Remove unused (I)Timer methods

This commit is contained in:
sfan5
2023-09-01 12:22:27 +02:00
parent 0735220f86
commit dd3a34d674
6 changed files with 9 additions and 95 deletions

View File

@ -50,7 +50,6 @@ namespace irr
#endif
DisplayAdapter(0),
DriverMultithreaded(false),
UsePerformanceTimer(true),
SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
PrivateData(0),
#ifdef IRR_MOBILE_PATHS
@ -90,7 +89,6 @@ namespace irr
LoggingLevel = other.LoggingLevel;
DisplayAdapter = other.DisplayAdapter;
DriverMultithreaded = other.DriverMultithreaded;
UsePerformanceTimer = other.UsePerformanceTimer;
PrivateData = other.PrivateData;
OGLES2ShaderPath = other.OGLES2ShaderPath;
return *this;
@ -302,13 +300,6 @@ namespace irr
So far only supported on D3D. */
bool DriverMultithreaded;
//! Enables use of high performance timers on Windows platform.
/** When performance timers are not used, standard GetTickCount()
is used instead which usually has worse resolution, but also less
problems with speed stepping and other techniques.
*/
bool UsePerformanceTimer;
//! Don't use or change this parameter.
/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
This is needed for sdk version checks. */