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OpenGL3: Remove stencil buffer presence test
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@ -49,10 +49,6 @@ namespace video {
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glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine);
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DimAliasedPoint[0] = 1.0f;
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DimAliasedPoint[1] = 1.0f;
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GLint val = 0;
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &val);
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StencilBuffer = val == GL_FRAMEBUFFER_DEFAULT;
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}
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IVideoDriver* createOpenGL3Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
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@ -48,12 +48,6 @@ namespace video {
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glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS, &MaxTextureLODBias);
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glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); // NOTE: this is not in the OpenGL ES 2.0 spec...
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glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint);
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if (Version.Major >= 3 || FeatureAvailable[IRR_GL_ARB_framebuffer_object]) {
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GLint val = 0;
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glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_STENCIL, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &val);
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StencilBuffer = val == GL_FRAMEBUFFER_DEFAULT;
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}
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}
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IVideoDriver* createOGLES2Driver(const SIrrlichtCreationParameters& params, io::IFileSystem* io, IContextManager* contextManager)
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