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cleanup: only build some files on WIN32 and compile EGL only if needed
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@ -4,8 +4,6 @@
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#include "CWGLManager.h"
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#ifdef _IRR_COMPILE_WITH_WGL_MANAGER_
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#include "os.h"
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#include <GL/gl.h>
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@ -507,5 +505,3 @@ bool CWGLManager::swapBuffers()
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}
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}
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#endif
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