, const core::stringw& text, video::SColor color) = 0; - -SKeyMap.h -New enum value - EKA_CROUCH, - -IGUIFont.h -Changed type (from wide c string) - virtual void draw(const core::stringw& text, const core::rect& position, - video::SColor color, bool hcenter=false, bool vcenter=false, - const core::rect* clip=0) = 0; -Changed signedness - virtual core::dimension2d getDimension(const wchar_t* text) const = 0; -New method - virtual void setInvisibleCharacters( const wchar_t *s ) = 0; - -IMeshCache.h -Changed parameters to use io::path - virtual void addMesh(const io::path& filename, IAnimatedMesh* mesh) = 0; - virtual IAnimatedMesh* getMeshByFilename(const io::path& filename) = 0; - virtual const io::path& getMeshFilename(u32 index) const = 0; - virtual const io::path& getMeshFilename(const IAnimatedMesh* const mesh) const = 0; - virtual const io::path& getMeshFilename(const IMesh* const mesh) const = 0; - virtual bool setMeshFilename(u32 index, const io::path& filename) = 0; - virtual bool setMeshFilename(const IAnimatedMesh* const mesh, const io::path& filename) = 0; - virtual bool setMeshFilename(const IMesh* const mesh, const io::path& filename) = 0; - virtual bool isMeshLoaded(const io::path& filename) = 0; - -IGUIButton.h -Added default value - virtual void setImage(video::ITexture* image=0) = 0; - virtual void setPressedImage(video::ITexture* image=0) = 0; - virtual void setSpriteBank(IGUISpriteBank* bank=0) = 0; - virtual void setIsPushButton(bool isPushButton=true) = 0; - virtual void setPressed(bool pressed=true) = 0; - virtual void setUseAlphaChannel(bool useAlphaChannel=true) = 0; - virtual void setDrawBorder(bool border=true) = 0; -New methods - virtual void setScaleImage(bool scaleImage=true) = 0; - virtual bool isScalingImage() const = 0; - -position2d.h -Replaced by vector2d - -IGUIImageList.h -New interface - class IGUIImageList : public virtual IReferenceCounted - -rect.h -Added second template parameter to allow mismatched signedness - template - rect(const position2d& pos, const dimension2d& size) - -IParticleEmitter.h -Removed wrong overrides - virtual void serializeAttributes(io::IAttributes* out, - io::SAttributeReadWriteOptions* options=0) const {} - virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in, - io::SAttributeReadWriteOptions* options=0) { return 0; } - -IOSOperator.h -Return const string - virtual const c8* getTextFromClipboard() const = 0; - -IGUIElement.h -Signedness change - void setMaxSize(core::dimension2du size) - void setMinSize(core::dimension2du size) - -IReadFile.h -Changed parameters to use io::path - virtual const io::path& getFileName() const = 0; - IReadFile* createReadFile(const io::path& fileName); - IReadFile* createLimitReadFile(const io::path& fileName, IReadFile* alreadyOpenedFile, long pos, long areaSize); - IReadFile* createMemoryReadFile(void* memory, long size, const io::path& fileName, bool deleteMemoryWhenDropped); - -IGUITabControl.h -New methods - virtual void setTabMaxWidth(s32 width ) = 0; - virtual s32 getTabMaxWidth() const = 0; - -IParticleAffector.h -Removed wrong overrides - virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const {} - virtual s32 deserializeAttributes(s32 startIndex, io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { return 0; } - -ILogger.h -New method - virtual void log(const c8* text, const wchar_t* hint, ELOG_LEVEL ll=ELL_INFORMATION) = 0; - -vector2d.h -New methods - vector2d(const dimension2d& other) : X(other.Width), Y(other.Height) {} - vector2d& operator=(const dimension2d& other) { X = other.Width; Y = other.Height; return *this; } - vector2d operator+(const dimension2d& other) const { return vector2d(X + other.Width, Y + other.Height); } - vector2d& operator+=(const dimension2d& other) { X += other.Width; Y += other.Height; return *this; } - vector2d operator-(const dimension2d& other) const { return vector2d(X - other.Width, Y - other.Height); } - vector2d& operator-=(const dimension2d& other) { X -= other.Width; Y -= other.Height; return *this; } - // These methods are declared in dimension2d, but need definitions of vector2d - template - dimension2d::dimension2d(const