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Remove more unused code (#87)
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@ -14,8 +14,6 @@
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#include "COpenGLMaterialRenderer.h"
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#include "COpenGLShaderMaterialRenderer.h"
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#include "COpenGLSLMaterialRenderer.h"
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#include "COpenGLNormalMapRenderer.h"
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#include "COpenGLParallaxMapRenderer.h"
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#include "COpenGLCoreTexture.h"
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#include "COpenGLCoreRenderTarget.h"
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@ -258,24 +256,6 @@ void COpenGLDriver::createMaterialRenderers()
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_VERTEX_ALPHA(this));
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_TRANSPARENT_REFLECTION_2_LAYER(this));
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// add normal map renderers
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s32 tmp = 0;
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video::IMaterialRenderer* renderer = 0;
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renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_SOLID);
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renderer->drop();
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renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
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renderer->drop();
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renderer = new COpenGLNormalMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
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renderer->drop();
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// add parallax map renderers
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renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_SOLID);
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renderer->drop();
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renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_ADD_COLOR);
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renderer->drop();
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renderer = new COpenGLParallaxMapRenderer(this, tmp, EMT_TRANSPARENT_VERTEX_ALPHA);
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renderer->drop();
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// add basic 1 texture blending
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addAndDropMaterialRenderer(new COpenGLMaterialRenderer_ONETEXTURE_BLEND(this));
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}
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