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Remove more unused code (#87)
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@ -15,8 +15,6 @@
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#include "COGLES2MaterialRenderer.h"
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#include "COGLES2FixedPipelineRenderer.h"
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#include "COGLES2NormalMapRenderer.h"
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#include "COGLES2ParallaxMapRenderer.h"
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#include "COGLES2Renderer2D.h"
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#include "EVertexAttributes.h"
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@ -248,12 +246,6 @@ COGLES2Driver::~COGLES2Driver()
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COGLES2MaterialSolidCB* TransparentAlphaChannelRefCB = new COGLES2MaterialSolidCB();
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COGLES2MaterialSolidCB* TransparentVertexAlphaCB = new COGLES2MaterialSolidCB();
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COGLES2MaterialReflectionCB* TransparentReflection2LayerCB = new COGLES2MaterialReflectionCB();
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COGLES2MaterialNormalMapCB* NormalMapCB = new COGLES2MaterialNormalMapCB();
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COGLES2MaterialNormalMapCB* NormalMapAddColorCB = new COGLES2MaterialNormalMapCB();
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COGLES2MaterialNormalMapCB* NormalMapVertexAlphaCB = new COGLES2MaterialNormalMapCB();
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COGLES2MaterialParallaxMapCB* ParallaxMapCB = new COGLES2MaterialParallaxMapCB();
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COGLES2MaterialParallaxMapCB* ParallaxMapAddColorCB = new COGLES2MaterialParallaxMapCB();
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COGLES2MaterialParallaxMapCB* ParallaxMapVertexAlphaCB = new COGLES2MaterialParallaxMapCB();
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COGLES2MaterialOneTextureBlendCB* OneTextureBlendCB = new COGLES2MaterialOneTextureBlendCB();
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// Create built-in materials.
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@ -342,30 +334,6 @@ COGLES2Driver::~COGLES2Driver()
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, TransparentReflection2LayerCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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VertexShader = OGLES2ShaderPath + "COGLES2NormalMap.vsh";
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FragmentShader = OGLES2ShaderPath + "COGLES2NormalMap.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapCB, EMT_SOLID, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, NormalMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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VertexShader = OGLES2ShaderPath + "COGLES2ParallaxMap.vsh";
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FragmentShader = OGLES2ShaderPath + "COGLES2ParallaxMap.fsh";
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapCB, EMT_SOLID, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapAddColorCB, EMT_TRANSPARENT_ADD_COLOR, 0);
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addHighLevelShaderMaterialFromFiles(VertexShader, "main", EVST_VS_2_0, FragmentShader, "main", EPST_PS_2_0, "", "main",
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EGST_GS_4_0, scene::EPT_TRIANGLES, scene::EPT_TRIANGLE_STRIP, 0, ParallaxMapVertexAlphaCB, EMT_TRANSPARENT_ALPHA_CHANNEL, 0);
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VertexShader = OGLES2ShaderPath + "COGLES2Solid.vsh";
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FragmentShader = OGLES2ShaderPath + "COGLES2OneTextureBlend.fsh";
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@ -391,12 +359,6 @@ COGLES2Driver::~COGLES2Driver()
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TransparentAlphaChannelRefCB->drop();
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TransparentVertexAlphaCB->drop();
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TransparentReflection2LayerCB->drop();
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NormalMapCB->drop();
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NormalMapAddColorCB->drop();
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NormalMapVertexAlphaCB->drop();
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ParallaxMapCB->drop();
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ParallaxMapAddColorCB->drop();
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ParallaxMapVertexAlphaCB->drop();
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OneTextureBlendCB->drop();
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// Create 2D material renderers
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