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Add support for handling non square matrix uniform types in GLSL
Thanks @devsh for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6072 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -44,7 +44,9 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
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pGlGetUniformLocationARB(0), pGlGetUniformLocation(0),
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pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
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pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0),
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pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
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pGlUniform1ivARB(0), pGlUniform2ivARB(0), pGlUniform3ivARB(0), pGlUniform4ivARB(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix4fvARB(0),
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pGlUniformMatrix2fvARB(0), pGlUniformMatrix2x3fv(0), pGlUniformMatrix2x4fv(0),
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pGlUniformMatrix3x2fv(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix3x4fv(0),
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pGlUniformMatrix4x2fv(0), pGlUniformMatrix4x3fv(0), pGlUniformMatrix4fvARB(0),
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pGlGetActiveUniformARB(0), pGlGetActiveUniform(0),
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pGlGetActiveUniformARB(0), pGlGetActiveUniform(0),
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pGlPointParameterfARB(0), pGlPointParameterfvARB(0),
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pGlPointParameterfARB(0), pGlPointParameterfvARB(0),
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pGlStencilFuncSeparate(0), pGlStencilOpSeparate(0),
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pGlStencilFuncSeparate(0), pGlStencilOpSeparate(0),
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@ -465,7 +467,13 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
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pGlUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform3ivARB");
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pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
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pGlUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniform4ivARB");
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pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
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pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2fvARB");
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pGlUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x3fv");
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pGlUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix2x4fv");
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pGlUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x2fv");
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pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix3fvARB");
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pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix3fvARB");
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pGlUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix3x4fv");
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pGlUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x2fv");
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pGlUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)IRR_OGL_LOAD_EXTENSION("glUniformMatrix4x3fv");
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pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fvARB");
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pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) IRR_OGL_LOAD_EXTENSION("glUniformMatrix4fvARB");
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pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniformARB");
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pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniformARB");
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pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniform");
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pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) IRR_OGL_LOAD_EXTENSION("glGetActiveUniform");
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@ -1128,7 +1128,13 @@ class COpenGLExtensionHandler
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void extGlUniform3iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniform3iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniform4iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniform4iv(GLint loc, GLsizei count, const GLint *v);
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void extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix2x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix2x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix3x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix3x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix4x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix4x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v);
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void extGlGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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void extGlGetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
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void extGlGetActiveUniform(GLuint program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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void extGlGetActiveUniform(GLuint program, GLuint index, GLsizei maxlength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
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@ -1257,7 +1263,13 @@ class COpenGLExtensionHandler
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PFNGLUNIFORM3IVARBPROC pGlUniform3ivARB;
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PFNGLUNIFORM3IVARBPROC pGlUniform3ivARB;
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PFNGLUNIFORM4IVARBPROC pGlUniform4ivARB;
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PFNGLUNIFORM4IVARBPROC pGlUniform4ivARB;
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PFNGLUNIFORMMATRIX2FVARBPROC pGlUniformMatrix2fvARB;
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PFNGLUNIFORMMATRIX2FVARBPROC pGlUniformMatrix2fvARB;
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PFNGLUNIFORMMATRIX2X3FVPROC pGlUniformMatrix2x3fv;
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PFNGLUNIFORMMATRIX2X4FVPROC pGlUniformMatrix2x4fv;
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PFNGLUNIFORMMATRIX3X2FVPROC pGlUniformMatrix3x2fv;
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PFNGLUNIFORMMATRIX3FVARBPROC pGlUniformMatrix3fvARB;
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PFNGLUNIFORMMATRIX3FVARBPROC pGlUniformMatrix3fvARB;
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PFNGLUNIFORMMATRIX3X4FVPROC pGlUniformMatrix3x4fv;
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PFNGLUNIFORMMATRIX4X2FVPROC pGlUniformMatrix4x2fv;
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PFNGLUNIFORMMATRIX4X3FVPROC pGlUniformMatrix4x3fv;
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PFNGLUNIFORMMATRIX4FVARBPROC pGlUniformMatrix4fvARB;
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PFNGLUNIFORMMATRIX4FVARBPROC pGlUniformMatrix4fvARB;
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PFNGLGETACTIVEUNIFORMARBPROC pGlGetActiveUniformARB;
