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https://github.com/minetest/irrlicht.git
synced 2025-07-02 00:00:26 +02:00
Remove unused (I)Timer methods
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@ -50,7 +50,6 @@ namespace irr
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#endif
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DisplayAdapter(0),
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DriverMultithreaded(false),
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UsePerformanceTimer(true),
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SDK_version_do_not_use(IRRLICHT_SDK_VERSION),
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PrivateData(0),
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#ifdef IRR_MOBILE_PATHS
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@ -90,7 +89,6 @@ namespace irr
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LoggingLevel = other.LoggingLevel;
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DisplayAdapter = other.DisplayAdapter;
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DriverMultithreaded = other.DriverMultithreaded;
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UsePerformanceTimer = other.UsePerformanceTimer;
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PrivateData = other.PrivateData;
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OGLES2ShaderPath = other.OGLES2ShaderPath;
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return *this;
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@ -302,13 +300,6 @@ namespace irr
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So far only supported on D3D. */
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bool DriverMultithreaded;
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//! Enables use of high performance timers on Windows platform.
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/** When performance timers are not used, standard GetTickCount()
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is used instead which usually has worse resolution, but also less
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problems with speed stepping and other techniques.
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*/
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bool UsePerformanceTimer;
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//! Don't use or change this parameter.
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/** Always set it to IRRLICHT_SDK_VERSION, which is done by default.
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This is needed for sdk version checks. */
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