diff --git a/include/ISceneManager.h b/include/ISceneManager.h
index c6c7b84b..a91ca03a 100644
--- a/include/ISceneManager.h
+++ b/include/ISceneManager.h
@@ -163,26 +163,6 @@ namespace scene
* directly in Irrlicht.
*
*
- * Delgine DeleD (.dmf) |
- * DeleD (delgine.com) is a 3D editor and level-editor
- * combined into one and is specifically designed for 3D
- * game-development. With this loader, it is possible to
- * directly load all geometry is as well as textures and
- * lightmaps from .dmf files. To set texture and
- * material paths, see scene::DMF_USE_MATERIALS_DIRS.
- * It is also possible to flip the alpha texture by setting
- * scene::DMF_FLIP_ALPHA_TEXTURES to true and to set the
- * material transparent reference value by setting
- * scene::DMF_ALPHA_CHANNEL_REF to a float between 0 and
- * 1. The loader is based on Salvatore Russo's .dmf
- * loader, I just changed some parts of it. Thanks to
- * Salvatore for his work and for allowing me to use his
- * code in Irrlicht and put it under Irrlicht's license.
- * For newer and more enhanced versions of the loader,
- * take a look at delgine.com.
- * |
- *
- *
* DirectX (.x) |
* Platform independent importer (so not D3D-only) for
* .x files. Most 3D packages can export these natively
@@ -461,7 +441,7 @@ namespace scene
//! Get interface to the parameters set in this scene.
/** String parameters can be used by plugins and mesh loaders.
- See COLLADA_CREATE_SCENE_INSTANCES and DMF_USE_MATERIALS_DIRS */
+ See COLLADA_CREATE_SCENE_INSTANCES */
virtual io::IAttributes* getParameters() = 0;
//! Get current render pass.
|