From dad3dbae3a0ddbe2531cc70068a8dd236b48e044 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Wed, 29 Nov 2023 01:57:16 -0500 Subject: [PATCH] *asterisk asterisk* --- include/IAnimatedMesh.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/IAnimatedMesh.h b/include/IAnimatedMesh.h index f2945a59..49432bd0 100644 --- a/include/IAnimatedMesh.h +++ b/include/IAnimatedMesh.h @@ -45,7 +45,7 @@ namespace scene frame number is getFrameCount() - 1; \param detailLevel: Level of detail. 0 is the lowest, 255 the highest level of detail. Most meshes will ignore the detail level. - \param startFrameLoop: Because some animated meshes (.MD2) are + \param startFrameLoop: Because some animated meshes (.MD2 [which no longer exists in irrlicht]) are blended between 2 static frames, and maybe animated in a loop, the startFrameLoop and the endFrameLoop have to be defined, to prevent the animation to be blended between frames which are