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PFNGLGETACTIVEUNIFORMARBPROC pGlGetActiveUniformARB;
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PFNGLGETACTIVEUNIFORMPROC pGlGetActiveUniform;
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PFNGLGETACTIVEUNIFORMPROC pGlGetActiveUniform;
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@ -1943,6 +1955,36 @@ inline void COpenGLExtensionHandler::extGlUniformMatrix2fv(GLint loc, GLsizei co
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#endif
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#endif
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}
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix2x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniformMatrix2x3fv)
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pGlUniformMatrix2x3fv(loc, count, transpose, v);
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else
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os::Printer::log("glUniformMatrix2x3fv not supported", ELL_ERROR);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix2x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniformMatrix2x4fv)
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pGlUniformMatrix2x4fv(loc, count, transpose, v);
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else
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os::Printer::log("glUniformMatrix2x4fv not supported", ELL_ERROR);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix3x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniformMatrix3x2fv)
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pGlUniformMatrix3x2fv(loc, count, transpose, v);
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else
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os::Printer::log("glUniformMatrix3x2fv not supported", ELL_ERROR);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
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inline void COpenGLExtensionHandler::extGlUniformMatrix3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
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{
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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@ -1955,6 +1997,36 @@ inline void COpenGLExtensionHandler::extGlUniformMatrix3fv(GLint loc, GLsizei co
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#endif
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#endif
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}
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix3x4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniformMatrix3x4fv)
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pGlUniformMatrix3x4fv(loc, count, transpose, v);
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else
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os::Printer::log("glUniformMatrix3x4fv not supported", ELL_ERROR);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix4x2fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniformMatrix4x2fv)
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pGlUniformMatrix4x2fv(loc, count, transpose, v);
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else
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os::Printer::log("glUniformMatrix4x2fv not supported", ELL_ERROR);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix4x3fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat* v)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlUniformMatrix4x3fv)
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pGlUniformMatrix4x3fv(loc, count, transpose, v);
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else
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os::Printer::log("glUniformMatrix4x3fv not supported", ELL_ERROR);
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#endif
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}
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inline void COpenGLExtensionHandler::extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
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inline void COpenGLExtensionHandler::extGlUniformMatrix4fv(GLint loc, GLsizei count, GLboolean transpose, const GLfloat *v)
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{
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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@ -633,9 +633,27 @@ bool COpenGLSLMaterialRenderer::setPixelShaderConstant(s32 index, const f32* flo
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case GL_FLOAT_MAT2:
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case GL_FLOAT_MAT2:
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Driver->extGlUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
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Driver->extGlUniformMatrix2fv(UniformInfo[index].location, count/4, false, floats);
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break;
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break;
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case GL_FLOAT_MAT2x3:
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Driver->extGlUniformMatrix2x3fv(UniformInfo[index].location, count/6, false, floats);
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break;
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case GL_FLOAT_MAT2x4:
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Driver->extGlUniformMatrix2x4fv(UniformInfo[index].location, count/8, false, floats);
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break;
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case GL_FLOAT_MAT3x2:
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Driver->extGlUniformMatrix3x2fv(UniformInfo[index].location, count/6, false, floats);
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break;
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case GL_FLOAT_MAT3:
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case GL_FLOAT_MAT3:
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Driver->extGlUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
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Driver->extGlUniformMatrix3fv(UniformInfo[index].location, count/9, false, floats);
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break;
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break;
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case GL_FLOAT_MAT3x4:
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Driver->extGlUniformMatrix3x4fv(UniformInfo[index].location, count/12, false, floats);
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break;
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case GL_FLOAT_MAT4x2:
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Driver->extGlUniformMatrix4x2fv(UniformInfo[index].location, count/8, false, floats);
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break;
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case GL_FLOAT_MAT4x3:
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Driver->extGlUniformMatrix4x3fv(UniformInfo[index].location, count/12, false, floats);
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break;
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case GL_FLOAT_MAT4:
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case GL_FLOAT_MAT4:
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Driver->extGlUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
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Driver->extGlUniformMatrix4fv(UniformInfo[index].location, count/16, false, floats);
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break;
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break;
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