vector2d& other) : Width(other.X), Height(other.Y) { } - template - bool dimension2d::operator==(const vector2d& other) const { return Width == other.X && Height == other.Y; } - -Changes for Version 1.6.1 -------------------------- -This is again just a bugfix release. However, some minor API changes have happened. The most important one is the removal of lins anti-aliasing from SMaterial's default values. Please add that line smoothing flag to the materials you want to be smoothed. But note that this may lead to drastically reduced performance, if no multi-sampling is active. - -IFileList.h -new methods - virtual u32 getID(u32 index) const = 0; - virtual u32 addItem(const io::path& fullPath, u32 size, bool isDirectory, u32 id=0) = 0; - virtual void sort() = 0; - -IrrCompileConfig.h -Removed auto recognition of Solaris OS, please define the setting on your own if you need it - _IRR_SOLARIS_PLATFORM_ - -IGUITreeView.h -removed methods (use automatically generated versions) - IGUITreeViewNode() {} - virtual ~IGUITreeViewNode() {} - virtual ~IGUITreeView() {} - -IFileSystem.h -new method - virtual IFileList* createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) =0; - -SMaterial.h -Removed default value (EAAM_LINE_SMOOTH from AntiAliasing) - ZBuffer(ECFN_LESSEQUAL), AntiAliasing(EAAM_SIMPLE), ColorMask(ECP_ALL), - -IGUISkin.h -new enum value - EGST_COUNT - - -Changes for Version 1.7 -------------------------- -This version has less API-breaking changes than the previous major changes. It has many new features, which simply add methods. All those changes, which affect old methods or structures are mostly put in parallel to the old (and now deprecated) methods. Only a few things are changed without backward compatibility: The texture wrap mode is split into separate U and V modes. The beginScene void* parameter has been replaced by an SExposedVideoData. Simply wrap the pointer with this struct and it should work again. -EMIE_LMOUSE_DOUBLE_CLICK replaces EMIE_MOUSE_DOUBLE_CLICK and EMIE_LMOUSE_TRIPLE_CLICK replaces EMIE_MOUSE_TRIPLE_CLICK -Elements used in the array container need now to have an operator= -Here comes the full list: - -path.h -New type -struct SNamedPath - -triangle3d.h -New method -bool isTotalOutsideBox(const aabbox3d& box) const - -ESceneNodeTypes.h -Changed enum value (from octt) -ESNT_OCTREE = MAKE_IRR_ID('o','c','t','r'), - -SColor.h -New method -f32 getLightness() const - -driverChoice.h -New method -static irr::video::E_DRIVER_TYPE driverChoiceConsole(bool allDrivers=true) - -ITexture.h -New parameter -virtual void regenerateMipMapLevels(void* mipmapData=0) = 0; -Changed return value (from io:path) -const io::SNamedPath& getName() const { return NamedPath; } - -SceneParameters.h -New scene parameters -const c8* const OBJ_TEXTURE_PATH = "OBJ_TexturePath"; -const c8* const B3D_TEXTURE_PATH = "B3D_TexturePath"; - -IMeshManipulator.h -Not virtual anymore -void setVertexColorAlpha(IMesh* mesh, s32 alpha) const -void setVertexColors(IMesh* mesh, video::SColor color) const -void scale(IMeshBuffer* buffer, const core::vector3df& factor) const -void scaleMesh(IMesh* mesh, const core::vector3df& factor) const -void scaleTCoords(scene::IMesh* mesh, const core::vector2df& factor, u32 level=1) const -void scaleTCoords(scene::IMeshBuffer* buffer, const core::vector2df& factor, u32 level=1) const -void transform(IMesh* mesh, const core::matrix4& m) const -void transform(IMeshBuffer* buffer, const core::matrix4& m) const -New method -template -bool apply(const Functor& func, IMeshBuffer* buffer, bool boundingBoxUpdate=false) const -template -bool apply(const Functor& func, IMesh* mesh, bool boundingBoxUpdate=false) const -virtual void recalculateTangents(IMesh* mesh, bool recalculateNormals=false, - bool smooth=false, bool angleWeighted=false) const=0; -void scale(IMesh* mesh, const core::vector3df& factor) const -New parameter -virtual IMesh* createMeshWithTangents(IMesh* mesh, bool recalculateNormals=false, bool smooth=false, bool angleWeighted=false, bool recalculateTangents=true) const = 0; - -coreutil.h -Changed return type and parameters (from stringc/w) -inline