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cleanup: get rid of the legacy #ifndef #define craziness
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@ -4,8 +4,7 @@
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//New skinned mesh
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#ifndef __C_SKINNED_MESH_H_INCLUDED__
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#define __C_SKINNED_MESH_H_INCLUDED__
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#pragma once
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#include "ISkinnedMesh.h"
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#include "SMeshBuffer.h"
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@ -215,6 +214,3 @@ private:
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} // end namespace scene
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} // end namespace irr
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#endif
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