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cleanup: get rid of the legacy #ifndef #define craziness
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@ -7,8 +7,7 @@
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// declared public domain
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#ifndef SB3DSTRUCTS_H
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#define SB3DSTRUCTS_H
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#pragma once
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#include "SMaterial.h"
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@ -66,5 +65,3 @@ struct SB3dMaterial
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} // end namespace scene
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} // end namespace irr
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#endif
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