io::path& cutFilenameExtension ( io::path &dest, const io::path &source ) -inline io::path& getFileNameExtension ( io::path &dest, const io::path &source ) -inline io::path& deletePathFromFilename(io::path& filename) -Fixed behavior -inline io::path& deletePathFromPath(io::path& filename, s32 pathCount) - -ICursorControl.h -Return const-ref -virtual const core::position2d& getPosition() = 0; - -irrArray.h -Fixed allocator template usage -array(const array& other) : data(0) -const array& operator=(const array& other) -bool operator == (const array& other) const -bool operator != (const array& other) const -Changed behavior for free_when_destroyed -void set_pointer(T* newPointer, u32 size, bool _is_sorted=false, bool _free_when_destroyed=true) -void set_free_when_destroyed(bool f) - -irrMap.h -Renamed method (from isEmpty) -bool empty() const -New method -void swap(map& other) - -IAnimatedMesh.h -virtual f32 getAnimationSpeed() const =0; - -IAttributes.h -Made parameters const-ref -virtual void addArray(const c8* attributeName, const core::array& value) = 0; -virtual void setAttribute(const c8* attributeName, const core::array& value) = 0; -virtual void setAttribute(s32 index, const core::array& value) = 0; - -ISceneManager.h -Renamed method (from OctTree) -virtual IMeshSceneNode* addOctreeSceneNode(IAnimatedMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=512, bool alsoAddIfMeshPointerZero=false) = 0; -virtual IMeshSceneNode* addOctreeSceneNode(IMesh* mesh, ISceneNode* parent=0, - s32 id=-1, s32 minimalPolysPerNode=256, bool alsoAddIfMeshPointerZero=false) = 0; -virtual ITriangleSelector* createOctreeTriangleSelector(IMesh* mesh, - ISceneNode* node, s32 minimalPolysPerNode=32) = 0; -New parameter (makeActive) -virtual ICameraSceneNode* addCameraSceneNode(ISceneNode* parent = 0, - const core::vector3df& position = core::vector3df(0,0,0), - const core::vector3df& lookat = core::vector3df(0,0,100), - s32 id=-1, bool makeActive=true) = 0; -virtual ICameraSceneNode* addCameraSceneNodeMaya(ISceneNode* parent = 0, - f32 rotateSpeed = -1500.0f, f32 zoomSpeed = 200.0f, - f32 translationSpeed = 1500.0f, s32 id=-1, - bool makeActive=true) = 0; -virtual ICameraSceneNode* addCameraSceneNodeFPS(ISceneNode* parent = 0, - f32 rotateSpeed = 100.0f, f32 moveSpeed = 0.5f, s32 id=-1, - SKeyMap* keyMapArray=0, s32 keyMapSize=0, bool noVerticalMovement=false, - f32 jumpSpeed = 0.f, bool invertMouse=false, - bool makeActive=true) = 0; -Make parameter const -virtual IMeshSceneNode* addQuake3SceneNode(const IMeshBuffer* meshBuffer, const quake3::IShader * shader, - ISceneNode* parent=0, s32 id=-1) = 0; -New parameter (loop, pingpong) -virtual ISceneNodeAnimator* createFollowSplineAnimator(s32 startTime, - const core::array< core::vector3df >& points, - f32 speed = 1.0f, f32 tightness = 0.5f, bool loop=true, bool pingpong=false) = 0; - -SMaterialLayer.h -New clamp modes -ETC_MIRROR_CLAMP, ETC_MIRROR_CLAMP_TO_EDGE, ETC_MIRROR_CLAMP_TO_BORDER -New material layer modes (replaces TextureWrap) -TextureWrapU(ETC_REPEAT), TextureWrapV(ETC_REPEAT) - -vector3d.h -Use tolerance to compare, changed order function to total order -bool operator<=(const vector3d&other) const -bool operator>=(const vector3d&other) const -bool operator<(const vector3d&other) const -bool operator>(const vector3d&other) const -New method -vector3d getSphericalCoordinateAngles() -New method specializations -template <> -inline vector3d vector3d::operator /(s32 val) const {return core::vector3d(X/val,Y/val,Z/val);} -template <> -inline vector3d& vector3d::operator /=(s32 val) {X/=val;Y/=val;Z/=val; return *this;} - -SExposedVideoData.h -New constructors -SExposedVideoData() {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=0;} -explicit SExposedVideoData(void* Window) {OpenGLWin32.HDc=0; OpenGLWin32.HRc=0; OpenGLWin32.HWnd=Window;} - -IGUIEnvironment.h -New method -virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) = 0; -New parameter (image) -virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0, - bool modal = true, s32 flags = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0) = 0; - -IGeometryCreator.h -New method -IMesh* createPlaneMesh(const