From e2880822680b8de8c763d5e5cbe5199636a3a8c1 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Wed, 29 Nov 2023 03:35:09 -0500 Subject: [PATCH] DMF --- include/ISceneManager.h | 22 +--------------------- 1 file changed, 1 insertion(+), 21 deletions(-) diff --git a/include/ISceneManager.h b/include/ISceneManager.h index c6c7b84b..a91ca03a 100644 --- a/include/ISceneManager.h +++ b/include/ISceneManager.h @@ -163,26 +163,6 @@ namespace scene * directly in Irrlicht. * * - * Delgine DeleD (.dmf) - * DeleD (delgine.com) is a 3D editor and level-editor - * combined into one and is specifically designed for 3D - * game-development. With this loader, it is possible to - * directly load all geometry is as well as textures and - * lightmaps from .dmf files. To set texture and - * material paths, see scene::DMF_USE_MATERIALS_DIRS. - * It is also possible to flip the alpha texture by setting - * scene::DMF_FLIP_ALPHA_TEXTURES to true and to set the - * material transparent reference value by setting - * scene::DMF_ALPHA_CHANNEL_REF to a float between 0 and - * 1. The loader is based on Salvatore Russo's .dmf - * loader, I just changed some parts of it. Thanks to - * Salvatore for his work and for allowing me to use his - * code in Irrlicht and put it under Irrlicht's license. - * For newer and more enhanced versions of the loader, - * take a look at delgine.com. - * - * - * * DirectX (.x) * Platform independent importer (so not D3D-only) for * .x files. Most 3D packages can export these natively @@ -461,7 +441,7 @@ namespace scene //! Get interface to the parameters set in this scene. /** String parameters can be used by plugins and mesh loaders. - See COLLADA_CREATE_SCENE_INSTANCES and DMF_USE_MATERIALS_DIRS */ + See COLLADA_CREATE_SCENE_INSTANCES */ virtual io::IAttributes* getParameters() = 0; //! Get current render pass.