core::dimension2d& tileSize, - const core::dimension2d& tileCount, - video::SMaterial* material, - const core::dimension2d& textureRepeatCount) const - -IFileArchive.h -New archive type -EFAT_NPK = MAKE_IRR_ID('N','P','K', 0), -New member for storing the password of AES-encrypted archives -core::stringc Password; - -IFileSystem.h -New parameter (password) -virtual bool addFileArchive(const path& filename, bool ignoreCase=true, - bool ignorePaths=true, - E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN, - const core::stringc& password="") =0; - -IrrlichtDevice.h -New method -virtual void clearSystemMessages() = 0; - -irrMath.h -Changed constant (from 1) -const s32 ROUNDING_ERROR_S32 = 0; -New method -template -inline void swap(T& a, T& b) - -IGPUProgrammingServices.h -New parameters (for geometry shaders) -virtual s32 addHighLevelShaderMaterial -virtual s32 addHighLevelShaderMaterialFromFiles -virtual s32 addHighLevelShaderMaterialFromFiles -New overload (for calling with geometry shaders) -s32 addHighLevelShaderMaterial -s32 addHighLevelShaderMaterialFromFiles -s32 addHighLevelShaderMaterialFromFiles - -ISceneNode.h -New types - typedef core::list ISceneNodeList; - typedef core::list ISceneNodeAnimatorList; - -IEventReceiver.h -Renamed events (split from EMIE_MOUSE_*) -EMIE_LMOUSE_DOUBLE_CLICK, -EMIE_RMOUSE_DOUBLE_CLICK, -EMIE_MMOUSE_DOUBLE_CLICK, -EMIE_LMOUSE_TRIPLE_CLICK, -EMIE_RMOUSE_TRIPLE_CLICK, -EMIE_MMOUSE_TRIPLE_CLICK, - -IGUISpriteBank.h -New method -virtual s32 addTextureAsSprite(video::ITexture* texture) = 0; -virtual void clear() = 0; - -SMaterial.h -Changed binary packing (non-visible from user calls) -inline f32 pack_texureBlendFunc ( const E_BLEND_FACTOR srcFact, const E_BLEND_FACTOR dstFact, const E_MODULATE_FUNC modulate=EMFN_MODULATE_1X, const u32 alphaSource=EAS_TEXTURE ) - -IGUISkin.h -New values -EGDS_MESSAGE_BOX_GAP_SPACE, -EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH, -EGDS_MESSAGE_BOX_MAX_TEST_WIDTH, -EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT, -EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT, -New parameter (checkClientArea) -virtual core::rect draw3DWindowBackground(IGUIElement* element, - bool drawTitleBar, video::SColor titleBarColor, - const core::rect& rect, - const core::rect* clip=0, - core::rect* checkClientArea=0) = 0; - -quaternion.h -New operator -bool operator!=(const quaternion& other) const; -New method -inline quaternion& set(const core::quaternion& quat); -inline bool equals(const quaternion& other, - const f32 tolerance = ROUNDING_ERROR_f32 ) const; - -irrList.h -New method -u32 size() const -void swap(list& other) - -IVideoDriver.h -New render targets -ERT_MULTI_RENDER_TEXTURES -New class -struct IRenderTarget -Changed parameter (from void*) -virtual bool beginScene(bool backBuffer=true, bool zBuffer=true, - SColor color=SColor(255,0,0,0), - const SExposedVideoData& videoData=SExposedVideoData(), - core::rect* sourceRect=0) =0; -New parameter (mipmapData) -virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0) = 0; -New method -virtual bool setRenderTarget(const core::array& texture, - bool clearBackBuffer=true, bool clearZBuffer=true, - SColor color=video::SColor(0,0,0,0)) =0; -void drawIndexedTriangleFan(const S3DVertexTangents* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) -virtual void getFog(SColor& color, E_FOG_TYPE& fogType, - f32& start, f32& end, f32& density, - bool& pixelFog, bool& rangeFog) = 0; -virtual SMaterial& getMaterial2D() =0; -virtual void enableMaterial2D(bool enable=true) =0; -virtual core::dimension2du getMaxTextureSize() const =0; -Made non-virtual -void drawIndexedTriangleList(const S3DVertex* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) -void drawIndexedTriangleList(const S3DVertex2TCoords* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) -void drawIndexedTriangleList(const S3DVertexTangents* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) -void drawIndexedTriangleFan(const S3DVertex* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) -void drawIndexedTriangleFan(const S3DVertex2TCoords* vertices, - u32 vertexCount, const u16* indexList, u32 triangleCount) - -EDriverFeatures.h -New driver feature enums -EVDF_MULTIPLE_RENDER_TARGETS, -EVDF_MRT_BLEND, -EVDF_MRT_COLOR_MASK, -EVDF_MRT_BLEND_FUNC, -EVDF_GEOMETRY_SHADER, - -IGUIWindow.h -New method -virtual core::rect getClientRect() const = 0; - -IGUIContextMenu.h -New enum -enum ECONTEXT_MENU_CLOSE -New method -virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) = 0; -virtual ECONTEXT_MENU_CLOSE getCloseHandling() const = 0; -virtual u32 insertItem(u32 idx, const wchar_t* text, s32 commandId=-1, bool enabled=true, - bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0; -virtual s32 findItemWithCommandId(s32 commandId, u32 idxStartSearch=0) const = 0; -virtual void setItemAutoChecking(u32 idx, bool autoChecking) = 0; -virtual bool getItemAutoChecking(u32 idx) const = 0; -virtual void setEventParent(IGUIElement *parent) = 0; -New parameter -virtual u32 addItem(const wchar_t* text, s32 commandId=-1, bool enabled=true, - bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0; - -SIrrCreationParameters.h -New parameter (LoggingLevel) -createDevice - -matrix4.h -New method -bool equals(const core::CMatrix4& other, const T tolerance=(T)ROUNDING_ERROR_f64) const; - -SSkinMeshBuffer.h -Renamed method (from MoveTo_2TCoords) -virtual void convertTo2TCoords() -Renamed method (from MoveTo_Tangents) -virtual void convertToTangents() - -SVertexManipulator.h -New classes (for vertex manipulation) -class SVertexColorSetManipulator : public IVertexManipulator -class SVertexColorSetAlphaManipulator : public IVertexManipulator -class SVertexColorInvertManipulator : public IVertexManipulator -class SVertexColorThresholdManipulator : public IVertexManipulator -class SVertexColorBrightnessManipulator : public IVertexManipulator -class SVertexColorContrastManipulator : public IVertexManipulator -class SVertexColorContrastBrightnessManipulator : public IVertexManipulator -class SVertexColorGammaManipulator : public IVertexManipulator -; -class SVertexColorScaleManipulator : public IVertexManipulator -class SVertexColorDesaturateToLightnessManipulator : public IVertexManipulator -class SVertexColorDesaturateToAverageManipulator : public IVertexManipulator -class SVertexColorDesaturateToLuminanceManipulator : public IVertexManipulator -class SVertexColorInterpolateLinearManipulator : public IVertexManipulator -class SVertexColorInterpolateQuadraticManipulator : public IVertexManipulator -class SVertexPositionScaleManipulator : public IVertexManipulator -; -class SVertexPositionScaleAlongNormalsManipulator : public IVertexManipulator -class SVertexPositionTransformManipulator : public IVertexManipulator -class SVertexTCoordsScaleManipulator : public IVertexManipulator - -IMeshCache.h -Renamed method (from getMeshByFilename) -virtual IAnimatedMesh* getMeshByName(const io::path& name) = 0; -Renamed method and changed return type (from getMeshFilename/io::path) -virtual const io::SNamedPath& getMeshName(u32 index) const = 0; -virtual const io::SNamedPath& getMeshName(const IAnimatedMesh* const mesh) const = 0; -virtual const io::SNamedPath& getMeshName(const IMesh* const mesh) const = 0; -Renamed method (from setMeshFilename) -virtual bool renameMesh(u32 index, const io::path& name) = 0; -virtual bool renameMesh(const IAnimatedMesh* const mesh, const io::path& name) = 0; -virtual bool renameMesh(const IMesh* const mesh, const io::path& name) = 0; - -IGUIElement.h -Changed parameter (to const-ref) - IGUIElement(EGUI_ELEMENT_TYPE type, IGUIEnvironment* environment, IGUIElement* parent, -s32 id, const core::rect& rectangle) -New method -virtual bool hasType(EGUI_ELEMENT_TYPE type) const - -irrString.h -Changed parameter (to template with allocator) in all methods with templates -Made destructor non-virtual -~string() -Added parameter -s32 find(const B* const str, const u32 start = 0) const -New method -void remove(T c) -void remove(const string toRemove) -void removeChars(const string & characters) -template -u32 split(container& ret, const T* const c, u32 count=1, bool ignoreEmptyTokens=true, bool keepSeparators=false) const - -vector2d.h -Use tolerance to compare, changed order function to total order -bool operator<=(const vector2d&other) const -bool operator>=(const vector2d&other) const -bool operator<(const vector2d&other) const -bool operator>(const vector2d&other) const - diff --git a/irr-readme.txt b/irr-readme.txt deleted file mode 100644 index 868432bc..00000000 --- a/irr-readme.txt +++ /dev/null @@ -1,235 +0,0 @@ -========================================================================== -The Irrlicht Engine SDK version 1.9 -========================================================================== - - Welcome to the Irrlicht Engine SDK. - - Content of this file: - - 1. Directory Structure Overview - 2. How To Start - 3. Requirements - 4. Release Notes - 5. License - 6. Contact - - -========================================================================== -1. Directory Structure Overview -========================================================================== - - You will find some directories after uncompressing the archive of the - SDK. These are: - - \bin The compiled library Irrlicht.DLL and some compiled demo - and example applications, just start them to see the - Irrlicht Engine in action. Windows only. - \doc Documentation of the Irrlicht Engine. - \examples Examples and tutorials showing how to use the engine with - C++. - \include Header files to include when programming with the engine. - \lib Libs to link with your programs when using the engine. - \media Graphics and sound resources for the demo applications and - examples. - \source The source code of the Irrlicht Engine. This code is - not needed to develop applications with the engine, - but it is included to enable recompilation and - debugging, if necessary. - \tools Useful tools (with sourcecode) for the engine. - - - -========================================================================== -2. How to start -========================================================================== - - To see the engine in action in Windows, just go to the \bin\Win32-VisualStudio - directory, and start some applications. There should also be an - application named Demo.exe which should show the most - interesting features of Irrlicht. - - To start developing own applications and games with the engine take - a look at the 01.HelloWorld example in the \examples directory. - There is also a .html file with a tutorial which should be - easily comprehensible. - - The Irrlicht Engine is a static lib under linux. A precompiled version can be - generated from the sources using the Makefile in source/Irrlicht. Run 'make' in - that subfolder. After this you should be able to 'make' all - example applications in /examples by calling the buildAllExamples script. You - can run the examples then from the bin folder. - - It is also possible to use Irrlicht as shared object - (libIrrlicht.so.versionNumber). Use the proper makefile target for this by - running 'make sharedlib' in the source folder. See the Makefile for details. - - For OSX you can find an XCode project file in source/Irrlicht/MacOSX. This will - build the libIrrlicht.a library necessary to create the apps. - -========================================================================== -3. Requirements -========================================================================== - - You can use one of the following compilers/IDEs to develop applications - with Irrlicht or recompile the engine. However, other compilers/IDEs may - work as well, we simply didn't test them. - - * gcc 4.x - * Visual Studio 2010(10.0)-2013(12.0) - * Code::Blocks (& gcc or visual studio toolkit) - - If you ever want to (re)compile the engine yourself (which means you don't - want to use the precompiled version) you need the following: - - * Windows: - * Needed: PlatformSDK (which usually comes with all IDEs, download - it separately for MSVC Express 2005) - * Optional: DirectX SDK, for D3D9 support - * Optional: DirectX SDK prior to May 2006, for D3D8 support - - * Linux: - * Needed: XServer with include files - * Optional: OpenGL headers and libraries (libGL.so) for OpenGL support - GLX + - XF86VidMode [package x11proto-xf86vidmode-dev] or XRandr - (X11 support libraries, the latter two for fullscreen mode) - - * OSX: - * Needed: XCode and Cocoa framework - * Needed: OpenGL headers and libraries - -========================================================================== -4. Release Notes -========================================================================== - - Informations about changes in this new version of the engine can be - found in changes.txt. - - Please note that the textures, 3D models and levels are copyright - by their authors and not covered by the Irrlicht engine license. - -========================================================================== -5. License -========================================================================== - - The license of the Irrlicht Engine is based on the zlib/libpng license. - Even though this license does not require you to mention that you are - using the Irrlicht Engine in your product, an acknowledgement - would be highly appreciated. - - Please note that the Irrlicht Engine is based in part on the work of - the Independent JPEG Group, the zlib, and libpng. This means that if you use - the Irrlicht Engine in your product, you must acknowledge somewhere - in your documentation that you've used the IJG code and libpng. It would - also be nice to mention that you use the Irrlicht Engine and the zlib. - See the README files in the jpeglib and the zlib for - further informations. - - - The Irrlicht Engine License - =========================== - - Copyright (C) 2002-2012 Nikolaus Gebhardt - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgement in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be clearly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - - -========================================================================== -6. Contact -========================================================================== - - If you have problems, questions or suggestions, please visit the - official homepage of the Irrlicht Engine: - - http://irrlicht.sourceforge.net - - You will find forums, bugtrackers, patches, tutorials, and other stuff - which will help you out. - - If want to contact the team of the engine, please send an email to - Nikolaus Gebhardt: - - irrlicht@users.sourceforge.net - - Please also not that parts of the engine have been written or contributed - by other people. Especially: (There are probably more people, sorry if I forgot one. - See http://irrlicht.sourceforge.net/author.html for more informations) - - Christian Stehno (hybrid) Contribution Coordinator/Developer - Michael Zeilfelder (cutealien) Developer - Patryk Nadrowski (Nadro) Developer - Yoran Bosman (Yoran) Webserver administrator - Gareth Davidson (bitplane) Developer/ Forum admin - Thomas Alten (burningwater) Wrote the burningsvideo software rasterizer - Luke P. Hoschke (luke) Wrote the b3d loader, the new animation system, VBOs and other things - Colin MacDonald (rogerborg) All hands person - Ahmed Hilali (blindside) The shader and advanced effects man - Dean Wadsworth (varmint) OSX port maintainer and game developer - Alvaro F. Celis (afecelis) Lots of work in the community, for example video tutorials about Irrlicht, forum admin - John Goewert (Saigumi) Wrote some tutorials for the Irrlicht Engine and doing admin stuff - Jam Takes care of moderating the forums and keeps them clean from those evil spammers. - - Many others (this list hasn't been updated in a while, but they are often mentioned in changes.txt) - Etienne Petitjean wrote the MacPort of the engine - Mark Jeacocke Wrote lots of helpful comments and ideas in the forums and per email. - Julio Gorgé Created the 'Unofficial DirectX 9.0 Driver for the Irrlicht Engine' - Andy Spurgeon Wrote the Dev-Cpp tutorial. - André Simon Wrote the Codewarrior tutorial. - KnightToFlight Created the unoffical terrain renderer addon for the Irrlicht Engine. - Jon Pry Wrote the code to load compressed TGA files. - Matthew Couch Wrote the tokamak integration tutorial. - Max Winkel Wrote the splitscreen tutorial. - Gorgon Zola Wrote the ODE integration tutorial. - Dean P. Macri Sent in code for curved surfaces and PCX Loading. - Sirshane Made several bug fixes, sent in code for making the mouse cursor invisible in Linux. - Matthias Gall Sent in code for a spline scene node animator and reported lots of bugs. - Mario Gruber Suggested triangle fan drawing and sent in code for this. - Ariaci Spotted out a bug in the ATI driver. - Dr Andros C Bragianos Improved texture mapping in cube scene node. - Philipp Dortmann Sent in code for stencil buffer support for OpenGL. - Jerome Nichols Created the Irrlicht/Ruby interface located at irr.rubyforge.org - Vash TheStampede Sent code for missing Draw2DLine() implementations - MattyBoy XBOX support suggestions - Oliver Klems createImageFromData() method suggestion/implementation - Jox really, really a lot of bug fixes, and the LMTS file loader - Zola Quaternion method additions - Tomasz Nowakowski various bug fixes - Nicholas Bray stencil shadow bug fixes with OpenGL - REAPER mouswheel events for scrollbar - Calimero various bug fixes like vector2d operators - Haddock bugfix in the linked list - G.o.D XML parser fix - Erik Zilli Translated some of the tutorials from my stuttering english into real english. :) - Martin Piskernig Linux bugfixing and testing - Soconne Wrote the original terrain renderer were Irrlichts terrain renderer of Irrlicht is based on it. - Spintz GeoMipMap scene node, terrain renderer of Irrlicht is based on it. - Murphy McCauley OCT file loader, MIM tools - Saurav Mohapatra IrrCSM, and lots of addons, suggestions and bug reports - Zhuck Dimitry My3D Tools - Terry Welsh Allowed me to use the textures of his 'Parallax Mapping with Offset Limiting' paper for the parallax demo of Irrlicht - rt Wrote the original .png loader for Irrlicht - Salvatore Russo Wrote the original .dmf loader for Irrlicht - Vox Various bug reports and fixes - atomice Contributed code for a ms3d loader enhancement - William Finlayson OpenGL RTT, GLSL support and the reflection 2 layer material for OpenGL. - Delight Various code contributions for Irrlicht.NET (particle system, basic shader support and more) - Michael Zoech Improved GLSL support - Jean-loup Gailly, Mark Adler Created the zlib and libpng - Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson and others Created libpng - The Independent JPEG Group Created JPEG lib - Dr Brian Gladman AES Created aesGladman - diff --git a/lib/Linux/readme.txt b/lib/Linux/readme.txt deleted file mode 100644 index 40bad90a..00000000 --- a/lib/Linux/readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -You might have to recompile the engine to get library files in here. -Check the readme.txt in the corresponding bin folders for more information. diff --git a/lib/OSX/readme.txt b/lib/OSX/readme.txt deleted file mode 100644 index 40bad90a..00000000 --- a/lib/OSX/readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -You might have to recompile the engine to get library files in here. -Check the readme.txt in the corresponding bin folders for more information. diff --git a/lib/Win32-gcc/readme.txt b/lib/Win32-gcc/readme.txt deleted file mode 100644 index 40bad90a..00000000 --- a/lib/Win32-gcc/readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -You might have to recompile the engine to get library files in here. -Check the readme.txt in the corresponding bin folders for more information. diff --git a/lib/Win32-visualstudio/readme.txt b/lib/Win32-visualstudio/readme.txt deleted file mode 100644 index 40bad90a..00000000 --- a/lib/Win32-visualstudio/readme.txt +++ /dev/null @@ -1,2 +0,0 @@ -You might have to recompile the engine to get library files in here. -Check the readme.txt in the corresponding bin folders for more information. diff --git a/ogles-readme.txt b/ogles-readme.txt deleted file mode 100644 index 75630f44..00000000 --- a/ogles-readme.txt +++ /dev/null @@ -1,6 +0,0 @@ -This branch is used for development of the OpenGL-ES drivers for Irrlicht. -There will be drivers for ogl-es 1.x and 2.x at some time, but we'll start -with 1.x first. Both drivers will be separate drivers, loosely based on the -OpenGL driver. -The branch is based on SVN/trunk and will be updated only very slowly. It's -not intended for regular use besides when working with ogl-es development.